Search found 50 matches
- Wed Nov 17, 2010 1:27 am
- Forum: Runes of Magic
- Topic: Ancient Treasure Runes mini-game
- Replies: 5
- Views: 1704
Re: Ancient Treasure Runes mini-game
Its possible. As far as level 6 goes. I have gotten so good at this game I don't even need invisibility to finish. This goes for all veteran players who can finish without using any mini-game skills. Setting up waypoints, however, is gonna be really challenging. I believe its gonna be about timing y...
- Sun Nov 14, 2010 3:53 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11677
Re: pawn.lua:272: error reading memory in Cpawn:update<>
That's not going to work. If it stopped being able to read the memory (probably because the game has crashed) assigning values manually will not make it work. I understand, but the game did not crash. Only the script did. So I would see my character standing there without anything to do. If I resta...
- Sun Nov 14, 2010 3:44 am
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13847
Re: Finding and looting dead bodies
Its working, putting player:update() in front of, or inside lootbodies() forces the bot to loot everything within range no matter what, how, or when you kill the mobs. By calling this function he will loot everything. In fact he does it so well he won't let go of the corpses until he loots everythin...
- Sun Nov 14, 2010 3:40 am
- Forum: Runes of Magic
- Topic: waypoints, I want bot to run without them
- Replies: 7
- Views: 2148
Re: waypoints, I want bot to run without them
Try using <onload>
Then add a few while statements to loop some kind of timed casting.
As far as i know, there isn't a way for the bot to tell how much health the person has. But he can just spam heal every 10 seconds on your main.
Like follow, stop move, cast heal, follow etc.
Then add a few while statements to loop some kind of timed casting.
As far as i know, there isn't a way for the bot to tell how much health the person has. But he can just spam heal every 10 seconds on your main.
Like follow, stop move, cast heal, follow etc.
- Sun Nov 14, 2010 3:37 am
- Forum: Runes of Magic
- Topic: Error?
- Replies: 14
- Views: 3016
Re: Error?
Can you narrow this down to only when you are botting? Because the client has been know to crash randomly for whatever reason. RoM is a very memory intensive program. I have to restart it and my computer once in while to keep it from crashing. I had a discussions with another person about this, we b...
- Fri Nov 12, 2010 10:53 am
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13847
Re: Finding and looting dead bodies
To make the skill cast faster, onskillcast I would tell it to cast purgatory again. How to do this? Same way you do this -- Additional Lua code to execute when casting a skill -- Note: arg1 contains the skill being used. -- i.e. arg1.Name will be the name of the skill being cast -- e.g.: --if( 15 >...
- Fri Nov 12, 2010 10:47 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11677
Re: pawn.lua:272: error reading memory in Cpawn:update<>
After testing it by removing the if then error code. I found out the underlining problem was nil values. So I added a few of these in if( self.MaxHP == 0 or self.MaxHP == nil ) then self.HP = 1000; self.MaxHP = 1000; end if( self.Name == nil ) then self.Name = "<UNKNOW>"; end if( self.Leve...
- Mon Nov 08, 2010 10:24 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11677
Re: pawn.lua:272: error reading memory in Cpawn:update<>
The bot moves kinda funky when i made those changes. He moves around awkwardly and will get stuck which leads to unstick() routines. I am gonna try taking out the error portion completely -- if( self.Alive ==nil or self.HP == nil or self.MaxHP == nil or self.MP == nil or self.MaxMP == nil or -- self...
- Fri Nov 05, 2010 6:28 pm
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11677
Re: pawn.lua:272: error reading memory in Cpawn:update<>
I did the edits, it would pause when i run a script. I would not even get pass the green % load. Actually the green loading thing is missing. I am going to test this out some more to see if we can get to the bottom of this. If anyone else can also give it a shot it would be appreciated. P.S Hey rock...
- Fri Nov 05, 2010 2:18 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11677
Re: pawn.lua:272: error reading memory in Cpawn:update<>
Is there anyway for the bot to automatically continue or restart the script once it gets this error? Just keep restarting the script? This error is pretty momentary, not to mention the client hasn't crashed yet. A simple restart will put the bot back on track. And when I say restart i mean something...
- Tue Nov 02, 2010 1:56 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11677
Re: pawn.lua:272: error reading memory in Cpawn:update<>
I did some more testing and i found a safe way to avoid this error when running regular way points (without reducing the number of clients running). 1) I turned quick turn off. I am not sure if getting stuck will cause this error, but better slow than crash. The strangest thing about quick turn, it ...
- Sun Oct 31, 2010 4:27 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11677
Re: pawn.lua:272: error reading memory in Cpawn:update<>
I been having some cPwan:update error. Though my code is 274. I tried a few couple of things to avoid it. At first I thought it was during load time. But now it happens in the middle of a way point and sometimes its completely random as far as I can tell. The player getting stuck seems to be a quick...
- Sat Oct 30, 2010 5:26 pm
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13847
Re: Finding and looting dead bodies
I tried player update, it works wonderfully as far as I can tell.
I ran few hours of testing and with player:update() in front of lootbodies() it seems to be able to loot everything in front of the bot. Especially useful during AoE attacks.
Everything is awesome fine now.
I ran few hours of testing and with player:update() in front of lootbodies() it seems to be able to loot everything in front of the bot. Especially useful during AoE attacks.
Everything is awesome fine now.
- Fri Oct 29, 2010 12:58 am
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13847
Re: Finding and looting dead bodies
Can we commit the above changes to the script? See how it works out? The attack sequence I am using is mage purgatory fire range 50 (I edited skill.xml to reflect the 50 range). To make the skill cast faster, onskillcast I would tell it to cast purgatory again. Although without onskillcast the bot s...
- Thu Oct 28, 2010 3:53 pm
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13847
Re: Finding and looting dead bodies
instead of looting the nearby corpses, it targeted a new mob and started attack him (it was after I had left combat). then when he was dead the bot returned and looted the mob. I had another post describing this situation however the bot doesn't always loot the mobs. So you loot some of the time, b...
- Thu Oct 28, 2010 2:55 pm
- Forum: Runes of Magic
- Topic: Cannot see target, perma-stuck
- Replies: 4
- Views: 1160
Re: Cannot see target, perma-stuck
Yeah the unstick thing totally works. I guess this mystery is solved.
- Wed Oct 27, 2010 6:41 pm
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13847
Re: Finding and looting dead bodies
Your loot distance should be greater than your max fight distance. Because you know... you won't loot.
But the real problem is you didn't read the FAQ. Where is your attack hotkey? But before you reply, please go read the FAQ on loot. Its in the wiki and sticky post.
But the real problem is you didn't read the FAQ. Where is your attack hotkey? But before you reply, please go read the FAQ on loot. Its in the wiki and sticky post.
- Wed Oct 27, 2010 5:15 pm
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13847
Re: Finding and looting dead bodies
If you need help you need to provide more information so we can figure out why your character isn't looting. Did you set the distance correctly? Are you using AOE skills? Is your profile set correctly? Does it not loot all the time or just some of the time? How is your character not looting? What er...
- Wed Oct 27, 2010 12:07 pm
- Forum: Runes of Magic
- Topic: AutoSwitch (autologin supports switching accounts)
- Replies: 8
- Views: 5066
Re: AutoSwitch (autologin supports switching accounts)
Wow this works very well and its extremely simple.
Thanks!!!
Thanks!!!
- Wed Oct 27, 2010 11:26 am
- Forum: Runes of Magic
- Topic: rev 513 error: Line 166 in inventory.lua
- Replies: 25
- Views: 6905
Re: rev 513 error: Line 166 in inventory.lua
For some reason the bot won't use items in 513 with the above edited code. I think there is something wrong with the return value.
As of right now 512 inventory is working correctly as far as I can tell.
As of right now 512 inventory is working correctly as far as I can tell.