Search found 51 matches

by Marlb0ro
Fri Dec 27, 2013 1:49 pm
Forum: Runes of Magic
Topic: Questions about harvesting
Replies: 14
Views: 791

Re: Questions about harvesting

Harvesting something on a steep slope may cause your character to slide down a cm. or two when it reached the node, causing the first harvest to fail cause of movement. It always tries a second time before giving up and moving on with the waypoint. That's my thoughts about second_try anyway.
by Marlb0ro
Tue Dec 10, 2013 3:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 6714

Re: Drillground: I want to Survive

That does help thanks. I don't really use this waypoint myself. But I'll keep it running as well, to see what I may encounter. Will keep you posted. Edit: I had two chars running it. One never had a problem reaching 25K points the first try. The second did the first run fine but never got a new coun...
by Marlb0ro
Mon Dec 09, 2013 4:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 6714

Re: Drillground: I want to Survive

Just tried a few runs, seems to be working still. I added some changes to the original waypoint, see if that makes the difference.
by Marlb0ro
Tue Nov 26, 2013 8:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 6714

Re: Drillground: I want to Survive

I get this a lot with a WP with which I farm the mobs. It may be simplistic from my point of view, but when I'm back at the Drillground NPC, I do flyoff() and order micromacro to press space twice to get out of the floor before flying again. Even when I exit the Drillgrounds and teleport back in, I ...
by Marlb0ro
Sun Nov 24, 2013 3:28 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 6714

Re: Drillground: I want to Survive

You could try part of the suggestion Rock5 posted here, without the fight part ofcourse. http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=5337 Would it be something like this perhaps: repeat yrest(500) if not isInGame() then -- Being teleported waitForLoadingScreen(10) rest(2000) player:update...
by Marlb0ro
Thu Nov 21, 2013 4:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 6714

Re: Drillground: I want to Survive

Hey Rido

I added an Honor Point check at the first waypoint. It's at 25000 now but you can open the wapoint file and change the 25000 to 8400 and it will stop doing the minigame when it has reached around 8400 Honor Points. Hope this is what you mean.
by Marlb0ro
Mon Nov 18, 2013 5:04 pm
Forum: Runes of Magic
Topic: Drillground Survive
Replies: 13
Views: 1689

Re: Drillground Survive

This was so easily modified for everyone to use if I just put common sense to it.

Waypoint can be downloaded here: http://www.solarstrike.net/phpBB3/viewt ... =27&t=5351

(still using your tips to actually farm the mobs Rock, my thanks for that)
by Marlb0ro
Mon Nov 18, 2013 5:02 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 6714

Drillground: I want to Survive

What is it for? Farms Honor Points (average of 910 in 4 minutes). What do I need to do this? If you don't have it already, the Swimhack and Speedhack userfunctions which can be downloaded here http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2765 and must be placed in the rom/userfunctions fo...
by Marlb0ro
Fri Nov 15, 2013 1:57 pm
Forum: Runes of Magic
Topic: Drillground Survive
Replies: 13
Views: 1689

Re: Drillground Survive

Kiting or even just being back at the Drillground Instructor while the minigame is on will net you the full 840 Honor Points. (I did the kiting with Housemaid pot and Escape Artist title btw. Got a few dodged hits) But the waypoints should not be too far apart then if you want to keep checking "unti...
by Marlb0ro
Fri Nov 15, 2013 9:30 am
Forum: Runes of Magic
Topic: Drillground Survive
Replies: 13
Views: 1689

Re: Drillground Survive

what command i use when i want to attack them before they attack me?/ Yeh there's a reason I haven't posted a complete WP yet. Rock's solution works fine for me, but I use a level 75 Mage/Priest with AoE as priority skills that will kill any wave in seconds. (sorry ppl, Mages shine here) I tried th...
by Marlb0ro
Thu Nov 14, 2013 6:20 am
Forum: Runes of Magic
Topic: Drillground Survive
Replies: 13
Views: 1689

Re: Drillground Survive

Looks like it will work. I did a forumsearch for "merchant" and I've just never seen anyone use an extra argument with it. The WP is up for final testing and cleaning up my horrible way of waypoint codes. I'm not sure if this will ever make it to the Userfunctions, Waypoints scripts section cause it...
by Marlb0ro
Wed Nov 13, 2013 3:57 pm
Forum: Runes of Magic
Topic: Drillground Survive
Replies: 13
Views: 1689

Re: Drillground Survive

That did the trick as intended, hope you have received my thanks. game bug: after several reruns there is a chance the game won't teleport me back to the start. So I made it leave Drill grounds and re-enter just to be on the safe side. (yet to be tested long term) Figured since I'm outside anyway, w...
by Marlb0ro
Wed Nov 13, 2013 5:10 am
Forum: Runes of Magic
Topic: Drillground Survive
Replies: 13
Views: 1689

Re: Drillground Survive

Eager to give that a shot, tho I'm still at work for the next 6 hours.

Am I right that function isInGame() basically checks if you are logged in game, and does not reffer to the minigame being played?
by Marlb0ro
Tue Nov 12, 2013 4:01 pm
Forum: Runes of Magic
Topic: Drillground Survive
Replies: 13
Views: 1689

Drillground Survive

Game: "I Want to Survive" Goal: "Defeat 10 waves of mobs" Why?: "More Honor Points per round then other WP's posted" I've got the following code to get there: <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> changeProfileOption("COMBAT_DISTANCE", 80) changeProfileOption("MAX_TARGET_DIST", ...
by Marlb0ro
Tue Oct 08, 2013 2:31 pm
Forum: Runes of Magic
Topic: Sagewood
Replies: 2
Views: 485

Re: Sagewood

Exactly, my bad. *hits head on mousepad*
by Marlb0ro
Tue Oct 08, 2013 1:51 pm
Forum: Runes of Magic
Topic: Sagewood
Replies: 2
Views: 485

Sagewood

Hi there,

to keep this short, I have noticed Sagewood (level 41) is missing from the nodes section. May it be
re-added in a next revision?

Regards
by Marlb0ro
Thu Sep 26, 2013 3:20 am
Forum: Runes of Magic
Topic: you have been in the game for an unhealthy amount of time :)
Replies: 8
Views: 866

Re: you have been in the game for an unhealthy amount of tim

I remembered Lisa posting something about these warnings. Haven't seen it happen on my server yet tho.

Check out what she found here:

http://www.solarstrike.net/phpBB3/viewt ... thy#p44913
by Marlb0ro
Wed Sep 25, 2013 1:34 am
Forum: RoM general
Topic: need help with waypoint daily
Replies: 5
Views: 1173

Re: need help with waypoint daily

Have a looky here for a waypoint, and tips to improve

http://www.solarstrike.net/phpBB3/viewt ... reputation

For these tips and others, please reffer to the 'Search for' box in the upper right of the forum.
by Marlb0ro
Fri Sep 20, 2013 1:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Elven Island - All Zone Quests
Replies: 67
Views: 8332

Re: Elven Island - All Zone Quests

My goodness it's huge haha. Awesome that you put in the effort and not only thought about completing some quests, but gearing up while at it as well! I downloaded it for some snippets of code I can no doubt use in my own waypoints.
by Marlb0ro
Fri Sep 20, 2013 1:23 am
Forum: Runes of Magic
Topic: What to do about Thunderstorm
Replies: 7
Views: 1037

Re: What to do about Thunderstorm

On lower levels, Thunderstorm alone would suck up way too much mana if it was used too often. Altho at around 55+ (when a better Staff comes around) it seems less of an issue. It's hard to have just 1 right answer for your question I'm afraid. Personally I'd go for option 1.