Search found 50 matches

by checkii
Wed Nov 17, 2010 1:27 am
Forum: Runes of Magic
Topic: Ancient Treasure Runes mini-game
Replies: 5
Views: 1704

Re: Ancient Treasure Runes mini-game

Its possible. As far as level 6 goes. I have gotten so good at this game I don't even need invisibility to finish. This goes for all veteran players who can finish without using any mini-game skills. Setting up waypoints, however, is gonna be really challenging. I believe its gonna be about timing y...
by checkii
Sun Nov 14, 2010 3:53 am
Forum: Runes of Magic
Topic: pawn.lua:272: error reading memory in Cpawn:update<>
Replies: 37
Views: 11677

Re: pawn.lua:272: error reading memory in Cpawn:update<>

That's not going to work. If it stopped being able to read the memory (probably because the game has crashed) assigning values manually will not make it work. I understand, but the game did not crash. Only the script did. So I would see my character standing there without anything to do. If I resta...
by checkii
Sun Nov 14, 2010 3:44 am
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13847

Re: Finding and looting dead bodies

Its working, putting player:update() in front of, or inside lootbodies() forces the bot to loot everything within range no matter what, how, or when you kill the mobs. By calling this function he will loot everything. In fact he does it so well he won't let go of the corpses until he loots everythin...
by checkii
Sun Nov 14, 2010 3:40 am
Forum: Runes of Magic
Topic: waypoints, I want bot to run without them
Replies: 7
Views: 2148

Re: waypoints, I want bot to run without them

Try using <onload>

Then add a few while statements to loop some kind of timed casting.

As far as i know, there isn't a way for the bot to tell how much health the person has. But he can just spam heal every 10 seconds on your main.

Like follow, stop move, cast heal, follow etc.
by checkii
Sun Nov 14, 2010 3:37 am
Forum: Runes of Magic
Topic: Error?
Replies: 14
Views: 3016

Re: Error?

Can you narrow this down to only when you are botting? Because the client has been know to crash randomly for whatever reason. RoM is a very memory intensive program. I have to restart it and my computer once in while to keep it from crashing. I had a discussions with another person about this, we b...
by checkii
Fri Nov 12, 2010 10:53 am
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13847

Re: Finding and looting dead bodies

To make the skill cast faster, onskillcast I would tell it to cast purgatory again. How to do this? Same way you do this -- Additional Lua code to execute when casting a skill -- Note: arg1 contains the skill being used. -- i.e. arg1.Name will be the name of the skill being cast -- e.g.: --if( 15 >...
by checkii
Fri Nov 12, 2010 10:47 am
Forum: Runes of Magic
Topic: pawn.lua:272: error reading memory in Cpawn:update<>
Replies: 37
Views: 11677

Re: pawn.lua:272: error reading memory in Cpawn:update<>

After testing it by removing the if then error code. I found out the underlining problem was nil values. So I added a few of these in if( self.MaxHP == 0 or self.MaxHP == nil ) then self.HP = 1000; self.MaxHP = 1000; end if( self.Name == nil ) then self.Name = "<UNKNOW>"; end if( self.Leve...
by checkii
Mon Nov 08, 2010 10:24 am
Forum: Runes of Magic
Topic: pawn.lua:272: error reading memory in Cpawn:update<>
Replies: 37
Views: 11677

Re: pawn.lua:272: error reading memory in Cpawn:update<>

The bot moves kinda funky when i made those changes. He moves around awkwardly and will get stuck which leads to unstick() routines. I am gonna try taking out the error portion completely -- if( self.Alive ==nil or self.HP == nil or self.MaxHP == nil or self.MP == nil or self.MaxMP == nil or -- self...
by checkii
Fri Nov 05, 2010 6:28 pm
Forum: Runes of Magic
Topic: pawn.lua:272: error reading memory in Cpawn:update<>
Replies: 37
Views: 11677

Re: pawn.lua:272: error reading memory in Cpawn:update<>

I did the edits, it would pause when i run a script. I would not even get pass the green % load. Actually the green loading thing is missing. I am going to test this out some more to see if we can get to the bottom of this. If anyone else can also give it a shot it would be appreciated. P.S Hey rock...
by checkii
Fri Nov 05, 2010 2:18 am
Forum: Runes of Magic
Topic: pawn.lua:272: error reading memory in Cpawn:update<>
Replies: 37
Views: 11677

Re: pawn.lua:272: error reading memory in Cpawn:update<>

Is there anyway for the bot to automatically continue or restart the script once it gets this error? Just keep restarting the script? This error is pretty momentary, not to mention the client hasn't crashed yet. A simple restart will put the bot back on track. And when I say restart i mean something...
by checkii
Tue Nov 02, 2010 1:56 am
Forum: Runes of Magic
Topic: pawn.lua:272: error reading memory in Cpawn:update<>
Replies: 37
Views: 11677

Re: pawn.lua:272: error reading memory in Cpawn:update<>

I did some more testing and i found a safe way to avoid this error when running regular way points (without reducing the number of clients running). 1) I turned quick turn off. I am not sure if getting stuck will cause this error, but better slow than crash. The strangest thing about quick turn, it ...
by checkii
Sun Oct 31, 2010 4:27 am
Forum: Runes of Magic
Topic: pawn.lua:272: error reading memory in Cpawn:update<>
Replies: 37
Views: 11677

Re: pawn.lua:272: error reading memory in Cpawn:update<>

I been having some cPwan:update error. Though my code is 274. I tried a few couple of things to avoid it. At first I thought it was during load time. But now it happens in the middle of a way point and sometimes its completely random as far as I can tell. The player getting stuck seems to be a quick...
by checkii
Sat Oct 30, 2010 5:26 pm
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13847

Re: Finding and looting dead bodies

I tried player update, it works wonderfully as far as I can tell.

I ran few hours of testing and with player:update() in front of lootbodies() it seems to be able to loot everything in front of the bot. Especially useful during AoE attacks.

Everything is awesome fine now.
by checkii
Fri Oct 29, 2010 12:58 am
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13847

Re: Finding and looting dead bodies

Can we commit the above changes to the script? See how it works out? The attack sequence I am using is mage purgatory fire range 50 (I edited skill.xml to reflect the 50 range). To make the skill cast faster, onskillcast I would tell it to cast purgatory again. Although without onskillcast the bot s...
by checkii
Thu Oct 28, 2010 3:53 pm
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13847

Re: Finding and looting dead bodies

instead of looting the nearby corpses, it targeted a new mob and started attack him (it was after I had left combat). then when he was dead the bot returned and looted the mob. I had another post describing this situation however the bot doesn't always loot the mobs. So you loot some of the time, b...
by checkii
Thu Oct 28, 2010 2:55 pm
Forum: Runes of Magic
Topic: Cannot see target, perma-stuck
Replies: 4
Views: 1160

Re: Cannot see target, perma-stuck

Yeah the unstick thing totally works. I guess this mystery is solved.
by checkii
Wed Oct 27, 2010 6:41 pm
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13847

Re: Finding and looting dead bodies

Your loot distance should be greater than your max fight distance. Because you know... you won't loot.

But the real problem is you didn't read the FAQ. Where is your attack hotkey? But before you reply, please go read the FAQ on loot. Its in the wiki and sticky post.
by checkii
Wed Oct 27, 2010 5:15 pm
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13847

Re: Finding and looting dead bodies

If you need help you need to provide more information so we can figure out why your character isn't looting. Did you set the distance correctly? Are you using AOE skills? Is your profile set correctly? Does it not loot all the time or just some of the time? How is your character not looting? What er...
by checkii
Wed Oct 27, 2010 12:07 pm
Forum: Runes of Magic
Topic: AutoSwitch (autologin supports switching accounts)
Replies: 8
Views: 5066

Re: AutoSwitch (autologin supports switching accounts)

Wow this works very well and its extremely simple.

Thanks!!!
by checkii
Wed Oct 27, 2010 11:26 am
Forum: Runes of Magic
Topic: rev 513 error: Line 166 in inventory.lua
Replies: 25
Views: 6905

Re: rev 513 error: Line 166 in inventory.lua

For some reason the bot won't use items in 513 with the above edited code. I think there is something wrong with the return value.

As of right now 512 inventory is working correctly as far as I can tell.