That is not a sinkuripot wrote:because i try that waypoint and when im in the furnace. fly off will not activated... killng mobs in fly mode
Search found 154 matches
- Thu Feb 02, 2012 11:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Re: Mini game - goblin's mine in Aslan. Solo bot WP
- Wed Feb 01, 2012 6:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Re: Mini game - goblin's mine in Aslan. Solo bot WP
Anywhere in the middle will be finekuripot wrote:don't know when where i put the hammertime function
There is flyoff() in last waypoint, but even if there was no flyoff() bot will automaticly turn it off while screen is loading when you change a zonekuripot wrote: and one thing.... no fly off in gobsFurnace...?
- Tue Jan 31, 2012 8:10 pm
- Forum: Runes of Magic
- Topic: not loading new Paths in a loop or if statement
- Replies: 7
- Views: 1421
Re: not loading new Paths in a loop or if statement
Code: Select all
if count > 10 then
loadPaths(wp_file);
break;
end;
- Tue Jan 31, 2012 8:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Festival of Fire - Flame Fortune - title "highscore" bot
- Replies: 10
- Views: 3567
Re: Festival of Fire - Flame Fortune - title "highscore" bot
You can, but it is less probable without teleport, and you have to modify the code a little.rock5 wrote:So It can't get a score of 20+ without teleport?
Maybe at late night hours like 0:30 am or 4:30 am.
- Tue Jan 31, 2012 6:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Re: Mini game - goblin's mine in Aslan. Solo bot WP
Sometimes the object id will depend on the player level. Hmm i didn't take that under consideration. Does it apply to all harvastable objects or only chests in minigames? If only chests in mingames then it makes sense, because in malatina there are diffrent prizes for levelcaps 15,25,35,45, + shels...
- Tue Jan 31, 2012 5:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Festival of Fire - Flame Fortune - title "highscore" bot
- Replies: 10
- Views: 3567
Re: Festival of Fire - Flame Fortune - title "highscore" bot
Does the title give you anything? Nothing except 5hp and a higher position in server titles score :) Also does it teleport where others can see you? Yes. I used transformation potion to do it, because it looks a liitle bit less artificial then. Also it only takes like 2-3 minutes and other people a...
- Mon Jan 30, 2012 9:35 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Re: Mini game - goblin's mine in Aslan. Solo bot WP
bot kills the fire golem and the coming elite mob.. and then it ignoe anything and make the loop without atack anyhting then So all fire elementals are dead and chest spawns, but bot doesn't loot the chest? is this the case? if yes then the german translation M4gm4 posted is wrong/inaccurate or the...
- Mon Jan 30, 2012 7:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Festival of Fire - Flame Fortune - title "highscore" bot
- Replies: 10
- Views: 3567
Festival of Fire - Flame Fortune - title "highscore" bot
This bot plays the Flame Fortune event in Tagena. It makes better score then most humans. The less human competitors the better bot is scoring. My record is 31 points with 2 human competitors. My worst score was 11 with more then 10 humans. You win a title "highscore" for 20+ or 21+ points...
- Mon Jan 30, 2012 5:23 pm
- Forum: Runes of Magic
- Topic: tergothen bay "interesting info"
- Replies: 16
- Views: 5697
Re: tergothen bay "interesting info"
Begin and end of that public encounter is announced by some client/lua-event.
I dont know wich one though
It's not "SYSTEM_MESSAGE" for sure.
I dont know wich one though
It's not "SYSTEM_MESSAGE" for sure.
- Mon Jan 30, 2012 5:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Re: Mini game - goblin's mine in Aslan. Solo bot WP
thank u for the wp.! it works well untul near end ..for me it walks between stone golems and wind elementar up and down.. never ends. it does not loot the chest .. i supose couse it dont find any enemies near the range so it makes a loop . -are all stone golems dead or some are alive? if all dead t...
- Thu Jan 26, 2012 4:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Re: Mini game - goblin's mine in Aslam. Solo bot WP
Did you get this from runesdatabase or getid?M4gm4 wrote:Sirius Hammertooth = 102200
I ask because in runesdatabase there are 2 IDs coresponding to Sirius Hammertooth
BTW thx for postig german translation.
Could you also translate "central transport circle" ?
- Tue Jan 24, 2012 6:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Re: Mini game - goblin's mine in Aslam. Solo bot WP
need other file for this??? false - if you need a special skill/combo to kill Fortifying Elemental and not aggro other mobs if false then you have to adjust oneHiter() function to your class combination pressing CTRL+F will help you find the "oneHiter()" function and what is "gobsAsl...
- Tue Jan 24, 2012 5:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 25109
Mini game - goblin's mine in Aslan. Solo bot WP
You will need: - swimhack -> http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2765&hilit=swimhack - model -> http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=3202&hilit=lisa%27s+model+folder - english or german version of RoM client - "! - Fix_for_patch303" or ...
- Mon Jan 23, 2012 5:20 pm
- Forum: RoM general
- Topic: I'm leaving RoM
- Replies: 6
- Views: 3400
Re: I'm leaving RoM
Have fun
and thx 4 Your contribution.
and thx 4 Your contribution.
- Sat Jan 14, 2012 8:49 am
- Forum: RoM general
- Topic: in game pics
- Replies: 8
- Views: 3336
Re: in game pics
2 double beds?
kinky
kinky
- Fri Jan 13, 2012 9:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: instance duo timing
- Replies: 3
- Views: 2271
Re: instance duo timing
You have to do the timing yourself.
It's up to you how you do that.
Bots have to communicate somehow and wait for each other.
You can do the communication via party chat for example.
Rombot has a good tool for that called EventMonitor.
It's up to you how you do that.
Bots have to communicate somehow and wait for each other.
You can do the communication via party chat for example.
Rombot has a good tool for that called EventMonitor.
- Tue Jan 10, 2012 9:17 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 63201
Re: Ancient Treasures waypoint
I see. So teleportation "jumps" work.lisa wrote:player:update() teleport(player.X + 40, player.Z + 10, 90)
I used romeomultihack. By default there is teleportation +1 while key pressed.
- Tue Jan 10, 2012 8:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 63201
Re: Ancient Treasures waypoint
It only obstructs you if you move normally, if you teleport it is fine. I experience pullbacks 50% of time while teleporting through "invisible walls". I have been doing AT with no model for instance and just teleporting everywhere Did you teleport betwin waypoints or in straight lines be...
- Tue Jan 10, 2012 2:50 pm
- Forum: RoM Bot revision notes
- Topic: 689 Changelog
- Replies: 22
- Views: 6904
Re: 689 Changelog
Since last update i often get this error: Did not find any crashed game clients. 8:42pm - ...gram Files/micromacro/scripts/rom/classes/player.lua:2735: attempt to perform arithmetic on field 'Level' (a nil value) i've chcecked player.lua:2735 : 2734 local newExp = self.XP or 0; 2735 local maxExp = m...
- Tue Jan 10, 2012 11:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 63201
Re: Ancient Treasures waypoint
Even though the walls are gone it still kind of sticks when just flying Yes it looks to me like those invisible walls are sever-sided walls. No model cheats will beat that imo :( When you first enter instance you fall down, I figure if we do a check for zoneID via memory and then use fly it will pr...