Search found 291 matches

by Rickster
Wed Nov 16, 2011 6:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 62943

Re: Rock5's Fusion Control Functions

ok, finished testing your above function.

all i do is having some green items and the same number of fusion stones in my bagpack and fuse them to the max.

and it works good :) thats all i need ;)

Ric
by Rickster
Tue Nov 15, 2011 5:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 112591

Re: Malatina's survival

Hi, my character enters the game and then "swims" at the first position. But instead of atacking the mobs it doesnt. I use these in the wp file for scout/warden skills: aoeskills = { "WARDEN_CROSS_CHOP", "WARDEN_ANTI-MAGIC_ARROW", "SCOUT_VAMPIRE_ARROWS", "...
by Rickster
Tue Nov 15, 2011 12:12 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 62943

Re: Rock5's Fusion Control Functions

Hi :)

I only ever just used "Fusion_MakeMaxStones(_beltNameOrId, _beltTierLevel)" and did not need any more.

So something similar to it would be enough for me.

Will be testing your obove solution now ...

Ric
by Rickster
Mon Nov 14, 2011 2:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 62943

Re: Rock5's Fusion Control Functions

Hello, I just tried to use fusion again, after a long break and discovered it not working anymore. Fusion is v1.05 and i have fusion control functions 0.2. I already got it working a time ago, but now it refuses to work and mm displays: Opening Transmutor and Fusion frames. but nothing happens. Tran...
by Rickster
Wed Nov 02, 2011 5:09 pm
Forum: Runes of Magic
Topic: Stay for a while and attac monsters, then move on
Replies: 5
Views: 1513

Re: Stay for a while and attac monsters, then move on

i tried your solution and it only does its work half the way. when using player:rest(...) it stops resting and fighting back when getting aggro. if the monster is in combat range, but doesnt fight the character, the bot sill rests ... but i want the bot to stop resting and attack the monster in comb...
by Rickster
Wed Nov 02, 2011 3:33 pm
Forum: Runes of Magic
Topic: Stay for a while and attac monsters, then move on
Replies: 5
Views: 1513

Stay for a while and attac monsters, then move on

I would like to have the bot to move to one location (waypoint) and "rest" there for a while. But it should attack a monster as soon as it spawns. After finishing the monster the bot should stay in this place for the rest of his rest ;) e.g. the bot should stay at a place for 20sec. after ...
by Rickster
Wed Nov 02, 2011 3:07 pm
Forum: Runes of Magic
Topic: Set up aggro timeout and management of RoM Bot
Replies: 31
Views: 7403

Re: Set up aggro timeout and management of RoM Bot

So is a solution for this never going to happen? Did you try this? http://www.solarstrike.net/phpBB3/viewtopic.php?p=25857#p25857 i tried to replace the code in bot.lua and ended up in not replacing it with break Instead just cutting of if( os.difftime(os.time(), aggroWaitStart) > 4 ) then cprintf(...
by Rickster
Tue Oct 25, 2011 5:48 pm
Forum: Runes of Magic
Topic: 4.0.4.2456 new patch official update thread.
Replies: 103
Views: 29114

Re: 4.0.4.2456 new patch official update thread.

I am not able to use rom/getid

Code: Select all

.../micromacro/scr call global 'writeToMacro' (a nil value)
any ideas?

Thanx
Ric
by Rickster
Tue Oct 25, 2011 5:40 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 120431

Re: course of terror WP

After updating the client to 4.0.4.2456 my client stops with a critical error when running the cot_tele.xml wp file after calling the swimhack in the first room. I have the actual versions of the speed hacks http://www.solarstrike.net/phpBB3/viewtopic.php?p=24410#p24410 and the actual wp cot_tele.xm...
by Rickster
Tue Oct 25, 2011 5:30 pm
Forum: Runes of Magic
Topic: Using micromacro to transport with Snoop
Replies: 6
Views: 2428

Re: Using micromacro to transport with Snoop

You can use this to accept dialogues with yes/no option

Code: Select all

RoMScript("OnClick_RequestDialogAccept()");
by Rickster
Tue Oct 25, 2011 3:31 pm
Forum: Runes of Magic
Topic: SVN Update Error
Replies: 1
Views: 920

SVN Update Error

Hi,

I just tried to update the rom bot with tortoise svn and got this error
2011-10-25_svn update error.png
Googled a little for this error and figured out, that it seems something with the svn server or sql database?

Any ideas?

Ric
by Rickster
Sat Oct 08, 2011 6:41 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 111035

Re: RoM server Patch 4.0.3. - The Mighty Shield.

dap wrote:If you have custom bindings reset it to default.
After that all will work corectly.
What do you mean. What are custom bindings and how do i change/reset them?
by Rickster
Sat Oct 08, 2011 6:14 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 111035

Re: RoM server Patch 4.0.3. - The Mighty Shield.

I need your help. My bot is Version 3.29, Revision 654. I have a problem when i start my bot my profile is loaded but in the game is opening exit screen (like press Esc key) and schwitchig beetwen the game and te exit screen. Same here. After loading the profile the only thing that happens is openi...
by Rickster
Wed May 18, 2011 10:43 am
Forum: Runes of Magic
Topic: How can i manage a yes/no dialog
Replies: 6
Views: 1609

Re: How can i manage a yes/no dialog

Yes, I am talking about this little dog, taking care of the transport gates. I´ll try Alkaisers solution. And maybe, coz I think its interessting, I will give a try to the two above mentioned functions. I had a quick look at them and their short description, but I could not get an idea of how to use...
by Rickster
Tue May 17, 2011 7:34 pm
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2426

Re: not looting anymore after patch 3.0.7.2335

First to be said ... I got the prob solved :) Since I did not use the bot for hunting monsters for a long time now, the problem was no more urgent. By now I discovered the problem again, when hunting time came back ;) But ... only some of the chars did not loot the monsters. And in the end, I broke ...
by Rickster
Tue May 17, 2011 6:58 pm
Forum: Runes of Magic
Topic: How can i manage a yes/no dialog
Replies: 6
Views: 1609

How can i manage a yes/no dialog

When talking to Sturobold and asking him to tranport me to somewhere, he asks me whether or not i realy want to spend some gold for getting to my destination and presents me a dialog where i can chose yes or no.

Easy thing when using my mouse, but how can i manage this dialog with the bot?

Thanx
Ric
by Rickster
Mon Jan 31, 2011 2:44 pm
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2426

Re: not looting anymore after patch 3.0.7.2335

thanks for the info.
i double checked the settings, but they are already set to click to move.
controlesettings.png
the option to autoloot is greyed out.
are you guys able to chose this option and why is it not available?
what does this option do and is there a way to activate it?

Ric
by Rickster
Mon Jan 31, 2011 5:43 am
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2426

Re: not looting anymore after patch 3.0.7.2335

Hi again, it took me a bit longer to give the above idea a chance, I did not have the time until today. First I exchanged the characters specific profile file withe the default one, except that I increased the loot distance, as monster go down at maximum fight distance. Now loot distance is greater ...
by Rickster
Wed Jan 12, 2011 2:58 am
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2426

Re: not looting anymore after patch 3.0.7.2335

I think it is likely that the problem is due to a bug with looting when the enemies do not reach you before you kill them. Can you test this by using the same character and same profile, but hunting harder to kill enemies (and possibly toning down the combat distance)? That would at least narrow do...
by Rickster
Tue Jan 11, 2011 11:06 pm
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2426

Re: not looting anymore after patch 3.0.7.2335

Why not just check the dura in the waypoint file? local dura = inventory:getMainHandDurability(); if( 90 > dura ) then loadPaths("repairpath") end That way you only check it once. hm, I am not sure why I put it there. Maybe to get an information about durability after each fight ;) ... i ...