i'll try i have 606 now...lisa wrote:local swimfunction_ptr = 0x44ABF0
local staticcharbase_address = 0x9C57EC;
local wallhack_addr = 0x97326C;
rev 609 has latest addresses and works, just do a svn update.
Search found 77 matches
- Wed Jun 22, 2011 11:16 am
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
- Wed Jun 22, 2011 1:21 am
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
interesting, it seems to me you are using ublaziPad() and it is constantly turning fly on and off with different timers. I don't know why though Lisa, i'll look into it, don't have time for testing right now, and my bot is not working so i just changed the addresses for the swim value, and nop the ...
- Sun Jun 19, 2011 2:36 pm
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
CHAPTER IV HACKS
Swim Speed Wall Happy botting
Swim Speed Wall Happy botting
- Sun May 08, 2011 11:22 am
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
I'll test keypress possibility when i get time, in the meanwhile i'm working on a new hack for RomBot.
Btw any1 knows why rompros.com is not available (offline)?
I have 1 important message there and can't get to it :/ i ca still see i have 1 unread message.
Btw any1 knows why rompros.com is not available (offline)?
I have 1 important message there and can't get to it :/ i ca still see i have 1 unread message.
- Sat Apr 02, 2011 1:12 am
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
I think you are right they multiply it by 0.25 or do some more arithmetics on that value.
So any value between tohose could be usable
So any value between tohose could be usable
- Fri Apr 01, 2011 4:56 pm
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
Okay i have nothing to do so i'll explain it better for you just in case u need. Game stores the variable in address that we reach from 0x9BC394; by offsets 0x598 and 0x40 It's 4 byte variable but game only uses a byte at offset 0x42 so i don't change other bytes 0x40, 0x41 and 0x43 as i don't know ...
- Fri Apr 01, 2011 4:31 pm
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
I don't think it'll work that way. Try this: local staticcharbase_address = 0x9BC394; offsetsx = {0x598, 0x42}; local curspeed = memoryReadBytePtr(getProc(), staticcharbase_address, offsetsx); printf("Speed: %d\n", curspeed); This works with int values made from those tables i gave you. Us...
- Fri Apr 01, 2011 4:23 pm
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16205
Re: revision 587, It's a party - break out the streamers.
thx will try it asap
- Fri Apr 01, 2011 1:09 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16205
Re: revision 587, It's a party - break out the streamers.
That's just what i was getting, find my post or just overwrite this file in your classes folder:
- Thu Mar 31, 2011 3:21 pm
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
It may be that it's going with 3 steps up :/
Like: 46,4A,4E,52,56,5A,5E,62,66,6A,6E - i think it's actually like this
as i wrot prrevious much too quickly.
Just test if value 5E or 5F works good or breaks the client or stops your char disables moving and you'll know which is good table.
Like: 46,4A,4E,52,56,5A,5E,62,66,6A,6E - i think it's actually like this
as i wrot prrevious much too quickly.
Just test if value 5E or 5F works good or breaks the client or stops your char disables moving and you'll know which is good table.
- Thu Mar 31, 2011 3:16 pm
- Forum: Runes of Magic
- Topic: wrong value for item id.
- Replies: 6
- Views: 2239
Re: wrong value for item id.
Sometimes my RoM client bugs and those messages appear along with some other simptoms, it's fairly unimportant, just restart windows and surely all will be gone. For this particular warning/error restarting client works for me.
- Thu Mar 31, 2011 10:24 am
- Forum: Runes of Magic
- Topic: Botting in Caves or mines
- Replies: 17
- Views: 5596
Re: Botting in Caves or mines
the flaw to that is that mobs may return -> stop following after a while if he doesn't get more than 8 mobs.
- Thu Mar 31, 2011 9:59 am
- Forum: Runes of Magic
- Topic: Botting in Caves or mines
- Replies: 17
- Views: 5596
Re: Botting in Caves or mines
I think that my suggestion is much better than making all points travel. You'll just need a bit of planning while making a waypoint file but pays off in the end as you'll get what you need. For example in KS are mostly 3 mobs in stack. You could take first three, second threee and on third waypoint ...
- Thu Mar 31, 2011 8:56 am
- Forum: Runes of Magic
- Topic: Botting in Caves or mines
- Replies: 17
- Views: 5596
Re: Botting in Caves or mines
I don't think you can do it without coding new functions in rombot. What i'd suggest that you pick the points for firing purgatory. For ex. waypoint 1,2,3 you go by with travel mode, then on 4 you change to normal. Then, bot will kill all enemies that follow him. But you will have to plan it all whi...
- Thu Mar 31, 2011 8:09 am
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 27655
Re: Idea: RoMbot + MultiHack (keypress collaboration)
No other way then CE - Cheat Engine, but you can't actually read 50 - 59 there as they didn't store it like that, you need to read it in HEX sry. You have in my addon file addresses so get to the address and use this: HEX : VALUE 6F : 60 (you'll have pullbacks if you go higher than 59 most likely) 6...
- Thu Mar 31, 2011 4:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Slightly enhanced waitForLoadingScreen()
- Replies: 11
- Views: 4066
Re: Slightly enhanced waitForLoadingScreen()
I think it's good idea, specify a value to wait.
- Thu Mar 31, 2011 1:55 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16205
Re: revision 587, It's a party - break out the streamers.
Yup, tested and working
- Thu Mar 31, 2011 1:06 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16205
Re: revision 587, It's a party - break out the streamers.
@Rock5, No my computer is pretty new, Phenom II x4, 2GiB of ram, always working good, never have low fps or high CPU consumption with my set-ups. @Lisa, No it's not the aggro issue i think, what used to happen is that he picks up aggro starts casting purgatory without stopping, continuing towards ne...
- Wed Mar 30, 2011 4:18 pm
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16205
Re: revision 587, It's a party - break out the streamers.
This has solved my issues: (i also kept the one in the CPlayer:fight() function if it is needed sometimes because we're not finding enemies just precaution) if( bestEnemy == nil ) then bestEnemy = obj; bestScore = currentScore; elseif( currentScore > bestScore ) then bestEnemy = obj; bestScore = cur...
- Wed Mar 30, 2011 1:49 pm
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16205
Re: revision 587, It's a party - break out the streamers.
I have put this in CPlayer:fight() keyboardRelease( key.VK_W ); keyboardRelease( key.VK_A ); keyboardRelease( key.VK_S ); keyboardRelease( key.VK_D ); and it works, stopping the character, but only too late, like half a second later than it should be. He sometimes even goes to next waypoint :/ picki...