Search found 1047 matches

by d003232
Tue Jun 30, 2009 3:14 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

clint wrote:Updated bot, but its not attacking anything..

tryed 2 monster types and every single one it something like this
Target not attackable: Ystra snow frog
Set in your profile '<option name="ANTI_KS" value="true" />' from true to false. That should be a dirty workaround.
by d003232
Tue Jun 30, 2009 3:03 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

Delete all of the files inside the 'classes' folder, then reinstall them all out of the zip. done. But. Insert two new options into your profile <option name="LOGOUT_TIME" value="0" /> <option name="LOGOUT_SHUTDOWN" value="false" /> or better. Take a look for...
by d003232
Tue Jun 30, 2009 2:59 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

Most likely, there are problems with detecting if other players or monsters are attackable. Report here if you find anything. Yes, I have the 'Target not attackable' problem. At the moment I'm just running to deliver my dailys. So it's wonderful. The bot dont stop and don't fight. :-) That's expres...
by d003232
Tue Jun 30, 2009 10:38 am
Forum: Runes of Magic
Topic: Just to say thanks
Replies: 2
Views: 1443

Re: Just to say thanks

/sign
by d003232
Tue Jun 30, 2009 9:29 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: Problem with 1844

CrazyGuy wrote:When i run update.lua it tells me "Unable to find static base pointer in module."
Seems the update process don't work after the patch. I hope Admin can help. :geek:
by d003232
Mon Jun 29, 2009 10:52 pm
Forum: Runes of Magic
Topic: Help: Looting Not Working
Replies: 3
Views: 1654

Re: Help: Looting Not Working

Thanks alot now how do i install/use loot filter!! Just download the addon from http://rom.curse.com/downloads/rom-addons/details/lootfilter.aspx and install it in your folder '...\Runes of Magic\Interface\AddOns'. Could be that you have to create the folder 'interface\Addons\' first. You should th...
by d003232
Mon Jun 29, 2009 8:49 am
Forum: Runes of Magic
Topic: Use Urgent Heal, Regenerate, Imunity how to do inside.
Replies: 11
Views: 3526

Re: Use Urgent Heal, Regenerate, Imunity how to do inside.

i need the regenerate function badly. Using regenerate is function, you can do without any modification. You have to: activate self cast in your ingame options Insert' <skill name="PRIEST_REGENERATE" hotkey="VK_4" priority="40" level="" /> ' in your *charname...
by d003232
Mon Jun 29, 2009 4:54 am
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 145109

How to: using waypoint files (Examples: DQ running, multi )

Here just some examples how to work with waypoint files. It shows examples for different types of waypoint files and some special solutions. Functions you can use in a waypoint file You can use you own lua code within the <waypoint></waypoint> tags. By doing that you can do nearly everything. And th...
by d003232
Sun Jun 28, 2009 4:39 pm
Forum: Runes of Magic
Topic: Help: Looting Not Working
Replies: 3
Views: 1654

Re: Help: Looting Not Working

Hey i just started using this bot today and i must say it is great! and thanks alot for developing this great software. but im have a couple problems..... when my bot is running around killing things he doesnt loot...looting is set to true.. he bends down and opens window to loot but doesnt take an...
by d003232
Sun Jun 28, 2009 4:36 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

maurice wrote: Target dead/lost
Waiting on aggressive enemies
'Waiting on aggressive enemies' means you have still aggro from some other mob. Thats the reason that the bot skips the looting.
by d003232
Sat Jun 27, 2009 5:08 pm
Forum: Runes of Magic
Topic: Is there a way to skip a target if it's xx away from waypoin
Replies: 12
Views: 3803

Re: Is there a way to skip a target if it's xx away from waypoin

tried all the ways previously mentioned in this post and none of them work for me. I'm not really sure which situation you mean. I suppose you mean: the bot has selected a target and the target is moving away. In that case the bot tries to move closer to the mob. If the mob wander again, the bot mo...
by d003232
Sat Jun 27, 2009 5:42 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

Another problem :) ... to change the behavior of the bot so after fighting he will move 1 or 2 points to back not forward. That's really a problem ... just joking. I would say there are so much rescoures. I would not worry about. :-) Ok. I'm harvesting at the moment in the low level area. Pherhaps ...
by d003232
Fri Jun 26, 2009 11:38 am
Forum: Runes of Magic
Topic: self:clearTarget(); problem, strange behaivor
Replies: 2
Views: 1813

Re: self:clearTarget(); problem, strange behaivor

To explain it more detailed: I want to check, if I have aggro, directly before casting. So I use the code: self:update(); target = self:getTarget(); target:update(); if( p_debug02 == true ) then printf("DEBUG: *** self.TargetPtr %s target.Name %s \n", self.TargetPtr, target.Name ); end; if...
by d003232
Fri Jun 26, 2009 9:24 am
Forum: Runes of Magic
Topic: self:clearTarget(); problem, strange behaivor
Replies: 2
Views: 1813

self:clearTarget(); problem, strange behaivor

I'm using SVN 55 and have some strange behaivor with self:clearTarget(); and can't find out, whats the reason. Im targeting a mob, but dont fight them. Don't have aggro from that mob. Then I get aggro from one new mob (not the mob in my target) I call a 'self:clearTarget();'. I'm under attack from t...
by d003232
Fri Jun 26, 2009 6:36 am
Forum: Runes of Magic
Topic: minor bug: logMessage("Taking too long to damage target
Replies: 0
Views: 2389

minor bug: logMessage("Taking too long to damage target

At player.lua line 297 the command

Code: Select all

			logMessage("Taking too long to damage target, breaking sequence...\n");
should be a printf. It needs me some time to find the reason for some 'misconfiguration' because the abort message disapeared in the log instead in the protocol window. :-(
by d003232
Fri Jun 26, 2009 1:04 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

I'm guessing that it will just be map coordinates instead of world coordinates, but it could still be useful. Yes, seems so. The data looks like yGather_data = { [2] = { [35] = { [7] = { ["y"] = 544, ["x"] = 489, }, [1] = { ["y"] = 796, ["x"] = 483, }, [2] = ...
by d003232
Thu Jun 25, 2009 5:42 pm
Forum: Runes of Magic
Topic: bug: harvest function needs a counter/timer
Replies: 0
Views: 2562

bug: harvest function needs a counter/timer

If your harvesting level is to low to harvesting a node, the bot will try it endless. It needs a counter near player.lua line ~80

Code: Select all

		while( foundHarvestNode ~= 0 and nodeMouseX and nodeMouseY ) do
by d003232
Thu Jun 25, 2009 11:10 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

so any chance do us this points? I'm using yGather. I just let my bot run a while around the area to collect as much havesting points as possible. After that I create a waypoint file. There seems to be a bug in yGathere with the minimap. Means all yGather points at the minimap are a little wrong pl...
by d003232
Thu Jun 25, 2009 5:40 am
Forum: Runes of Magic
Topic: suggestion: wait state at pause / did you ever died in pause
Replies: 5
Views: 2002

Re: suggestion: wait state at pause / did you ever died in pause

3cmSailorfuku wrote:Ever thought of getting uberflex? It will counterattack if someone starts attacking you.
Is it compatibl with the bot? Means running both parallel?

EDIT: Arggg -> Current Version: v13.06.7032 (14-MAY-2009) *PROJECT CLOSED*
by d003232
Thu Jun 25, 2009 4:57 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 924387

Re: RoM bot

Is it possible to increase radius of cursor search for resources. Sorry for bad english :D At player.lua line 26 -- Scan rect variables local scanWidth = 10; -- Width, in 'steps', of the area to scan local scanHeight = 8; -- Height, in 'steps', of area to scan local scanXMultiplier = 1.0; local sca...