Search found 58 matches

by copenhagen69
Fri Sep 25, 2009 9:48 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 818704

Re: RoM bot

ah ok ... there we go ...

one other thing ... do i need to change the player level or just leave it at 2?
by copenhagen69
Fri Sep 25, 2009 1:21 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 818704

Re: RoM bot

Image
is the error i get when i use that code i posted above...
by copenhagen69
Thu Sep 24, 2009 11:42 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 818704

Re: RoM bot

i have set up ... <onLeaveCombat> if( player.Level > player.free_counter1) then player.free_counter1 = player.Level; -- levelup skills if( player.Level == 2 ) then send_macro("SetSpellPoint( 2, 1 );"); yrest(1000); send_macro("SetSpellPoint( 2, 1 );"); else player.free_counter1 =...
by copenhagen69
Thu Sep 24, 2009 10:43 am
Forum: Runes of Magic
Topic: druid - briar entwinement
Replies: 5
Views: 1641

Re: druid - briar entwinement

oh ok cool then ill just update SVN then

thanks!
by copenhagen69
Thu Sep 24, 2009 12:00 am
Forum: Runes of Magic
Topic: druid - briar entwinement
Replies: 5
Views: 1641

druid - briar entwinement

just curious if anyone knows a trick to get this skill working. when i use its real name it gives me an error and shuts down.
by copenhagen69
Tue Sep 22, 2009 4:48 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 818704

Re: RoM bot

SVN - Always have the newest version: Advanced: For those of you who already have some working knowledge of SVN, you can use this command to checkout: svn checkout http://rom-bot.googlecode.com/svn/trunk/ rom-bot-read-only Simple: First, I suggest you install Tortoise SVN . Once installed, you may ...
by copenhagen69
Tue Sep 22, 2009 3:23 pm
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

ya the "/" of the waypoint above where you post the code needs to be taken off and then it works like its suppose to :D
by copenhagen69
Tue Sep 22, 2009 12:15 pm
Forum: Runes of Magic
Topic: Possible ban counter measures
Replies: 14
Views: 3935

Re: Possible ban counter measures

I have asked this question in the past but never gotten a response so I will ask again. Is there any way to tell if a player character is within a certain radius of the bot? If so we can use this information to "pause" the bot or log out. I used to build this into all my macroquest macros...
by copenhagen69
Tue Sep 22, 2009 11:17 am
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

oooooh nice i did not even notice that ... i will go test that out and see what happens
by copenhagen69
Tue Sep 22, 2009 10:50 am
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

ok this is my code ... <waypoints> <waypoint x="800" z="-226" /> <waypoint x="726" z="-141" /> <waypoint x="639" z="-79" /> <waypoint x="436" z="8" /> <waypoint x="309" z="107" /> <waypoint x="2...
by copenhagen69
Tue Sep 22, 2009 1:17 am
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

ok ill check the other and get back to you on it

thanks for all the help so far d00 :)
by copenhagen69
Mon Sep 21, 2009 10:09 pm
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

ok so i put it like this .... <waypoints> <waypoint x="800" z="-226" /> <waypoint x="726" z="-141" /> <waypoint x="639" z="-79" /> <waypoint x="436" z="8" /> <waypoint x="309" z="107" /> <waypoint x=&...
by copenhagen69
Mon Sep 21, 2009 4:58 pm
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

what the .... <waypoints> <waypoint x="4702" z="4177" /> <waypoint x="4577" z="3989" /> <waypoint x="4453" z="3740" /> <waypoint x="4094" z="3137" /> <waypoint x="3534" z="2758" /> <waypoint x="3...
by copenhagen69
Mon Sep 21, 2009 2:56 pm
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

IN THEORY ... my guy will just keep going to the different paths when he hits those levels and never stop ... right? Yes that's it. On higher level you have perhaps to go to a merchant, repair, clear your bag. But a least from LvL 1-10 it goes without problem in one hour. heh, ya i am reading up on...
by copenhagen69
Mon Sep 21, 2009 2:32 pm
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

ok i looked at that folder to see how they were set up ... this is how my WPs look now ... <waypoints> <waypoint x="800" z="-226" /> <waypoint x="726" z="-141" /> <waypoint x="639" z="-79" /> <waypoint x="436" z="8" /> <...
by copenhagen69
Mon Sep 21, 2009 1:17 pm
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

hmmm well i was trying to do .... <waypoints type="NORMAL" > <!-- # 1 --><waypoint x="-2206" z="-9648"></waypoint> <!-- # 2 --><waypoint x="-2133" z="-9796">player:restrnd(20, 1, 10);</waypoint> <!-- # 3 --><waypoint x="-2224" z="-9882...
by copenhagen69
Mon Sep 21, 2009 1:05 pm
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114489

Re: How to: using waypoint files (Examples: DQ running, multi )

Would i put: if( player.Level > 4 ) then load_paths("l5_goto_6.xml"); end; under the last waypoint in the file? and if i wanted to add more than one ... say for instance: if( player.Level > 4 ) then load_paths("path1.xml"); end; if( player.Level > 7 ) then load_paths("path2....
by copenhagen69
Mon Sep 21, 2009 12:19 pm
Forum: Runes of Magic
Topic: problems with getting bot going ....
Replies: 14
Views: 3251

Re: problems with getting bot going ....

no i just checked my files are not write protected. this is something new because it worked fine before i took the break from the game. not sure what has changed since then. not running the rom bot config from the zip it is fully extracted to its own folder. which has not been touched since i took ...
by copenhagen69
Mon Sep 21, 2009 11:57 am
Forum: Runes of Magic
Topic: problems with getting bot going ....
Replies: 14
Views: 3251

Re: problems with getting bot going ....

no i just checked my files are not write protected. this is something new because it worked fine before i took the break from the game. not sure what has changed since then. not running the rom bot config from the zip it is fully extracted to its own folder. which has not been touched since i took a...
by copenhagen69
Mon Sep 21, 2009 10:51 am
Forum: Runes of Magic
Topic: problems with getting bot going ....
Replies: 14
Views: 3251

Re: problems with getting bot going ....

i figured out why it was never working for me.... everytime i saved rom bot config when i was changing options around in it ... it would delete my <hotkey name="MACRO" key="VK_0" /> for some weird reason. so at least for me everytime i change something i have to go back in and ad...