Search found 45 matches
- Mon Oct 19, 2009 12:28 pm
- Forum: Runes of Magic
- Topic: Bot restarter
- Replies: 2
- Views: 1485
Bot restarter
I made a little script in AutoIT which can : - Restart RoM when disconnected - Restart the bot if there is an error -- Works only for single botting If there are enough requests i will add: - Multi botting -individual sleeptimes So you don´t have to worry about the bot when you are afk :) Please re...
- Sun Oct 11, 2009 7:49 am
- Forum: Runes of Magic
- Topic: convert_utf8_ascii error
- Replies: 4
- Views: 1753
Re: convert_utf8_ascii error
function convert_utf8_ascii_character( _str, _ascii ) and function convert_utf8_ascii( _str ) are in there.
I think d003232 gave me the functions.
I think d003232 gave me the functions.
- Sun Oct 11, 2009 4:58 am
- Forum: Runes of Magic
- Topic: convert_utf8_ascii error
- Replies: 4
- Views: 1753
convert_utf8_ascii error
unction convert_utf8_ascii_character( _str, _ascii ) local found; local tmp = database.utf8_ascii[_ascii]; _str, found = string.gsub(_str, string.char(tmp.utf8_1, tmp.utf8_2), string.char(tmp.ascii) ); return _str, found; end function convert_utf8_ascii( _str ) local found, found_all; found_all = 0...
- Fri Oct 02, 2009 7:41 am
- Forum: Runes of Magic
- Topic: Function doesn´t work
- Replies: 6
- Views: 2339
Re: Function doesn´t work
Hmm maybe an addon is blocking that function...
Now i use BrithRevive();
I use revision 316 that is the latest isn´t it ?
Thanks
Now i use BrithRevive();
I use revision 316 that is the latest isn´t it ?
Thanks
- Thu Oct 01, 2009 9:15 am
- Forum: Runes of Magic
- Topic: Function doesn´t work
- Replies: 6
- Views: 2339
Function doesn´t work
The function
/script AcceptResurrect()
doesnt work anymore ingame....
/script AcceptResurrect()
doesnt work anymore ingame....
- Thu Sep 17, 2009 7:02 am
- Forum: Runes of Magic
- Topic: Unsticking player
- Replies: 7
- Views: 2400
Unsticking player
Since the chapter 2 update is out i get this error with the bot:
Unsticking player......
But there are no obstacles or sth else...
The bot just stops and then comes the message.
Unsticking player......
But there are no obstacles or sth else...
The bot just stops and then comes the message.
- Tue Sep 08, 2009 8:04 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1065131
Re: RoM bot
Somehow the functions doesn´t work.
local acount = CInventory:getAmmunitionCount();
gets me this error:
inventory.lua:110 bad argument #1 to "pairs" (table expected , got nil)
local acount = CInventory:getAmmunitionCount();
gets me this error:
inventory.lua:110 bad argument #1 to "pairs" (table expected , got nil)
- Fri Sep 04, 2009 6:49 am
- Forum: Runes of Magic
- Topic: Check if is string
- Replies: 1
- Views: 1336
Check if is string
How can i check if a variable is a string or a number etc ?
- Wed Sep 02, 2009 10:37 am
- Forum: Runes of Magic
- Topic: Useful macros
- Replies: 17
- Views: 6063
Re: Useful macros
This macro is for when your throwing weapons are low.... local count = RoMScript('GetInventoryItemCount("player",9)'); if( count > 20 ) then else load_paths("repair.xml"); end This macro is for when your potions are low itemName = "Regenerationsmixtur" // this is the na...
- Wed Sep 02, 2009 8:36 am
- Forum: Runes of Magic
- Topic: Umlauts
- Replies: 8
- Views: 2763
Re: Umlauts
I want to use this code :
Code: Select all
itemName = "Beutel mit verbesserten Wurf\132xten"
for k = 1, 60, 1 do
local bagid, icon, name, itemCount = RoMScript("GetBagItemInfo("..k..");");
if (itemName == name) then
itemTotal = itemTotal + itemCount;
end
end
- Wed Sep 02, 2009 7:22 am
- Forum: Runes of Magic
- Topic: Umlauts
- Replies: 8
- Views: 2763
Umlauts
Is there a way to use umlauts ??
MicroMacro doesn´t like the ä in this code...
itemName = "Beutel mit verbesserten Wurfäxten"
MicroMacro doesn´t like the ä in this code...
itemName = "Beutel mit verbesserten Wurfäxten"
- Wed Sep 02, 2009 6:54 am
- Forum: Runes of Magic
- Topic: Item Check for Dailyquests
- Replies: 16
- Views: 5006
Re: Item Check for Dailyquests
It works with memoryReadUByte()
Thanks champ
Thanks champ
- Tue Sep 01, 2009 10:15 am
- Forum: Runes of Magic
- Topic: Item Check for Dailyquests
- Replies: 16
- Views: 5006
Re: Item Check for Dailyquests
for k = 1, 60, 1 do local bagid, icon, name, itemCount = RoMScript("GetBagItemInfo(" .. k .. ");"); end With loop : byte = plenty of numbers with a negative number at the end Without loop byte = plenty of numbers WITHOUT a negative number at the end // So it has to do something ...
- Tue Sep 01, 2009 9:54 am
- Forum: Runes of Magic
- Topic: Item Check for Dailyquests
- Replies: 16
- Views: 5006
Re: Item Check for Dailyquests
I get this error:
functions.lua:371 bad argument #1 to 'char' (invalid value)
functions.lua:371 bad argument #1 to 'char' (invalid value)
- Tue Sep 01, 2009 9:37 am
- Forum: Runes of Magic
- Topic: Error
- Replies: 1
- Views: 1154
Error
Im getting a new error with revision 200
settings.lua:177 invalid option '%:' to 'format'
settings.lua:177 invalid option '%:' to 'format'
- Tue Sep 01, 2009 8:07 am
- Forum: Runes of Magic
- Topic: Item Check for Dailyquests
- Replies: 16
- Views: 5006
Re: Item Check for Dailyquests
ItemCount function doesn´t work Tried this : for k = 1, 60 , 1 do local bagid, icon, name, itemCount = RoMScript("GetBagItemInfo(k);"); end MicroMacro writes this into the RoM macro :: a={GetBagItemInfo(k);} So the coders must find a way to write what the variable holds instead of writing...
- Tue Sep 01, 2009 7:24 am
- Forum: Runes of Magic
- Topic: New Functions
- Replies: 3
- Views: 1736
Re: New Functions
Ahh okay atm i use this .... local durability, durabilityMax = RoMScript("GetInventoryItemDurable('player', 15);"); a = durability/durabilityMax; if( a < 0.99 ) then printf("low") end but i get an error with this Oo if( a < 0.99 ) okay got it : Seems micromacro has a problem with...
- Tue Sep 01, 2009 7:07 am
- Forum: Runes of Magic
- Topic: New Functions
- Replies: 3
- Views: 1736
New Functions
I would like to know how i can use the new functions in my waypoints.
Like Inventory:getMainHandDurability() but this doesn´t work.
And i recommend to make a threat in which the new functions are explained
Like Inventory:getMainHandDurability() but this doesn´t work.
And i recommend to make a threat in which the new functions are explained
- Mon Aug 31, 2009 7:10 am
- Forum: Runes of Magic
- Topic: New function: RoMScript
- Replies: 15
- Views: 4351
Re: New function: RoMScript
droppen you are a god for me
The other coders did great work with improving this function , too
The other coders did great work with improving this function , too
- Fri Aug 28, 2009 8:12 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1065131
Re: RoM bot
When the bot targets an enemy and this enemy runs away the bot begins to chase it and when the bot gets aggro from other mobs it keeps chasing the enemy that runs away. I think you should do an aggro check while chasing and if it has aggro the bot should stop chasing and begin to attack the mob that...