I want to share my leveling scripts with you guys.
There are some unsolved problems, but at the end you are level 50 in Xaviera.
I recommend to use improved equipment, but you also can use the quested Equipement ( but you will die some times)
Have Fun
Search found 54 matches
- Fri Apr 28, 2017 6:06 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: CoO and Xaviera, leveling with Quests
- Replies: 1
- Views: 3423
- Wed Apr 19, 2017 10:53 am
- Forum: Runes of Magic
- Topic: Attacking NPC's
- Replies: 1
- Views: 3470
Attacking NPC's
Is it possible to attack NPC's with skills? That means it must be possible to change this code from player.lua, for a waypoint : -- don't target NPCs if( target.Type == PT_NPC ) then -- NPCs are type == 4 debug_target("thats a NPC, he should be friendly and not attackable") return false; -...
- Thu Mar 23, 2017 12:37 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Anniversary Event-Mounts
- Replies: 1
- Views: 2175
Anniversary Event-Mounts
I made 2 Waypoints to get the resources for the Anniversary-Mounts and want to share them "Herbs" starts at "Flogg Shuiss" and needs about 1h to collect ~150 herbs "Frograce" starts and ends at "Kekonee" it collects 3 Badges and go in sleep modus at Varanas Po...
- Wed Mar 15, 2017 5:32 am
- Forum: Runes of Magic
- Topic: Lootit on/off
- Replies: 0
- Views: 3743
Lootit on/off
Hi,
I'm looking for a macro which switches Lootit on and off, i tried it several times with addonmanager commands and other stuff, but I didn't get it work.
Hope someone can help, thx
I'm looking for a macro which switches Lootit on and off, i tried it several times with addonmanager commands and other stuff, but I didn't get it work.
Hope someone can help, thx
- Fri Jan 27, 2017 11:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Continuous script running by all 8 chars on 1 account?
- Replies: 1
- Views: 2319
- Fri Jan 27, 2017 11:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Switch charms
- Replies: 0
- Views: 3608
Switch charms
This is a userfunction which automatically switch your equipped charm when it is full. Features: - uses all 3 charm slots - supports 26 different charms - moves charms and orbs in itemshop bag Usage: You need to equip the first charms manually and add the following command in the <onLeaveCombat> sec...
- Wed Apr 20, 2016 8:56 am
- Forum: Runes of Magic
- Topic: Exp Charms
- Replies: 7
- Views: 2689
Re: Exp Charms
addresses.staticEquipBase + 0x4E0
this looks like the first slot for charms, anyone who can tell me which code i need for the second slot?
Thy
this looks like the first slot for charms, anyone who can tell me which code i need for the second slot?
Thy
- Wed Apr 20, 2016 4:37 am
- Forum: Runes of Magic
- Topic: bot attack fails if cooldown > 0
- Replies: 11
- Views: 4343
Re: bot attack fails if cooldown > 0
I solved my problem now, by deleting the addon cendrilhelper.
- Mon Apr 18, 2016 5:00 am
- Forum: Runes of Magic
- Topic: bot attack fails if cooldown > 0
- Replies: 11
- Views: 4343
Re: bot attack fails if cooldown > 0
i made the same experience. And I only have this problem with my main char (many pets and other stuff, this char needs up to 5 sec to get the bot started)
- Tue Apr 12, 2016 4:08 pm
- Forum: Runes of Magic
- Topic: Problem change skill options with onload
- Replies: 5
- Views: 5150
Re: Problem change skill options with onload
Thanks for your answers when I saw how Rock wrote "AutoUse" I tried this instead of "autouse" (which worked fine for me in several years) and now it works.
- Tue Apr 12, 2016 3:48 pm
- Forum: Runes of Magic
- Topic: Failed to cast warning
- Replies: 23
- Views: 6516
Re: Failed to cast warning
similar problem here, my bot get stuck sometimes after killing a mob and everytime it happens the last attack was incomplete in MM window
- Fri Apr 08, 2016 4:17 am
- Forum: Runes of Magic
- Topic: Problem change skill options with onload
- Replies: 5
- Views: 5150
Re: Problem change skill options with onload
thanks for the suggestion, but it don't work.
- Thu Apr 07, 2016 9:50 am
- Forum: Runes of Magic
- Topic: Problem change skill options with onload
- Replies: 5
- Views: 5150
Problem change skill options with onload
Hi if have this written in my onload loadProfile("default") changeProfileOption("COMBAT_STOP_DISTANCE", 50); changeProfileSkill("DRUID_SUMMON_SANDSTORM", "priority", 100); changeProfileSkill("MAGE_PURGATORY_FIRE", "priority", 100); changePr...
- Wed Jan 06, 2016 7:22 am
- Forum: Runes of Magic
- Topic: New Mounts
- Replies: 3
- Views: 2061
New Mounts
Hi, my bot doesn't use the new mounts and I couldn't find a database where I can add the new Id's. Anyone who can help me?
- Wed Jul 29, 2015 5:05 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122954
Re: Rock5's Constellation (Zodiac) Pet scripts
I don't have any performance issus, but i'm using a model folder. Can that be the problem?
Because you wrote that it is a performance issu i added a yrest and now it works fine, thank you.
Because you wrote that it is a performance issu i added a yrest and now it works fine, thank you.
- Tue Jul 28, 2015 9:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122954
Re: Rock5's Constellation (Zodiac) Pet scripts
I tried your code today rock, but the client chrashed again.
- Mon Jul 27, 2015 10:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122954
Re: Rock5's Constellation (Zodiac) Pet scripts
Thy Rock, I will test it tomorrow. I made something similiar befor, but the client chrashed. if player:hasBuff(623045) then buff = player:getBuff(623045); if buff.Level >= 60 then repeat yrest(5000) player:updateBuffs() until not player:hasBuff(623041) end end
- Mon Jul 27, 2015 8:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122954
Re: Rock5's Constellation (Zodiac) Pet scripts
I want this element script to stop attacking when i reached 60 points, but i doesn't count. I didn#t changed the counting variable so I also don't know the problem, hope you can help me. <![CDATA[ benice = true -- Be nice to other players maxdist = 150 -- Max dist to take an element on slowdown = 10...
- Thu Jul 23, 2015 5:57 am
- Forum: Runes of Magic
- Topic: CountPlayers() broken?
- Replies: 1
- Views: 1111
CountPlayers() broken?
I always get an error by calling CountPlayers() :
"attempt to call global 'CountPlayers' (a nil value)"
"attempt to call global 'CountPlayers' (a nil value)"
- Wed Jul 08, 2015 2:11 pm
- Forum: Runes of Magic
- Topic: target mob and use item with casttime
- Replies: 3
- Views: 1387
Re: target mob and use item with casttime
Thanks Rock, the moveInRange code was what i needed, works fine now.