Search found 100 matches

by spawni
Mon Apr 23, 2012 2:38 am
Forum: Runes of Magic
Topic: Knight-Rogue does not attack in Cyclops Lair
Replies: 3
Views: 1713

Re: Knight-Rogue does not attack in Cyclops Lair

:oops: problem solved - cleared some parts of the wp-code (such as a cast of "whirl-shield") and restarted pc.
After that it worked fine.

ty for your answers!
by spawni
Sun Apr 22, 2012 1:52 pm
Forum: Runes of Magic
Topic: Knight-Rogue does not attack in Cyclops Lair
Replies: 3
Views: 1713

Knight-Rogue does not attack in Cyclops Lair

Yet another cyclopslair-problem. I have a 70/70 knight-rouge. When I let him run cyclopslair - he just walks straight through....not attacking anyone Tried to play arround wiht combat_distance, combat_ranged_pull, target_leveldif... nothing worked. Same char has done cs well half a year ago.... Any ...
by spawni
Sun Apr 22, 2012 10:51 am
Forum: Runes of Magic
Topic: Bot thinks I am not in Cyclops Lair
Replies: 2
Views: 1060

Re: Bot thinks I am not in Cyclops Lair

TY - works fine :)
by spawni
Sun Apr 22, 2012 9:50 am
Forum: Runes of Magic
Topic: Bot thinks I am not in Cyclops Lair
Replies: 2
Views: 1060

Bot thinks I am not in Cyclops Lair

Hi folks - haven´t played the game for a while. Restarted today - all works fine after updating the bot - only in CA I have some trouble. Right after entering the instance the bot still thinks I´am outside. So instead of going on with wp 7 in the code - he goes to a waypoint near wp 5 and 6 and stuc...
by spawni
Thu Jan 26, 2012 12:44 pm
Forum: Runes of Magic
Topic: 24th jan 2012 maintenance and a small patch applied
Replies: 12
Views: 2937

Re: 24th jan 2012 maintenance and a small patch applied

my problem is solved - was an windows-rights-issue

ty for help
by spawni
Wed Jan 25, 2012 6:47 am
Forum: Runes of Magic
Topic: 24th jan 2012 maintenance and a small patch applied
Replies: 12
Views: 2937

Re: 24th jan 2012 maintenance and a small patch applied

Point 3 and 4 - nope - will try this this evening

ty
by spawni
Wed Jan 25, 2012 5:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 24777

Re: Mini game - goblin's mine in Aslam. Solo bot WP

:( english client - why don´t you use id instead of names.

Maybe I will look into your code and try to change to id´s
by spawni
Wed Jan 25, 2012 5:36 am
Forum: Runes of Magic
Topic: 24th jan 2012 maintenance and a small patch applied
Replies: 12
Views: 2937

Re: 24th jan 2012 maintenance and a small patch applied

no error-msg
stucks on the "press "entf" to continue"-message, instead of going to the wp-select-screen
by spawni
Tue Jan 24, 2012 11:40 pm
Forum: Runes of Magic
Topic: 24th jan 2012 maintenance and a small patch applied
Replies: 12
Views: 2937

Bot is not working

hmm.. my micromacro won´t work since the patch. I can get to the point where the bot says "...resume with "entf" -Key" - than it stucks at this point -not responding to "entf"-Key - not giving a error-code back. I made an svn-update and revert as every time after a patc...
by spawni
Tue Jan 10, 2012 7:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatinas Goblins by Bot_romka
Replies: 58
Views: 18620

Re: Malatinas Goblins by Bot_romka

hmm.. I play with a german client.
As I see, all wp´s use names for the chest.
Would be nice to use id instead of names - so there is no language-barrier for the wp´s

Tryied to get the ID for the chest via database - can´t find it.
Can you help me?

Greetings
by spawni
Sat Dec 24, 2011 1:04 am
Forum: Runes of Magic
Topic: Simple script to finish after going through wp-file
Replies: 4
Views: 1119

Simple script to finish after going through wp-file

hmm..if i want to run a wp-file only once - then I have to put a piece of code to end the script (like in your malatina code but that one is a little to complicated cause there is a multi-account-changing-script). Oterhwise the bot will run to the first wp? (Haven´t tested yet - not enough time). Ma...
by spawni
Wed Dec 21, 2011 2:40 am
Forum: Runes of Magic
Topic: multiaccounting - bann /
Replies: 19
Views: 4696

Re: multiaccounting - bann /

So - if you say the truth - and you are a former GM: Maybe I get answers and internas. I started botting after ingame-ways to earn money were dead because of bad balancing. Only High-Equiped players or high amount money spending players can get all the money. Fun of the game for a free to play game ...
by spawni
Tue Dec 20, 2011 1:33 am
Forum: Runes of Magic
Topic: multiaccounting - bann /
Replies: 19
Views: 4696

Re: multiaccounting - bann /

so I guess it is all a guess XD
by spawni
Tue Dec 20, 2011 1:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: KS - Regin
Replies: 3
Views: 2134

Re: KS - Regin

ty - I will give it a try :D
by spawni
Mon Dec 19, 2011 7:38 am
Forum: Runes of Magic
Topic: Combat Distance - Aggro-Chain - your meaning
Replies: 7
Views: 1737

Re: Combat Distance - Aggro-Chain - your meaning

In my case I want to stay as long in ini as possible (cause of detection). What did not work: fly and flyoff - my bot never stops flying ;-) Meanwhile I do the sok including the 3. boss - working fine 100% without deads. What have I done? Char has now unbuffed 33k life 20k pattk 24k pdeff enough hp-...
by spawni
Mon Dec 19, 2011 7:20 am
Forum: Runes of Magic
Topic: multiaccounting - bann /
Replies: 19
Views: 4696

multiaccounting - bann /

My questions goes to "not get caught"-section So far multiaccounting is allowed under some restrictions in RoM. For example: Two accounts from one pc are allowed do to tq at the same time. Doing mats while other char is going to play other stuff is allowed. Two chars doing diffrent things ...
by spawni
Thu Dec 15, 2011 4:12 am
Forum: Runes of Magic
Topic: Combat Distance - Aggro-Chain - your meaning
Replies: 7
Views: 1737

Re: Combat Distance - Aggro-Chain - your meaning

thx for your ideas. I tested arround a little bit yesterday (haven´t hat much time :( ) the fly-tip: only helped a little. Some times I got a problem that the bot didn´t stop flying (command flyoff() was set the waypoint before). I have to check that through....and maybe I make a fresh waypoint and ...
by spawni
Wed Dec 14, 2011 4:46 am
Forum: Runes of Magic
Topic: Combat Distance - Aggro-Chain - your meaning
Replies: 7
Views: 1737

Re: Combat Distance - Aggro-Chain - your meaning

ty - I will give this a try
by spawni
Wed Dec 14, 2011 3:26 am
Forum: Runes of Magic
Topic: Combat Distance - Aggro-Chain - your meaning
Replies: 7
Views: 1737

Combat Distance - Aggro-Chain - your meaning

In the last time I have worked on an own KS-Waypoint-File. Taget was to get a good solution for a char Scout/Rouge. My problems so far: 1. The bot walks to close to the mobs - and so the bot gets a lot of damage (posion from frogs for example, stuns etc...). Played arround with the profile-settings ...
by spawni
Sun Dec 11, 2011 9:10 am
Forum: Runes of Magic
Topic: Vanguard Field Marshall- title fire training
Replies: 18
Views: 8193

Re: Vanguard Field Marshall- title fire training

:D Did it... Added <skill name="ALL_FIRE_TRAINING" id="495174" casttime="2" cooldown="240" target="self" /> to skills-file - and than added the skill as every other one to the profile - As I am alway have different fight-sequences for trash and mobs ...