Well I just downloaded this hope I can help you guys in some way.
wasnt much for finding memory points in runes but maybe I can learn.
Search found 24 matches
- Sat Oct 11, 2014 6:14 pm
- Forum: ArcheAge
- Topic: Arche Age Beta
- Replies: 83
- Views: 42108
- Sat Sep 29, 2012 11:06 am
- Forum: Runes of Magic
- Topic: The new Exp bug - need waypoint help
- Replies: 33
- Views: 8354
Re: The new Exp bug - need waypoint help
This is working in US had to get Rombot working first by updating addresses manualy <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> <![CDATA[ startGMDetect() ]]> questName = "Sys425710_name"; portName1 = "Varanas Gates"; portName2 = "Varanas Cl...
- Wed Oct 26, 2011 11:12 am
- Forum: Runes of Magic
- Topic: Using bot to +++ items?
- Replies: 38
- Views: 19943
Re: Using bot to +++ items?
This is an interesting idea, I once read that when plusing an item if it is going to fail their is a short delay just fractionaly longer than if it is successfull. The argument of that post was that one could increase their own lag to lengthen this delay and then cancel the +ing effect by moving if ...
- Wed Oct 19, 2011 2:13 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25292
Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
well if u read my post completely then u would know that i did actually delete the ingamefunctins folder and pasted in the new one^^ thanks for trying to help though Sounding a little annoyed there, understandably. Just read through this again and didnt see any mention of the version of MRC you are...
- Wed Oct 19, 2011 8:40 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25292
Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
Sounds like your not updating the
ingamefunctions folder
I had a problem similar where it wouldnt feed the chickens.
I would suguest you delete the old one, when I tried to copy over the old ingamefunctions the bot still didnt work
ingamefunctions folder
I had a problem similar where it wouldnt feed the chickens.
I would suguest you delete the old one, when I tried to copy over the old ingamefunctions the bot still didnt work
- Fri Sep 09, 2011 8:23 am
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
The Hourly Calculation seems to be fairly close after 24 hours I had 110 eggs with an averavge per hour of 4.6
Have to remember that it was 24. 0(some numbers) and the average was 4.6(some numbers)
But I assume the math would be correct if I checked it. right now it looked dead on.
Have to remember that it was 24. 0(some numbers) and the average was 4.6(some numbers)
But I assume the math would be correct if I checked it. right now it looked dead on.
- Thu Sep 08, 2011 4:50 pm
- Forum: Runes of Magic
- Topic: patch 4.0.2.2436 on 7 sept 11, official forum topic
- Replies: 52
- Views: 15133
Re: patch 4.0.2.2436 on 7 sept 11, official forum topic
I dont think its actually fixed yet. you might try copying your old micromacro/scripts/rom folder then deleting it. then run and svn which should download the current version, which I believe is broken yet. I didnt see anywhere in the post that it was fixed and updated, but maybe after doing that yo...
- Thu Sep 08, 2011 2:57 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
Im currently running an older version at home with the hours calculation attached. Ill go through the numbers today after 5 but it seemed itwas working. I started it at 1:00 last night then Ill let you know if the calculations are correct. keep in mind the time is in 10ths and 100ths not 60th's so i...
- Thu Sep 08, 2011 2:43 pm
- Forum: Runes of Magic
- Topic: MillersRanch bot i need solution
- Replies: 5
- Views: 1971
Re: MillersRanch bot i need solution
Sounds like your not dropping target, is it only the optimized version of MRC script. maybe trying the fully updated original would help. Their is a copy of this somewhere in the forums Has their been an official fix release for the latest update? I know when I was working on getting my bot going th...
- Thu Sep 08, 2011 9:16 am
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
So is your goal here to pre-define all settings or just the main formatting? I think this would be most usefull if you could define the Items being tracked and the string defining them in the window title.
But you guys really took off with this idea I guess I cant call it mine anymore LOL
But you guys really took off with this idea I guess I cant call it mine anymore LOL
- Thu Sep 08, 2011 12:50 am
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
unregisterTimer("timedSetWindowName"); local _starttime = os.time() local _starteggs = inventory:itemTotalCount(204792) local function _window() local _timepassed = (os.time() - _starttime)/3600 -- total time in hours local _gatheredeggs = inventory:itemTotalCount(204792) - _starteggs -- ...
- Wed Sep 07, 2011 10:09 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
unregisterTimer("timedSetWindowName"); local function _window() local GatherItem1 = inventory:itemTotalCount(204792) local GatherItem2 = inventory:itemTotalCount(204791) local ItemPerMin1 = 0 ItemPerMin1 = GatherItem1 / ( valueCount * player.ExpUpdateInterval / 60 ); setWindowName(getHwnd...
- Wed Sep 07, 2011 3:11 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
You have interpreted my ramblings into this working piece of art. and you have suguested exactly what I planned to do with this. it would be great tho to make it fairly strait forward so people could set up gather waypoints and track their progress on other items more quickly. I generaly keep window...
- Wed Sep 07, 2011 9:52 am
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
Good Morning :) So here is what Ive thought about local GatherItem1 = inventory:itemTotalCount(208473) -- lvl 66 health pot local GatherItem2 = inventory:itemTotalCount(208480) -- lvl 66 mana pot local ItemPerMin1 = GatherItem1 / ( valueCount * self.ExpUpdateInterval / 60 ); --This should still work...
- Tue Sep 06, 2011 11:33 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
I was busy today bot is working and addressing for eggs seems ok now so thats why I was using them
I tested the readouts using the original linked script and was receving correct numbers
But Ill have to stop here for the night
I tested the readouts using the original linked script and was receving correct numbers
But Ill have to stop here for the night
- Tue Sep 06, 2011 11:24 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
Strange I can define static values but Im guessing im typing this wrong. I want the values to be GatherItem2 = inventory:itemTotalCount(204792) but when I enter it like that I get the error Inventory (a nil value) I thought this was reading the inventory and making a count. doesnt the inventory upda...
- Tue Sep 06, 2011 11:18 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
O.o nice with the fast responses
thats what I thought but was getting errors
Seems this is working.
So I assume I can then pull the calc function out of the Player.lua and remanufacture it to meet my needs while defining variables?
Thanks for the help so far
Yoder
thats what I thought but was getting errors
Seems this is working.
So I assume I can then pull the calc function out of the Player.lua and remanufacture it to meet my needs while defining variables?
Thanks for the help so far
Yoder
- Tue Sep 06, 2011 11:16 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
Interesting
attempt to concatenate global 'gatherItem2' (a nil value)
how do I define these variables
GatherItem 1 and 2
attempt to concatenate global 'gatherItem2' (a nil value)
how do I define these variables
GatherItem 1 and 2
- Tue Sep 06, 2011 11:06 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
Sigh still no worky
dont I need to define the variables tho
dont I need to define the variables tho
- Tue Sep 06, 2011 10:27 pm
- Forum: Runes of Magic
- Topic: Change exp Per Hour in Window title
- Replies: 52
- Views: 10467
Re: Change exp Per Hour in Window title
storecharinfo(player.Name,"Eggs,"..inventory:itemTotalCount(204792)..",Cakes,"..inventory:itemTotalCount(204791)) So I have the addon working to store the character info, but how can I use this same string to show counts on the window setWindowName(getHwnd(), sprintf(language[60...