Search found 37 matches

by botlover
Tue Aug 25, 2009 6:11 am
Forum: Runes of Magic
Topic: Questions on Banning
Replies: 18
Views: 4295

Re: Questions on Banning

actually the bot makes me ALOT of gold, wich u can turn into diamonds and then sell on ebay ^^

but i havent cared to try yet, even though this seems kinda smart ^^
by botlover
Fri Jul 31, 2009 8:53 am
Forum: Runes of Magic
Topic: Harvesting scan = backwards ?
Replies: 3
Views: 1618

Harvesting scan = backwards ?

Hi, i was wondering if it was possible to reverse the scan procedure. thing is that it happens the bot bypasses some nodes cos it hits an node father away and "moves in" instead of hitting the one just infront of him. so if the scan procedure scanned from buttom up this would less likely h...
by botlover
Fri Jul 31, 2009 5:12 am
Forum: Runes of Magic
Topic: Ygather + Map Pointers + Harvesting bot = ultimate win ?
Replies: 4
Views: 2099

Re: Ygather + Map Pointers + Harvesting bot = ultimate win ?

jup, that's the point, and if u could create an run path on the map instead of being forced to use the createpath function it would be much faster also, ofc then you would hav to temper with the route so it would run around obstackles later. but the point is to have an flexible path where the waypoi...
by botlover
Thu Jul 30, 2009 5:28 pm
Forum: Runes of Magic
Topic: Ygather + Map Pointers + Harvesting bot = ultimate win ?
Replies: 4
Views: 2099

Re: Ygather + Map Pointers + Harvesting bot = ultimate win ?

well if u createt a run-path and configuratet the bot to go for nodes not father then 100 "yards" away from the route. you let it run a few laps and if the bot get stuck at some nodes u tell it to ignore those specifik nodes. by entering the coords for the specifik node. something like tha...
by botlover
Thu Jul 30, 2009 4:27 pm
Forum: Runes of Magic
Topic: Ygather + Map Pointers + Harvesting bot = ultimate win ?
Replies: 4
Views: 2099

Ygather + Map Pointers + Harvesting bot = ultimate win ?

I was wondering if it would be possible if the bot could get the coords where he needs to go from the Ygather addon, or even from the mini-map, this would maybe make it possible for the bot to ONLY go for nodes wich actually exist. also making a route on the map would be really awsome, this way you ...
by botlover
Wed Jul 29, 2009 3:43 am
Forum: Runes of Magic
Topic: Suggestion: Adding time to MM
Replies: 1
Views: 1270

Suggestion: Adding time to MM

I was thinking, since it's not possible to see when RoM breaks down or Disconects, it would be really mice if you could see time in MM.


just adding time to the end of every command line or something like that would be really cool :)

hope this aint that hard to implement :)


thanks in advance :)
by botlover
Tue Jul 28, 2009 6:41 pm
Forum: Runes of Magic
Topic: Strange Behavior ?
Replies: 3
Views: 1647

Strange Behavior ?

Okay, i know this has been broad up before, but i do not recall where and when, so sorry for me posting about this. I have this strange behavior of the bot. it changes my viewing angle and distance. if i place the cam to be nearly 90 degrees it will change it to be more like 45* wich ofc is really a...
by botlover
Tue Jul 28, 2009 9:34 am
Forum: Runes of Magic
Topic: Error after Patch 1.8: Unable to find static char base po...
Replies: 15
Views: 5182

Re: Error after Patch 1.8: Unable to find static char base po...

same error here im afraid... shame tbh...
by botlover
Sun Jul 26, 2009 12:40 am
Forum: Runes of Magic
Topic: Request: Tutorial for Quickturn Function
Replies: 1
Views: 1310

Request: Tutorial for Quickturn Function

Hi, well i've seen the quickturn function beeing talkt about, and only positive things have been sayt what i can see.

now i would like someone who has some experience with the function to make some sort of tutorial for how-to incorporate and use it :)


thanks in advance :)
by botlover
Sun Jul 26, 2009 12:29 am
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 119400

Re: Useful AddOns

Could you please give me the code for the Knight-skill "Charge" I don't understand what you want or want to do and I don't understand why you post that request in that topic? :roll: I think the reason for why he ask's is that the Skill "charge" wich is the same like the warrior ...
by botlover
Thu Jul 23, 2009 5:42 pm
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 119400

Re: Useful AddOns

Could you please give me the code for the Knight-skill "Charge" I don't understand what you want or want to do and I don't understand why you post that request in that topic? :roll: I think the reason for why he ask's is that the Skill "charge" wich is the same like the warrior ...
by botlover
Mon Jul 20, 2009 5:52 am
Forum: Runes of Magic
Topic: Harvesting with the bot - How To For Dummies
Replies: 174
Views: 188478

Re: Harvesting with the bot - How To For Dummies

Good post, going to sticky this one. Just letting you know that I fixed two errors in your post. Both times, you had this: <waypoints type="TRAVEL">> The second '>' shouldn't be there, and I'm actually kind of surprised it didn't cause any errors. hmmm, i just see that i have that in my p...
by botlover
Sun Jul 19, 2009 4:01 pm
Forum: Runes of Magic
Topic: Harvesting with the bot - How To For Dummies
Replies: 174
Views: 188478

Harvesting with the bot - How To For Dummies

Okay, i see that ppl still ask for how to make the bot gather. It does not require hardcore coding or anything like that, it does though require some work, time and efford. just a little note, my gathering waypoint path aint perfect, i would say it's more or less impossible to make 1 that is 100% ef...
by botlover
Mon Jul 13, 2009 12:18 pm
Forum: Runes of Magic
Topic: Harvest Bot (Noob)
Replies: 9
Views: 3974

Re: Harvest Bot (Noob)

Ok I can create a path and have it do the path things, but i've only seen the Harvest Bot gather when it's facing the wood, ore, herb. Is there a way to make it so it searches the general area near the waypoint for all item to gather? i think it's possible, but it would be stupid, so to say. it wou...
by botlover
Mon Jul 13, 2009 12:15 pm
Forum: Runes of Magic
Topic: goal setting
Replies: 22
Views: 5861

Re: goal setting

it's simple why :) this way u can make a profile custommized for an lvl lets say 10, wich has spells and stuff wich an lvl 5 dosent have. if you then could attach the new spells u get to the actionbar in the right order, u could in theory make a bot wich goes from 1-50 :) that's why :) and thanks :)
by botlover
Sun Jul 12, 2009 6:39 pm
Forum: Runes of Magic
Topic: Harvest Bot (Noob)
Replies: 9
Views: 3974

Re: Harvest Bot (Noob)

Use the search function, and look trough the forum, BEFORE you post, please :) okay, here is what u do, u create an path with the createpath function, u WRITE DOWN every single node (the number of the waypoint, u can see the number in MicroMacro) down on some paper, when u are done, u open the waypo...
by botlover
Sun Jul 12, 2009 6:14 pm
Forum: Runes of Magic
Topic: goal setting
Replies: 22
Views: 5861

Re: goal setting

that does work, but how do u define that that profile should be loaded in the waypoints ?


tryed this, wich ofcourse dosen't work

Code: Select all

	<!-- #62 --><waypoint x="463" z="-7195">
rom/bot.lua profile:someProfile </waypoint>
by botlover
Sun Jul 12, 2009 6:03 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 818761

Re: RoM bot

As was said already, the character's movement does definitely appear very very bottish. I can take a video if anyone really needs to see, but I am sure most people know what I am talking about. The character will move 1 step at a time, pause for a very quick second, then again 1 step, making it loo...
by botlover
Sun Jul 12, 2009 6:00 pm
Forum: Runes of Magic
Topic: goal setting
Replies: 22
Views: 5861

Re: goal setting

Administrator wrote:
That's a profile. You can edit it to fit your needs by following the profile specifics outlined in the first post. I'm not sure what you want.
sorry if i was unclear, i mean to change the profile with an command ? that might not be possible ?
by botlover
Sun Jul 12, 2009 11:43 am
Forum: Runes of Magic
Topic: showing posistion command ?
Replies: 2
Views: 1563

showing posistion command ?

hi, i was wondering if there was an command so you could see your current position in MM, instead of doing "createpath" all the time to get the single coordinates. im using the harvester function, and it works like a charm, BUT it aint possible to get ALL gather nodes in first try, so what...