Search found 12 matches

by Douky
Mon Dec 20, 2010 3:10 pm
Forum: Runes of Magic
Topic: Waypoint script
Replies: 15
Views: 2928

Re: Waypoint script

ok so my new script is like this <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="3532" z="9401"> </waypoint> <!-- # 2 --><waypoint x="3355" z="9437"> </waypoint> .... <!-- # 63 --><waypoint x="3679" z=&...
by Douky
Mon Dec 20, 2010 1:59 pm
Forum: Runes of Magic
Topic: Coordinates
Replies: 13
Views: 3204

Re: Coordinates

how can i convert rom coordinates into rombot coordinates. I'm writing an programm to draw my waypoints on a map. i need to know where the 0 x 0 z cords for the rombot on the map are.
by Douky
Mon Dec 20, 2010 6:15 am
Forum: Runes of Magic
Topic: Differents between the wait, sleep, rest, stop functions
Replies: 6
Views: 1801

Re: Differents between the wait, sleep, rest, stop functions

player:rest( minrest [, maxrest[, time|full[, restaddrnd]]]); minrest ( min time to rest in sec) maxrest ( max time to in sec) resttype ( time | full ) time = rest the given time | full = stop resting after being full / default = time restaddrnd ( max random addition after being full in sec) If usi...
by Douky
Sun Dec 19, 2010 8:17 pm
Forum: Runes of Magic
Topic: Harvesting with the bot - How To For Dummies
Replies: 174
Views: 189282

Re: Harvesting with the bot - How To For Dummies

is it possible to mount up after each resource? Have you tried adding a player:mount() after each harvest command? I have a tip for you 1. Open the Harvest waypointfile with the notepad 2. Edit->Replace 3. Search for ";" and replace it with ";player:mount()" (without the ")...
by Douky
Sun Dec 19, 2010 7:43 pm
Forum: Runes of Magic
Topic: Idea: improve the createpath class
Replies: 1
Views: 859

Idea: improve the createpath class

Hi, It would be greate if we had the possibility to add comments to specific waypoints while creating a waypointfile. You could just create a shortcut for it like: ctrl + numpad 1 = a normal waypoint + comment ctrl + numpad 2 = a harvest waypoint + comment . . . . What do you think about this? thank...
by Douky
Sun Dec 19, 2010 5:35 pm
Forum: Runes of Magic
Topic: Differents between the wait, sleep, rest, stop functions
Replies: 6
Views: 1801

Re: Differents between the wait, sleep, rest, stop functions

thank you, now its clear to me =)
by Douky
Sun Dec 19, 2010 2:56 pm
Forum: Runes of Magic
Topic: Differents between the wait, sleep, rest, stop functions
Replies: 6
Views: 1801

Differents between the wait, sleep, rest, stop functions

hi,

where are the difference between the follow functions?

Code: Select all

player:rest();

Code: Select all

player:sleep();

Code: Select all

stopPE();

Code: Select all

yrest();
I have read the Rom-Wiki(Link) but it's still not quite clear to me.

Thanks for reply.
by Douky
Fri Dec 17, 2010 6:18 am
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17074

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

kanta wrote:What is this file exactly? I'm not downloading anything people don't describe.

Sry for no describing, but my english is really bad...i just cant't. ^^

I always try my best when i writing a post.
Its not a virus or anything, just an old version of micromacro an the bot.
by Douky
Thu Dec 16, 2010 9:35 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17074

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

MicroMacro Semi Fix for 3.0.7 Leveling working

http://www.megaupload.com/?d=ZTRJ3DJI

But Eggscript doesn't work with this fix.

Enjoy
by Douky
Wed Dec 15, 2010 12:48 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17074

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

hi,

1. "SVN Update"
2. rom/update.lua

and this is my result^^

Image

thanks for help

=)
by Douky
Mon Dec 13, 2010 4:13 pm
Forum: Runes of Magic
Topic: Problem with the update.lua
Replies: 1
Views: 920

Problem with the update.lua

Hi,

my english isn't very well, so i can't explain my problem good.

But here's a screen, i hope you can help me.

Image
by Douky
Mon Dec 13, 2010 1:08 pm
Forum: Runes of Magic
Topic: Tool for editing a waypoint-file after create
Replies: 1
Views: 839

Tool for editing a waypoint-file after create

Hello, i'm looking for a tool or something for editing waypoint-files. After creating a waypointfile i often miss some waypoints where resources are. How i can add the waypoints easylie to my waypointfiles without create a new file? i hope u all understand what i mean. sry for my really bad english.