I have no probs with long function names as long as they describe what they do
A combination of your suggestions is my favorite:
SetChannelForNextLogin()
Search found 291 matches
- Tue Jan 31, 2012 4:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 329194
- Tue Jan 31, 2012 9:11 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 329194
Re: rock5's "fastLogin Revisited"
Try this. Change line 213 of accountlogin.lua UserSelectedChannel = channel to if channel ~= nil then UserSelectedChannel = channel end If that works ok, I'll commit it. that works very well :) thanks a lot! the final code looks like this, which should help everybody, who wants to circle multiple c...
- Mon Jan 30, 2012 5:30 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 329194
Re: rock5's "fastLogin Revisited"
Thanx for your ideas :) my code now looks like this switch_channel_local = true; [..] SetCharList({ {account=1 , chars= {}}, {account=2 , chars= {}}, {account=3 , chars= {}}, }) if ( switch_channel_local ) then channel = nil; channel = RoMScript("GetCurrentParallelID()"); if ( 2 > channel)...
- Mon Jan 30, 2012 7:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 329194
Re: rock5's "fastLogin Revisited"
ah ok, thanx :) but, when I again read my question, I see it was not clear, what I realy wanted to know ;) sorry ... I want to cycle through some accounts, and to all chars within these accounts. thats what i acutally do: SetCharList({ {account=1 , chars= {}}, {account=2 , chars= {}}, {account=3 , c...
- Mon Jan 30, 2012 5:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 329194
Re: rock5's "fastLogin Revisited"
Is there a possibility to change channel when using ChangeChar() (Userfunction) while using multiple accounts?
- Mon Jan 30, 2012 3:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 329194
Re: rock5's "fastLogin Revisited"
I got the solution and did some minor changes, works now channel = nil; repeat channel = RoMScript("GetCurrentParallelID()"); yrest(100); until channel; if ( switch_channel_local ) then if ( 3 > channel) then channel = channel + 1; else channel = 1; end; cprintf_ex("|lightgreen| Chann...
- Mon Jan 30, 2012 2:39 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 329194
Re: rock5's "fastLogin Revisited"
Hi, I am using the following code to switch channel after each character change. Changing char works fine, and the variable "channel" is printed out correctly, but while relogging it does not change to the given channel. The next character is on the same channel as the one before. if ( 1 =...
- Thu Dec 29, 2011 11:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29992
Re: Rock5's version of teleport
cool, i will have a look at it. i did not do so yet
- Tue Dec 27, 2011 7:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 120343
Re: course of terror WP
its supposed to be somewhere, where u switch to your next char. i see you use "userfunction_LoginNextChar.lua" to switch chars and accounts, i am not familiar with this as i just use sendMacro("}LoginNextToon=true;a={") sendMacro("Logout();"); waitForLoadingScreen(); --...
- Tue Dec 27, 2011 6:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 120343
Re: course of terror WP
it looks like the bot cant load the characters profile, maybe there is not one for this special char. in this case you have to point it to at least the "Default" profile. maybe this helps: sendMacro("}LoginNextToon=true;a={") sendMacro("Logout();"); waitForLoadingScreen...
- Tue Dec 27, 2011 6:07 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29992
Re: Rock5's version of teleport
I've never seen the code for disabling all skills. Could you post it? I think you can disable all skills as mentioned in this post 1. for k,v in pairs(settings.profile.skills) do v.AutoUse = true end 2. changeProfileSkill(skillname, "AutoUse", true) 3. changeProfileSkill(skillname, "...
- Sat Dec 24, 2011 1:57 am
- Forum: Runes of Magic
- Topic: ----===== new revision of Patch 4.0.6.2483 =====----
- Replies: 82
- Views: 15612
Re: ----===== new revision of Patch 4.0.6.2483 =====----
shame on me! i was workinig with swim hack 1.9 ...
i will use 2.0 today and see if everything is ok then.
ric
i will use 2.0 today and see if everything is ok then.
ric
- Fri Dec 23, 2011 6:12 am
- Forum: Runes of Magic
- Topic: ----===== new revision of Patch 4.0.6.2483 =====----
- Replies: 82
- Views: 15612
Re: ----===== new revision of Patch 4.0.6.2483 =====----
yes i have the lates swim hack. and i can also report lots of game client crashes, when porting in and out of mala and also during the mini games when using swim hack.
maybe the client or server somehow keeps the content change off adresses under surveillance?
ric
maybe the client or server somehow keeps the content change off adresses under surveillance?
ric
- Fri Dec 23, 2011 2:30 am
- Forum: Runes of Magic
- Topic: ----===== new revision of Patch 4.0.6.2483 =====----
- Replies: 82
- Views: 15612
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Hello, I have done an svn update for this new patch. and my waypoint arent flying anymore... does there need to be a swimhack update? same here. bot starts flying, but when moving it drops back to the ground. it does not matter wether to move or to teleport. i have this problem in malatinas course ...
- Fri Dec 16, 2011 3:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112504
Re: Malatina's survival
Finaly I completely rebuild profiles and downloaded mm and rombot again, with all needed userfunctions and wp files. Survival is now running again, but I don´t know what was wrong. I thought about doing a diff an all important files, but I think its not worth the work. Maybe I messed up with some pr...
- Tue Dec 13, 2011 6:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112504
Re: Malatina's survival
Does no one else has this problem? when i start the script outside of malatinas in varanas, the char enters malatinas, talks to the joker and enters the room, then starts to swim ... and does nothing. stopping and restarting the bot at this position, lets the char doinig its usual task ... atacking ...
- Sun Dec 11, 2011 2:31 am
- Forum: Runes of Magic
- Topic: Stay for a while and attac monsters, then move on
- Replies: 5
- Views: 1513
Re: Stay for a while and attac monsters, then move on
I have not been looking to this thread for a long time :-/
Your ideas look great. Have to use them ...
ric
Your ideas look great. Have to use them ...
ric
- Sun Dec 11, 2011 12:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Fusion Control Functions
- Replies: 187
- Views: 62920
Re: Rock5's Fusion Control Functions
some typo in the file comment in version number in first post i think, should be 0.3 instead of 3.0, shouldn´t it?
ric
ric
- Sun Dec 11, 2011 12:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112504
Re: Malatina's survival
command line teleport works, also teleporting in cot is fine.
when in survival and nothing happens anymore, restarting the script helps, the bot then starts immediately targeting and fighting.
ric
when in survival and nothing happens anymore, restarting the script helps, the bot then starts immediately targeting and fighting.
ric
- Sat Dec 10, 2011 12:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112504
Re: Malatina's survival
No, there are no conflicts, I also did a revert to the actuel revision. Wir gehen zum Wegpunkt #1, (2519, 2593) Wir versuchen den NPC Hill Joker zu finden: Der NPC 'Hill Joker' wurde erfolgreich ausgewäh Drücke MACRO: RoMScript ausführen "ChoiceOption Lösche Ziel. Wir gehen zum Wegpunkt #2, (25...