Search found 11 matches
- Fri Nov 01, 2013 5:18 am
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 152134
Re: Aion Bot
Hi rock, I´ve made it work, son I´ll try to find CD from skills!
- Wed Oct 30, 2013 3:43 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 152134
Re: Aion Bot
Thanks for the info, I´ll keep working on it and I´ll let you now if I find how to handle skills.
- Tue Oct 29, 2013 3:34 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 152134
Re: Aion Bot
Hi Rock, I tried Code: BaseAdress = getModuleAddress(myProcess, "aion.bin"); also tried BaseAdress = getModuleAddress(myProcess, "game.dll"); Only when y use BaseAdress = getModuleAddress(Process, "aion.bin"); the bot starts, targets enemy and sends this error all the ...
- Tue Oct 29, 2013 8:16 am
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 152134
Re: Aion Bot
Hi everyone!! I´m trying to set up a new bot for Aion, but I have problems to find game.dll. I´m using a x64 system and playing 32b aion. using this code npc targets but sends me an error: WARNING: Failure reading memory from 0x28F634 at 0x1003950 in memoryReadShort(). Error code 299 (Solo se compl...
- Wed Mar 20, 2013 12:47 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 6531
Re: Do guildbank support the other pages than the first?
Okey!! I´ll check out with some mates to see if they can make it work!
Thank you very much for your help )
I´ll make you now how´s it going
Have a nice day
Thank you very much for your help )
I´ll make you now how´s it going
Have a nice day
- Wed Mar 20, 2013 11:58 am
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 6531
Re: Do guildbank support the other pages than the first?
Excuse my bad english, I´ll try to explain me better: This code inventory:update(); guildbank:update(); for i = 61,71 do item = inventory.BagSlot item:moveTo("guildbank"); yrest(200) end; Works perfectly on the first page and the second page of the guild bank, but not in the next pages, pr...
- Wed Mar 20, 2013 10:53 am
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 6531
Re: Do guildbank support the other pages than the first?
Hi there!! Rock, can´t make it work anyway for the 3 and 4 page, just moves all ítems on the same 4 positions, I can make those 4 spots change, but can´t move any ítems to that pages and dunno what else to try :( Does it work for you? It could be something about having more tan 4 pages open on the g...
- Mon Mar 18, 2013 2:10 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 6531
Re: Do guildbank support the other pages than the first?
Hi!, I tried to Yrest on the loop but seems that doesn´t work, now it´s changing ítems on the 4th page xDDD
It´s strange that after the econd page does that :S
I´ll try to change yrest to a few seconds just in case.
It´s strange that after the econd page does that :S
I´ll try to change yrest to a few seconds just in case.
- Sun Mar 17, 2013 3:02 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 6531
Re: Do guildbank support the other pages than the first?
inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank"); end; It Works fine till page 3, inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank3"); end; same result :( If you wi...
- Sun Mar 17, 2013 2:35 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 6531
Re: Do guildbank support the other pages than the first?
Hi ! Thak for the quick answer, I did modify: -- Flick though pages to initialize items for i = 1, #self.PageAddresses do RoMScript("GuildBank_PageRequest("..i..")") yrest(5000) end I have 47ms ping. guildbank:updatePageAddresses(); guildbank:update(); for i, item in pairs(guildb...
- Sat Mar 16, 2013 3:05 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 6531
Re: Do guildbank support the other pages than the first?
Hi there!! I´m workin on a new waypoint, to sabe t5 items into the guildbank, I use this code: guildbank.MaxSlots = 600; inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank"); end; It Works perfect on the first and the second page, but ...