Search found 222 matches
- Sat Oct 06, 2012 6:59 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56803
Re: Rock5's Ultra Model files
I tried the latest beta (1.3) and all of my clients crashed a few seconds after entering DoD.
- Thu Sep 20, 2012 8:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: DoD First Boss spam solo and party, full DoD now too
- Replies: 105
- Views: 30645
Re: DoD First Boss spam solo and party, full DoD now too
Your gonna make me add multiple waypoint support, aren't you? Haha! I had a feeling you wouldn't be able to resist! I'll give it a try tomorrow and let you know how it goes. UPDATE: Well, I ran it through some tests and it seems to work perfectly. I'll do a more thorough test overnight. UPDATE 2: I...
- Wed Sep 19, 2012 3:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: DoD First Boss spam solo and party, full DoD now too
- Replies: 105
- Views: 30645
Re: DoD First Boss spam solo and party, full DoD now too
I tried it and it does work, but it seems it can only set waypoint back by one right? What if you have 5 waypoints fairly close together which wrap around an obstacle and you almost get to waypoint 5, but then the server places you back near waypoint 1. The bot would then try to go for waypoint 4 wh...
- Tue Sep 18, 2012 5:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: DoD First Boss spam solo and party, full DoD now too
- Replies: 105
- Views: 30645
Re: DoD First Boss spam solo and party, full DoD now too
there is the way that the char will go to nearest point not the previous point?? example... my char going to waypoint 10 and because rubberband effect the char he teleport to waypoint 8 and he got stuck cos he trying to go to waypoint 10 how to get my char use waypoint 8? I also would like to have ...
- Sun Sep 16, 2012 8:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: DoD First Boss spam solo and party, full DoD now too
- Replies: 105
- Views: 30645
Re: DoD First Boss spam solo and party
I have DoD full run waypoints here. The only problem I have with them is if there is a lag spike things get messy...bots get rubber-banded and then stuck in various hallways. I have included a function that checks ping to help minimize this problem. I also experience an occasional crash right after ...
- Sun Aug 26, 2012 3:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Teleporter Helper Functions (aka GoToPortal)
- Replies: 26
- Views: 14327
Re: Rock5's Teleporter Helper Functions (aka GoToPortal)
I don't see any reason for a separate function. I could add that check to the GoThroughPortal function. Although I prefer to use RoMScript("StaticPopup_EnterPressed("..acceptPortal..");") To accept the dialog so I know it accepts the right dialog. RoMScript("OnClick_Request...
- Sun Aug 26, 2012 2:25 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Teleporter Helper Functions (aka GoToPortal)
- Replies: 26
- Views: 14327
Re: Rock5's Teleporter Helper Functions (aka GoToPortal)
Here's a suggestion for adding a small bit of functionality to the GoThroughPortal function. I needed this for DoD after defeating the last boss. A dialog box pops up and you must confirm your desire to exit before the portal will work. function GoThroughPortalDialog(_range,_portalid) player:update(...
- Tue Aug 21, 2012 11:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: DoD First Boss spam solo and party, full DoD now too
- Replies: 105
- Views: 30645
Re: DoD First Boss spam solo and party
I would put that in the leader waypoint file at waypoint 8: <!-- # 8 --><waypoint x="2124" z="2602" y="432"> if __WPL.Direction == WPT_FORWARD then mentos = inventory:itemTotalCount("Ancient Memento") if not DOD_SOLO then waitForParty() Boss_buff() -- buff for...
- Mon Aug 20, 2012 6:20 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: DoD First Boss spam solo and party, full DoD now too
- Replies: 105
- Views: 30645
DoD First Boss spam solo and party, full DoD now too
Someone in-game saw me testing these waypoints and requested that I share. Well, here they be. DoD_Leader can be used as the party leader's waypoint or for soloing. Just set the variable at the top of the <onLoad> section DOD_SOLO to TRUE. For party, set DOD_SOLO to FALSE and DOD_PARTY_MEMBERS = {&q...
- Mon Aug 20, 2012 3:41 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's QuestLog Class
- Replies: 61
- Views: 22319
Re: Rock5's QuestLog Class
Code: Select all
AcceptQuestByName("Extinguish More Flames","daily")
- Sun Aug 19, 2012 2:04 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 52198
Re: Rock5's "Invaders from the Sea" - For Elite Skills
Never had that issue. It always works. The only thing I can think of is if you have any other buttons in the extraactionbar then the crafting skills will be added to the end and they wont work. I finally figured out why the Craftsmen quest wasn't working for me... I mistakenly removed the date/time...
- Sun Aug 19, 2012 1:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's QuestLog Class
- Replies: 61
- Views: 22319
Re: Rock5's QuestLog Class
Woah! I've been waiting for something like this for ages. Excellent! Can this differentiate between quests with the same name? i.e. Extinguish More Flames daily and event quest if quest id is provided instead of quest name?
- Tue Jul 10, 2012 7:34 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56803
Re: Rock5's Ultra Model files
Tried your modified files dap and it works! Thanks!
- Mon Jul 09, 2012 7:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56803
Re: Rock5's Ultra Model files
I tried it, but no change. The CL portal must be different from the DoD one.rock5 wrote:There was a similar issue with DoD portal. Maybe it's the same model files. Try this
http://www.solarstrike.net/phpBB3/viewt ... 661#p38661
- Mon Jul 09, 2012 2:35 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56803
Re: Rock5's Ultra Model files
Does anyone else have problems getting into the Cyclops Lair with the this active? Edit: Oops, saw this up higher in the thread. don't know if there is a link but using ultra model i'm not able to enter cyclop's lair anymore (in bot mode) Edit: I tryed on KS it works but cyclop's lair portal doesn't...
- Sat Jun 30, 2012 5:20 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 52198
Re: Rock5's "Invaders from the Sea" - For Elite Skills
I'm having an issue with the "Experience Craftsman" quest. It seems like the bot is ignoring the yellow system messages that inform you which skill is needed... "measure that distance!", etc. It was working fine the last time I ran it... a couple bot revisions and game patches ag...
- Wed May 23, 2012 9:19 pm
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7249
Re: Patch 4.011.2531
Yep! Working great now. Thanks.
- Wed May 23, 2012 2:34 pm
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7249
Re: Patch 4.011.2531
OK, I figured out what was causing it (but not how). player.Mounted stops working correctly when in a party. I leave the party and it starts working again.
- Wed May 23, 2012 1:56 pm
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7249
Re: Patch 4.011.2531
This worked pre-patch: repeat player:dismount() yrest(2000) player:update() printf("Player Mounted: "..tostring(player.Mounted).."\n") until not player.Mounted But now it gets caught in a summon mount/cancel mount loop. And since there is no player.mount() in this loop, I'm a bit...
- Wed May 23, 2012 12:33 pm
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7249
Re: Patch 4.011.2531
Interesting... No, nothing special that I know of... I guess I'll have to look into it more.rock5 wrote:I've checked 'Mounted', it works. Anything unusual about your setup?
EDIT: Ooops, actually player.Mounted seems to always be true.