Search found 47 matches
- Sat Jun 25, 2011 12:10 pm
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 46860
Re: Anyone have minigames Waypoints?
so swimhack is awesome for the second game of marlatina's, so I was wondering has anyone tried using any of the hacks to do the steppes minigame? I still tend to get attacked by mobs when I use the swimhack in that minigame, so which hack works the best for steppes minigame?
- Sat Jun 11, 2011 1:35 pm
- Forum: Runes of Magic
- Topic: I keep getting this error
- Replies: 17
- Views: 3831
Re: I keep getting this error
ahh sorry guys i am kind of noob and slow at learning things. when rock5 first gave me the advice of /script i=1 while UnitBuff( "player", i) ~= nil do name, __, __, ID = UnitBuff( "player", i) SendSystemChat(name.." "..ID) i = i + 1 end, i didnt understand what he mean...
- Thu Jun 09, 2011 6:46 am
- Forum: Runes of Magic
- Topic: I keep getting this error
- Replies: 17
- Views: 3831
Re: I keep getting this error
nope i have catchcavy, gmmonitor, teleport, and usegoodie universal user fuctions all different in the folder
- Wed Jun 08, 2011 11:42 pm
- Forum: Runes of Magic
- Topic: I keep getting this error
- Replies: 17
- Views: 3831
Re: I keep getting this error
Could you post what you have in your profile if possible for eating housmaid potions and food? Cuz this is the weirdest thing ever, when I fininshed eating Swamp mix after 50 fights (i had 50 swamp mixes and I ate one after every fight), I started consuming one lucky pot after one fight....... I upd...
- Wed Jun 08, 2011 10:50 am
- Forum: Runes of Magic
- Topic: I keep getting this error
- Replies: 17
- Views: 3831
Re: I keep getting this error
ok so i got the ID from the goodie userfuction file and i fixed the name bydoing this if (not player:hasBuff("Delicious Swamp Mix")) then inventory:useItem(207203); end But it's still eating one swamp mix after killing one monster, not every 5 minutes. Could you show me a code that's suppo...
- Tue Jun 07, 2011 10:10 pm
- Forum: Runes of Magic
- Topic: I keep getting this error
- Replies: 17
- Views: 3831
Re: I keep getting this error
i double checked the buff name id and it is right.
hmm its really weird that my character would just keep eating the swamp mix when the buff is already there...
hmm its really weird that my character would just keep eating the swamp mix when the buff is already there...
- Tue Jun 07, 2011 9:44 pm
- Forum: Runes of Magic
- Topic: I keep getting this error
- Replies: 17
- Views: 3831
Re: I keep getting this error
so i put if (not player:hasBuff("495632")) then inventory:useItem(207214); end for my delicious swamp mix and the problem is i eat the swamp mix after each combat, so if I kill one monster, I eat one swamp mix, another monster another swamp mix..... is there something wrong with my code?
- Sun Jun 05, 2011 10:42 am
- Forum: Runes of Magic
- Topic: I keep getting this error
- Replies: 17
- Views: 3831
I keep getting this error
When running my bot, I keep getting this error: Error in your profile: onleavecombat error: ....pawn.lua:537:bad argument #1 to 'gmatch' <string expected, got nil> my profile looks like this <onLeaveCombat><![CDATA[ -- Additional Lua code to execute after killing an enemy useGoodie("mdmg2"...
- Sat May 21, 2011 11:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 127832
Re: Allmost foolproof KS run
Ok I changed the option and it worked thanks again
- Sat May 21, 2011 7:24 pm
- Forum: Runes of Magic
- Topic: How do millers ranch bots get detected?
- Replies: 40
- Views: 15121
Re: How do millers ranch bots get detected?
You run the Micromacro for each character, so if you're running 13 clients, you would have 13 micromacros running at the same time.
- Sat May 21, 2011 4:39 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 127832
Re: Allmost foolproof KS run
Is there any code that is going to force my character to loot drops from the bosses? My character loots everything except the boss.
- Sat May 21, 2011 3:24 pm
- Forum: Runes of Magic
- Topic: Question about healing
- Replies: 12
- Views: 2456
Re: Question about healing
oh cool. so can you add 2 or 3 while's to the oncastskills section at like hp<20 or 30 or 40?
And the yrest(2500) is the code for healing? I always wondered what that was. how did you get the code?
And the yrest(2500) is the code for healing? I always wondered what that was. how did you get the code?
- Sat May 21, 2011 2:55 pm
- Forum: Runes of Magic
- Topic: Question about healing
- Replies: 12
- Views: 2456
Re: Question about healing
I'm probably missing something here, but why not just up the hpper number for the skills in the skills section? Or add an onLoad event to the waypoint file to change hpper or hprest numbers? Well I did put my hpper to 90 before doing the oncastskills, but it was not enough heals to survive the boss...
- Sat May 21, 2011 11:43 am
- Forum: Runes of Magic
- Topic: Question about healing
- Replies: 12
- Views: 2456
Re: Question about healing
thanks a lot giram, i didn't know what code to write in the onskillscast, but this worked great. thanks
- Sat May 21, 2011 9:32 am
- Forum: Runes of Magic
- Topic: Question about healing
- Replies: 12
- Views: 2456
Question about healing
I'm running KS script right now and my character is a R/D. What kind of code do you have to put in to make your character fully heal himself before moving onto the next waypoint? I don't want my character to die, but he is always low health and when he casts recover, he is doing it while moving, whi...
- Sat May 21, 2011 3:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 127832
Re: Allmost foolproof KS run
Maybe I did spell something wrong lol or maybe the script lisa gave me worked.
I don't think I spelt it wrong, but I changed the script to what Lisa wrote and it worked. The script was a little different for the person who uploaded this script, " instead of ' for example. Anyways thanks a lot
I don't think I spelt it wrong, but I changed the script to what Lisa wrote and it worked. The script was a little different for the person who uploaded this script, " instead of ' for example. Anyways thanks a lot
- Sat May 21, 2011 1:19 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 127832
Re: Allmost foolproof KS run
Never mind lol the waypoints are fine, I think there was something wrong with my computer. But I am having trouble with auto invite and accept of parties. So I put the character's name in and I have the autoinvite addon, with like ibf/friends or ibf/all, but it doesn't work for me. The rombot keeps ...
- Fri May 20, 2011 10:28 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 127832
Re: Allmost foolproof KS run
Well the character keeps running to the wall and even after unstickying, it still keeps running towards the wall.
- Wed May 18, 2011 9:50 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 127832
Re: Allmost foolproof KS run
Is this KS script perfect? Has it been tested?
Cuz I'm trying to run it right now and it gets stuck at waypoint #28... hehe. Should I just make new waypoints?
Cuz I'm trying to run it right now and it gets stuck at waypoint #28... hehe. Should I just make new waypoints?
- Tue May 17, 2011 11:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 264209
Re: Rock5's Millers Ranch Scripts
Rock do you use the optimized version 4.1 or the regular version 3.2?
Is my character more likely to get banned if I use 4.1?
Is my character more likely to get banned if I use 4.1?