Search found 154 matches

by kkulesza
Thu Feb 02, 2012 11:12 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Re: Mini game - goblin's mine in Aslan. Solo bot WP

kuripot wrote:because i try that waypoint and when im in the furnace. fly off will not activated... killng mobs in fly mode
That is not a sin ;)
by kkulesza
Wed Feb 01, 2012 6:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Re: Mini game - goblin's mine in Aslan. Solo bot WP

kuripot wrote:don't know when where i put the hammertime function
Anywhere in the middle will be fine
kuripot wrote: and one thing.... no fly off in gobsFurnace...?
There is flyoff() in last waypoint, but even if there was no flyoff() bot will automaticly turn it off while screen is loading when you change a zone
by kkulesza
Tue Jan 31, 2012 8:10 pm
Forum: Runes of Magic
Topic: not loading new Paths in a loop or if statement
Replies: 7
Views: 1421

Re: not loading new Paths in a loop or if statement

Code: Select all

	if count > 10 then
		loadPaths(wp_file);
		break;
	end;
Suggested reading -> http://www.lua.org/pil/4.4.html
by kkulesza
Tue Jan 31, 2012 8:09 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Festival of Fire - Flame Fortune - title "highscore" bot
Replies: 10
Views: 3567

Re: Festival of Fire - Flame Fortune - title "highscore" bot

rock5 wrote:So It can't get a score of 20+ without teleport?
You can, but it is less probable without teleport, and you have to modify the code a little.
Maybe at late night hours like 0:30 am or 4:30 am.
by kkulesza
Tue Jan 31, 2012 6:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Re: Mini game - goblin's mine in Aslan. Solo bot WP

Sometimes the object id will depend on the player level. Hmm i didn't take that under consideration. Does it apply to all harvastable objects or only chests in minigames? If only chests in mingames then it makes sense, because in malatina there are diffrent prizes for levelcaps 15,25,35,45, + shels...
by kkulesza
Tue Jan 31, 2012 5:49 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Festival of Fire - Flame Fortune - title "highscore" bot
Replies: 10
Views: 3567

Re: Festival of Fire - Flame Fortune - title "highscore" bot

Does the title give you anything? Nothing except 5hp and a higher position in server titles score :) Also does it teleport where others can see you? Yes. I used transformation potion to do it, because it looks a liitle bit less artificial then. Also it only takes like 2-3 minutes and other people a...
by kkulesza
Mon Jan 30, 2012 9:35 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Re: Mini game - goblin's mine in Aslan. Solo bot WP

bot kills the fire golem and the coming elite mob.. and then it ignoe anything and make the loop without atack anyhting then So all fire elementals are dead and chest spawns, but bot doesn't loot the chest? is this the case? if yes then the german translation M4gm4 posted is wrong/inaccurate or the...
by kkulesza
Mon Jan 30, 2012 7:00 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Festival of Fire - Flame Fortune - title "highscore" bot
Replies: 10
Views: 3567

Festival of Fire - Flame Fortune - title "highscore" bot

This bot plays the Flame Fortune event in Tagena. It makes better score then most humans. The less human competitors the better bot is scoring. My record is 31 points with 2 human competitors. My worst score was 11 with more then 10 humans. You win a title "highscore" for 20+ or 21+ points...
by kkulesza
Mon Jan 30, 2012 5:23 pm
Forum: Runes of Magic
Topic: tergothen bay "interesting info"
Replies: 16
Views: 5697

Re: tergothen bay "interesting info"

Begin and end of that public encounter is announced by some client/lua-event.
I dont know wich one though :(
It's not "SYSTEM_MESSAGE" for sure.
by kkulesza
Mon Jan 30, 2012 5:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Re: Mini game - goblin's mine in Aslan. Solo bot WP

thank u for the wp.! it works well untul near end ..for me it walks between stone golems and wind elementar up and down.. never ends. it does not loot the chest .. i supose couse it dont find any enemies near the range so it makes a loop . -are all stone golems dead or some are alive? if all dead t...
by kkulesza
Thu Jan 26, 2012 4:05 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Re: Mini game - goblin's mine in Aslam. Solo bot WP

M4gm4 wrote:Sirius Hammertooth = 102200
Did you get this from runesdatabase or getid?
I ask because in runesdatabase there are 2 IDs coresponding to Sirius Hammertooth

BTW thx for postig german translation.
Could you also translate "central transport circle" ?
by kkulesza
Tue Jan 24, 2012 6:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Re: Mini game - goblin's mine in Aslam. Solo bot WP

need other file for this??? false - if you need a special skill/combo to kill Fortifying Elemental and not aggro other mobs if false then you have to adjust oneHiter() function to your class combination pressing CTRL+F will help you find the "oneHiter()" function and what is "gobsAsl...
by kkulesza
Tue Jan 24, 2012 5:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 25109

Mini game - goblin's mine in Aslan. Solo bot WP

You will need: - swimhack -> http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2765&hilit=swimhack - model -> http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=3202&hilit=lisa%27s+model+folder - english or german version of RoM client - "! - Fix_for_patch303" or ...
by kkulesza
Mon Jan 23, 2012 5:20 pm
Forum: RoM general
Topic: I'm leaving RoM
Replies: 6
Views: 3400

Re: I'm leaving RoM

Have fun :)
and thx 4 Your contribution.
by kkulesza
Sat Jan 14, 2012 8:49 am
Forum: RoM general
Topic: in game pics
Replies: 8
Views: 3336

Re: in game pics

2 double beds?
kinky ;)
by kkulesza
Fri Jan 13, 2012 9:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: instance duo timing
Replies: 3
Views: 2271

Re: instance duo timing

You have to do the timing yourself.
It's up to you how you do that.
Bots have to communicate somehow and wait for each other.
You can do the communication via party chat for example.
Rombot has a good tool for that called EventMonitor.
by kkulesza
Tue Jan 10, 2012 9:17 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 63201

Re: Ancient Treasures waypoint

lisa wrote:player:update() teleport(player.X + 40, player.Z + 10, 90)
I see. So teleportation "jumps" work.
I used romeomultihack. By default there is teleportation +1 while key pressed.
by kkulesza
Tue Jan 10, 2012 8:33 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 63201

Re: Ancient Treasures waypoint

It only obstructs you if you move normally, if you teleport it is fine. I experience pullbacks 50% of time while teleporting through "invisible walls". I have been doing AT with no model for instance and just teleporting everywhere Did you teleport betwin waypoints or in straight lines be...
by kkulesza
Tue Jan 10, 2012 2:50 pm
Forum: RoM Bot revision notes
Topic: 689 Changelog
Replies: 22
Views: 6904

Re: 689 Changelog

Since last update i often get this error: Did not find any crashed game clients. 8:42pm - ...gram Files/micromacro/scripts/rom/classes/player.lua:2735: attempt to perform arithmetic on field 'Level' (a nil value) i've chcecked player.lua:2735 : 2734 local newExp = self.XP or 0; 2735 local maxExp = m...
by kkulesza
Tue Jan 10, 2012 11:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 63201

Re: Ancient Treasures waypoint

Even though the walls are gone it still kind of sticks when just flying Yes it looks to me like those invisible walls are sever-sided walls. No model cheats will beat that imo :( When you first enter instance you fall down, I figure if we do a check for zoneID via memory and then use fly it will pr...