Search found 50 matches

by checkii
Wed Oct 27, 2010 10:53 am
Forum: Runes of Magic
Topic: Cannot see target, perma-stuck
Replies: 4
Views: 1160

Re: Cannot see target, perma-stuck

but i cant see it comming anytime soon imho Why not? its actually not that hard. I just didn't give a lot of thought into it. The reason I am asking is so we can all pitch in a solution. Here is one. Put this in your onskillcast player:update() if player.Fighting then if( os.difftime(os.time(), pla...
by checkii
Wed Oct 27, 2010 3:24 am
Forum: Runes of Magic
Topic: Cannot see target, perma-stuck
Replies: 4
Views: 1160

Cannot see target, perma-stuck

If the bot acquires a target and cannot attack it due to an obstacle, he will switch to another target. Problem is the other target is also behind an obstacle. He then switches back to original target that is still behind an obstacle. This creates an infinite loop of targets he can't attack. The con...
by checkii
Sun Oct 24, 2010 6:51 pm
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 23014

Re: 3.0.5 not working

Void's update seemed to have broke player:target_object function completely. When the bot reaches the item he will take the item but then freeze at the location. He is unable to move on to the next way point. I temp fix is to use player:harvest instead. Edit: My bad, i didn't realize they weren't re...
by checkii
Wed Oct 20, 2010 2:25 pm
Forum: Runes of Magic
Topic: Will not loot sometimes
Replies: 9
Views: 2122

Re: Will not loot sometimes

The full bag issue shouldn't be a problem since you can always tell the bot to go to the merchant once your bag is semi-full. Something like repeat unused, unused, unused, itemCountone = RoMScript("GetBagItemInfo(35)") until itemCountone if itemCountone >= 1 and itemCountone ~= nil then __...
by checkii
Tue Oct 19, 2010 9:42 pm
Forum: Runes of Magic
Topic: Will not loot sometimes
Replies: 9
Views: 2122

Re: Will not loot sometimes

Ya it doesn't seem to bother me, I am just wondering if the aggro thing messes up his loot priorities?

Is there no way to manual check to see if there are lootable bodies around?
by checkii
Tue Oct 19, 2010 4:29 pm
Forum: Runes of Magic
Topic: Will not loot sometimes
Replies: 9
Views: 2122

Re: Will not loot sometimes

Here is my profile, The situation that Alkaiser explained is exactly whats happening to me. <?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- Try the bot with a new char mage --> <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW&q...
by checkii
Mon Oct 18, 2010 5:03 pm
Forum: Runes of Magic
Topic: Will not loot sometimes
Replies: 9
Views: 2122

Will not loot sometimes

My char will not always loot after combat. I have loot in combat turned on but if multiple targets are engaged his looting patterns are not consistent. Sometimes he will manage to loot everything, one at a time, but its just not always the case. When I am fighting multiple targets he will sometimes ...
by checkii
Tue Oct 12, 2010 11:53 pm
Forum: Runes of Magic
Topic: Skill missing from skill_local.xml
Replies: 1
Views: 804

Skill missing from skill_local.xml

It seems Energy Influx is missing from the skill database.

How do I add energy influx to it?
by checkii
Sun Oct 10, 2010 2:26 pm
Forum: Runes of Magic
Topic: Targeting and useful staff (AutoTrade+AutoCollect 21.10.10)
Replies: 17
Views: 3818

Re: Targeting and useful staff (AutoTrade relase)

Waypoints for the receiver will help once his inventory is full. Then he can take waypoints to sell/mail items then return to a rally point so he can continue receiving items. I realize this is meant for actual auctions and selling items. But with waypoints he becomes more of a mule, a mobilized ban...
by checkii
Sat Oct 09, 2010 9:20 pm
Forum: Runes of Magic
Topic: Targeting and useful staff (AutoTrade+AutoCollect 21.10.10)
Replies: 17
Views: 3818

Re: Targeting and useful staff (AutoTrade relase)

Hello,

Is it possible run this script with waypoints? It seems that the while statements makes everything loop so the bot cannot move on.

Am I missing something? This script would be awesome if it worked as part of a waypoint system.