Search found 101 matches

by Zilvermoon
Fri Feb 24, 2012 9:16 pm
Forum: Off topic
Topic: Just dropping by
Replies: 0
Views: 6765

Just dropping by

Hi you all, looong time no see, hope you all are good 8-)

Damn, I've been around, have had a hard time finding a good game to be playing ....

Atm, I'm on the SWTOR trip, but thinking about dropping by in RoM to check out what's been happening, will it be worth it you think ?

Yours truly
Zilvermoon
by Zilvermoon
Tue Mar 22, 2011 1:11 am
Forum: Game cheating & modding
Topic: Rift: Planes of Telara
Replies: 5
Views: 3704

Re: Rift: Planes of Telara

I personally have been trying to extract some offset's for this game, but have yet to actually manage it, data seem to be stored very deep. I can find the data, but can't back track it to a static pointer, my best as of yet have been 2 layers up from the data but then I get lost in some way and can'...
by Zilvermoon
Fri Oct 30, 2009 4:05 pm
Forum: Runes of Magic
Topic: Execution Errors
Replies: 6
Views: 2285

Re: Execution Errors

Note that i don't play RoM any longer, and there for don't use the Bot and haven't done so in about 150 rev's ... but to me it sound like it trying to pull data from macro2 ... but don't get the data ... so my guess it that your "profile" got the wrong information about macro(1 or 2 or may...
by Zilvermoon
Wed Oct 28, 2009 2:55 am
Forum: MicroMacro general & support
Topic: memoryWriteUString ?
Replies: 1
Views: 1179

memoryWriteUString ?

Hi just wanted to know if there is a plan to support writing an U string to memory ? Currently it looks like there are no way to write a string to memory at all ... memoryWriteString memoryWriteUString memoryWriteStringPtr memoryWriteUStringPtr none of these are available, so what is my option conve...
by Zilvermoon
Wed Oct 28, 2009 2:42 am
Forum: Runes of Magic
Topic: keyboardType("This is an example! ;)");
Replies: 8
Views: 2820

Re: keyboardType("This is an example! ;)");

Just thought i would let you guys know how to do this ... the sendning of "/" to chat ... keyboardPress( key.VK_ENTER ); yrest(100); keyboardPress( key.VK_DIVIDE ); yrest(100); ** keyboardType("script TargetNearestFriendly();"); yrest(100); keyboardPress( key.VK_ENTER ); ** = The...
by Zilvermoon
Thu Oct 22, 2009 3:48 am
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Re: Aion anyone?

I've been working on a script for this game and I want to set up a waypoint system. After reading some posts about memory offsets, it looks like I would have to use the new getModuleAddress() for some of them. I tried the MM7 Experimental link, but it says I don't have authorization. Is there any w...
by Zilvermoon
Mon Oct 12, 2009 1:53 pm
Forum: Runes of Magic
Topic: Boting in "small" places
Replies: 5
Views: 2057

Re: Boting in "small" places

Please can anyone tell me how to not target enemys behind walls. Zilvermoon wrote some time ago: I just created some custom code for all those "small" places where you accidently target things behind wall's and stuff ... so your character end up running into the wall's ... with this piece...
by Zilvermoon
Wed Oct 07, 2009 9:13 pm
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Re: Aion anyone?

Thanks Admin, I have updated my old post with my latest compilation of Aion memory offsets, if you should be interested.

Zilvermoon
by Zilvermoon
Tue Oct 06, 2009 1:29 pm
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Re: Aion anyone?

First off let me first say SORRY for double posting ;) I just wanted to let you guys know that I now got a small project going, it's nothing big at all, but I can read Aion's memory (got a lot of offsets from third party, but am unable to find em all my self next time they change, but most I now got...
by Zilvermoon
Thu Oct 01, 2009 12:25 pm
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Re: Aion anyone?

Nice, Thanks Admin :D

I'll see if I can get the memory reading part going then...

Edit: Added the new memory offsets for Aion 1.5.0.8

Edit2: Added my latest memory offsets compilation for Aion 1.5.0.8, and removed the old one.

Zilvermoon
by Zilvermoon
Wed Sep 30, 2009 11:01 pm
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Re: Aion anyone?

This might help you guys with GG, the dude create a Aion GG killer every time it gets an update: http://fyyre.ivory-tower.de/aion/aion.html About Disabling GG and worries about it being detected: http://www.guildsofserenity.com/forum/showpost.php?p=12482&postcount=28 Also should anyone be intere...
by Zilvermoon
Wed Sep 23, 2009 10:29 pm
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Re: Aion anyone?

Sad to hear that on one would be interested in creating a project for this (I'm not sure I got the knowledge to do it) ... Anyway just to clarify things, GameGuard was pulled ... might be for good, might be until they get issues solved ... time will tell. I might see if I can figure something out, b...
by Zilvermoon
Wed Aug 05, 2009 5:27 am
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Re: Aion anyone?

I been thinking about playing this game... went to one of the sites tho said beta ended April 16th, so guess I won't be able to check it out. Would not be able to understand said in the game anyways! Thanks for the links tho, and I can't wait till this comes out. I found a new thread, that explain ...
by Zilvermoon
Tue Aug 04, 2009 3:13 pm
Forum: Game cheating & modding
Topic: Aion anyone?
Replies: 31
Views: 14878

Aion anyone?

Hi just wanted to hear if anyone plan to play Aion once it goes live here in the western world? If so, you might wanna check out the game a bit first, here is a link to the Chinese Client: http://www.themondrated.com/showthread.php?t=4110 and an alternative too http://www.leakerz.com/cms/news/aion-c...
by Zilvermoon
Tue Jul 28, 2009 7:04 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 818265

Re: RoM bot

canazza wrote:where can i get svn files?
Did you check first post in this thread?
by Zilvermoon
Mon Jul 27, 2009 9:04 pm
Forum: Runes of Magic
Topic: My bot won't target MOnster for me
Replies: 5
Views: 1785

Re: LOL wTH

It is fixed. But for some reasons, my bot won't target MOnster, it will only works when i actually click the monster for it. Help please. Class Mage. I set everything right Here is your target problem: <waypoints type="TRAVEL"> This code mean that your entire waypoint file is a TRAVEL way...
by Zilvermoon
Mon Jul 27, 2009 7:42 am
Forum: Runes of Magic
Topic: bug: default waypoint type if using __WPL:load(getExecutionP
Replies: 3
Views: 1563

Re: bug: default waypoint type if using __WPL:load(getExecutionP

Very nice info to have :)

Actually been thinking of doing something like this.

Zilvermoon
by Zilvermoon
Sun Jul 26, 2009 7:33 pm
Forum: Runes of Magic
Topic: Suggestion: Stop moving on player:Battling()
Replies: 9
Views: 2477

Re: Suggestion: Stop moving on player:Battling()

Sure I can do that, just need to pull a few modifications out of my version before SVN update. No, don't do that. It's better just to copy the 'rom' folder to a new name like 'romsvn'. Delete all content within 'romsvn' and do a SVN update at 'romsvn'. Then you have a parallel clear SVN version. Np...
by Zilvermoon
Sun Jul 26, 2009 7:27 pm
Forum: Runes of Magic
Topic: Suggestion: Stop moving on player:Battling()
Replies: 9
Views: 2477

Re: Suggestion: Stop moving on player:Battling()

Now I think I got it working like it should, if you would please help test this: if( self.Battling and ( self.Fighting == false ) ) then Yes, I think self.Fighting check should be the right thing. Now I understand, what's self.Fighting is for! :shock: Do you make the SVN fix? Sure I can do that, ju...
by Zilvermoon
Sun Jul 26, 2009 7:00 pm
Forum: Runes of Magic
Topic: Suggestion: Stop moving on player:Battling()
Replies: 9
Views: 2477

Re: Suggestion: Stop moving on player:Battling()

Too quick for me, did an edit of pre-post. Naa strike that, this isn't really helping ... but something is up ... with the battling code inside movement ... try moving in TRAVEL waypoints in an hostile area and test what I mean ... Now I think I got it working like it should, if you would please hel...