Search found 222 matches
- Wed Apr 06, 2011 2:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Slightly enhanced waitForLoadingScreen()
- Replies: 11
- Views: 4090
Re: Slightly enhanced waitForLoadingScreen()
Well, I've incorporated jumping at the entrance but it still sometimes fails. It seems that the inability to enter the instance only occurs when RoM is minimized. If I restore the RoM window then the instance will load every time. EDIT: WOAH! One of my clops bots just got a 7-day ban (first ban ever...
- Mon Apr 04, 2011 4:00 pm
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16415
Re: revision 587, It's a party - break out the streamers.
Line 12 in player.luasdude13 wrote:Where can I do that ?Alkaiser wrote:I had disabled the jump-to-cancel previously, so I guess that's why the " => * aborted * " didn't seem to have any noticeable effect.
Change JUMP_TRUE = true to false
- Sun Apr 03, 2011 6:38 pm
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16415
Re: revision 587, It's a party - break out the streamers.
I had disabled the jump-to-cancel previously, so I guess that's why the " => * aborted * " didn't seem to have any noticeable effect.
- Sat Apr 02, 2011 5:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Slightly enhanced waitForLoadingScreen()
- Replies: 11
- Views: 4090
Re: Slightly enhanced waitForLoadingScreen()
:D I made something very similar to this. Does jumping at Clops portal work? I've tried having it backup and move side to side, but sometimes it still doesn't want to work. I haven't tried jumping yet. I override waitForLoadingScreen because it behaves exactly the same as original when no timeout is...
- Sat Apr 02, 2011 1:41 pm
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16415
Re: revision 587, It's a party - break out the streamers.
I still get the => * aborted * messages from caster bots, but it doesn't appear to have any adverse affect. Everything else I mentioned seems to be fixed.
- Thu Mar 31, 2011 11:44 pm
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16415
Re: revision 587, It's a party - break out the streamers.
Not sure if this is related or not... but, since updating my casters are getting => * Aborted * constantly. Bot attacks mob, get aggro, then the aborted message comes up, bot then proceeds to kill mob. Also, there seems to be a longer than usual delay when the bot reaches a waypoint. I tried the <op...
- Thu Mar 31, 2011 3:02 pm
- Forum: Runes of Magic
- Topic: wrong value for item id.
- Replies: 6
- Views: 2290
Re: wrong value for item id.
I've been getting these messages for a long time now. I never noticed any problems as a result, so I just ignored them. They seem quite random too.
- Thu Mar 24, 2011 3:59 pm
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 28088
Re: Idea: RoMbot + MultiHack (keypress collaboration)
Rock5 added preliminary support for y-axis, but he hasn't tackled the movement/camera functions yet, as far as I know.
Being able to bot Malatina's Course of Terror using this would be nice.
Being able to bot Malatina's Course of Terror using this would be nice.
- Sun Mar 20, 2011 10:24 pm
- Forum: Runes of Magic
- Topic: Making clients lighter by hiding UI
- Replies: 6
- Views: 1751
Re: Making clients lighter by hiding UI
The bot seems fine without the UI, but addons like AutoInvite and lootomatic (auto-drop) don't seem to work properly.
- Sun Mar 20, 2011 5:57 pm
- Forum: Runes of Magic
- Topic: Boss focus
- Replies: 15
- Views: 3752
Re: Boss focus
Okay, I set <option name="DEBUGGING" value="true" /> . Didn't see anything out of the ordinary. When Boddosh panics, the bot says "Fight Finished. Killed 1 Boddosh... etc." Then "waiting for aggressive enemies". This repeats several times, bot reengages after ...
- Fri Mar 18, 2011 8:22 pm
- Forum: RoM Bot revision notes
- Topic: Rev 577 Changelog
- Replies: 67
- Views: 15367
Re: Rev 577 Changelog
Missing from skills_local.xml
Code: Select all
<ROGUE_LIONS_PROTECTION en="Lion\'s Protection" />
- Fri Mar 18, 2011 4:55 pm
- Forum: Runes of Magic
- Topic: Boss focus
- Replies: 15
- Views: 3752
Re: Boss focus
Boddosh is causing some trouble. When his health drops down to around 10000, he says "BODDOSH IS INVINCIBLE!!!" and starts running around demoralized. At this point the bot stops attacking him "fight finished" and will continue running waypoints, periodically stopping because it'...
- Fri Mar 18, 2011 1:10 pm
- Forum: Runes of Magic
- Topic: Boss focus
- Replies: 15
- Views: 3752
Re: Boss focus
I couldn't get it to apply either, so I manually applied the changes with notepad++. Testing in progress...
- Tue Mar 15, 2011 12:20 pm
- Forum: Runes of Magic
- Topic: Error in CPawn:update()
- Replies: 18
- Views: 5840
Re: Error in CPawn:update()
After several days of testing, I've had no problems.
- Fri Mar 11, 2011 8:51 am
- Forum: Runes of Magic
- Topic: Error in CPawn:update()
- Replies: 18
- Views: 5840
Re: Error in CPawn:update()
Ok, for testing, here it is.
I've been running it for more than 24 hours now on a couple of waypoints that were giving me trouble before... since I made the changes, not a single update() fail! And no unexpected behavior.
I've been running it for more than 24 hours now on a couple of waypoints that were giving me trouble before... since I made the changes, not a single update() fail! And no unexpected behavior.
- Thu Mar 10, 2011 10:09 am
- Forum: Runes of Magic
- Topic: Error in CPawn:update()
- Replies: 18
- Views: 5840
Re: Error in CPawn:update()
I may have found a simple solution. Without extensive testing side effects are unknown. Here's what I did... I added fallbacks for all class variables in CPawn:update() ... self.HP = memoryReadRepeat("int", proc, self.Address + addresses.pawnHP_offset) or self.HP; self.MaxHP = memoryReadRe...
- Wed Mar 09, 2011 12:46 am
- Forum: RoM Bot revision notes
- Topic: Rev 577 Changelog
- Replies: 67
- Views: 15367
Re: Rev 577 Changelog
It uses 35 rage and has a 12 sec cooldown. As far as I know, it is instant cast.
- Mon Mar 07, 2011 6:31 pm
- Forum: Runes of Magic
- Topic: Autologinscript
- Replies: 8
- Views: 2479
Re: Autologinscript
For the time being, is there a way to disable this addon between logging in from one acct to another? Otherwise it tries to bypass the 2ndry pass and go right to the first character when changing accounts. So, it forces me to close the game and reload/reboot between changing accounts. Also if I am ...
- Mon Mar 07, 2011 6:25 pm
- Forum: RoM Bot revision notes
- Topic: Rev 577 Changelog
- Replies: 67
- Views: 15367
Re: Rev 577 Changelog
Is there some reason WARRIOR_BLASTING_CYCLONE has a casttime? It always shows "failed to cast" in the console... I assume because there is no cast bar for this skill.
- Sun Mar 06, 2011 2:20 pm
- Forum: Runes of Magic
- Topic: Error in CPawn:update()
- Replies: 18
- Views: 5840
Re: Error in CPawn:update()
I think I've found out exactly when update() fails. Bot kills pet's owner first, pet begins to fade out after its owner dies, bot scans the pet but gets bad/incomplete data as its being removed from the game world... update() fails.