Search found 4475 matches
- Mon Apr 15, 2024 8:16 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Item cooldown
- Replies: 2
- Views: 5712
Re: Item cooldown
The game had an update awhile ago that moved where an item's cooldown is stored. That made it really difficult to keep track of. It looks like I put that temporary fix in to just make it work while I had patched up all the other changes and then just forgot about the item cooldown. I just pushed up ...
- Thu Mar 21, 2024 3:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: teleport follow userfunction
- Replies: 3
- Views: 7665
Re: teleport follow userfunction
I just tested this out myself. As far as I can tell, it works just fine. To test, I first got the address of monster. Then, I just plugged it into the function like so: local followtgt = 0x4B747800; telefollow(10, followtgt); When ran, my character continually teleported a few steps forward until re...
- Mon Jan 29, 2024 12:22 pm
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11184
Re: Bot not prperly fighting - problem with bot or my installation?
Following up on this again -- the issue OluxZarjaNebesnogo was having has been resolved and the fix is in the most recent script update.
- Sun Jan 28, 2024 2:26 pm
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11184
Re: Bot not prperly fighting - problem with bot or my installation?
I'm not able to reproduce the Warden Briar Shield issue; mind if I borrow your character again? Since I assume you changed your password (and you should have!), I'll need you to change it again and send me the new password. The "Exit early" thing is an easy fix and I'll take care of that w...
- Sat Jan 27, 2024 9:00 am
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11184
Re: Bot not prperly fighting - problem with bot or my installation?
The "Exit early" thing was a debug statement I accidentally left in. It's harmless and you can ignore that. For the other issues, I'll need to find some time to investigate those. Been pretty busy lately, so can't commit to anything at the moment. Can you confirm if you're playing on the G...
- Tue Jan 23, 2024 4:00 pm
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11184
Re: Bot not prperly fighting - problem with bot or my installation?
Following up on this, OluxZarjaNebesnogo and I had worked out a solution in PM. The fix has been released; use the updater to get the fix.
- Mon Jan 22, 2024 2:09 pm
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11184
Re: Bot not prperly fighting - problem with bot or my installation?
About skill IDs. Example for the warlock/priest class: "PRIEST_RISING_TIDE" has an elite skill that removes casting time and now this skill has new IDs in the warlock/priest class combination. The bot continues to use the skill, but the console displays: Use MACRO: PRIEST_RISING_TIDE => *...
- Mon Jan 22, 2024 8:09 am
- Forum: Runes of Magic
- Topic: Bad egg slot
- Replies: 3
- Views: 4020
Re: Bad egg slot
Thank you. Just pushed up another fix for that. I only have 2 pets to test with, but it should be fine.
- Sun Jan 21, 2024 12:27 pm
- Forum: Runes of Magic
- Topic: Bad egg slot
- Replies: 3
- Views: 4020
Re: Bad egg slot
Found the problem. The address was out of date, and nothing useful in the autoupdater for it.
Go ahead and update your scripts and eggpets should begin working for you.
Go ahead and update your scripts and eggpets should begin working for you.
- Sun Jan 21, 2024 11:40 am
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11184
Re: Bot not prperly fighting - problem with bot or my installation?
As it turns out, we might not necessarily need to do anything fancy with the IDs; the bot generally doesn't care about them too much. I've done some debugging and changed the skill ID for Rogue Shadowstab to one of the other variants, and the bot continued to use Shadowstab for me. It checks if you ...
- Sat Jan 20, 2024 10:41 am
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11184
Re: Bot not prperly fighting - problem with bot or my installation?
So it would seem that each subclass has a variant for some skills. That's a pain in the butt. There's two ways I can see to get around this. First, is an easy solution: add a new skill line for each variant. Like so: <skill name="ROGUE_SCOUT_SHADOWSTAB" id="492329" range="50...
- Fri Jan 05, 2024 9:55 am
- Forum: Runes of Magic
- Topic: name table .xml help
- Replies: 1
- Views: 3551
Re: name table .xml help
You would need to refactor the waypoint 16 code. We can actually simplify it a bit as a result. Simply iterate over the full list in nameTable and send the stones. This is untested, but it should look something like this: for counter = 1, #nameTable do repeat player:target_NPC(110793) -- Mailbox yre...
- Tue Jan 02, 2024 2:24 pm
- Forum: Runes of Magic
- Topic: add more " clicks " when attack
- Replies: 4
- Views: 4455
Re: add more " clicks " when attack
So what's likely going on is that it thinks the skill cast is failing due to how the bot is waiting and checking on various things. Try this: <skill name="DIYCE_SKILL" range="180" type="damage" casttime="0" cooldown="1" target="enemy" prior...
- Sun Dec 24, 2023 2:06 am
- Forum: Runes of Magic
- Topic: add more " clicks " when attack
- Replies: 4
- Views: 4455
Re: add more " clicks " when attack
Is that 3 times really quick, pause for a second, and then again, or is the delay longer?But with running it like this MM only press the skill button x3 times and pause and press x3 again
This might sound counter-intuitive, but what if you set the cooldown to 1 instead of 0, does that help?
- Wed Dec 20, 2023 4:02 pm
- Forum: Runes of Magic
- Topic: HEAL_FIGHT crash client
- Replies: 6
- Views: 5506
Re: HEAL_FIGHT crash client
For the Thunder skill, is it a ground-targeted AoE by chance?
- Wed Dec 20, 2023 9:02 am
- Forum: Runes of Magic
- Topic: HEAL_FIGHT crash client
- Replies: 6
- Views: 5506
Re: HEAL_FIGHT crash client
Code is in
I just noticed something: You'll need to have
classes/party.lua
, around line 42: function Party()
.function healfight()
is around line 425.I just noticed something: You'll need to have
ICON_FIGHT
set to true
in your options. Then, the heal bot should also try to fight whichever targets you have set an icon for.- Tue Dec 19, 2023 12:29 pm
- Forum: Runes of Magic
- Topic: HEAL_FIGHT crash client
- Replies: 6
- Views: 5506
Re: HEAL_FIGHT crash client
Taking a look at the party healing function, it looks like it was pretty much hard-coded to do only one or the other, but not both.
The only way to get it to work would require a pretty big refactoring.
The only way to get it to work would require a pretty big refactoring.
- Mon Dec 11, 2023 6:50 pm
- Forum: Runes of Magic
- Topic: Free camera?
- Replies: 2
- Views: 4501
Re: Free camera?
I think part of how the bot works is by manipulating the camera, so unfortunately it's going to jerk around on you a bit. Not much that can be done about it, sorry.
- Wed Nov 15, 2023 3:52 pm
- Forum: Runes of Magic
- Topic: Problem With Running the script
- Replies: 1
- Views: 3837
Re: Problem With Running the script
The first attempt was (mostly) right. At the script prompt, you should be running rom-bot/bot profile:l1-10 , assuming that rom-bot is the name of the folder inside micromacro/scripts . It looks like you named yours rom instead, which should be totally fine. Based on the error you're getting, I'm as...
- Sat Oct 21, 2023 2:26 pm
- Forum: Runes of Magic
- Topic: EventMonitor problem
- Replies: 1
- Views: 3798
Re: EventMonitor problem
I took a quick look at this and don't see anything wrong with it at the moment.
Try adding some print statements to help debug:
Does it print anything out?
Do you have the ingamefunctions RoM addon installed?
Try adding some print statements to help debug:
Code: Select all
if( msg ~= nil ) then
print(time, mmoreToComeore, name, msg)
end
Do you have the ingamefunctions RoM addon installed?