Search found 222 matches

by Alkaiser
Tue May 03, 2011 7:37 am
Forum: Runes of Magic
Topic: REQUEST: Crash detection at line 574 in functions.lua
Replies: 28
Views: 6130

Re: REQUEST: Crash detection at line 574 in functions.lua

Gah! I apologize for my idiocy and wasting people's time. My waypoints are set to RUN by default. The waypoint I was starting at for testing purposes was one waypoint AHEAD of the waypoint that sets TRAVEL mode, thus TRAVEL was never getting set and the bot was doing its thing in RUN mode the whole ...
by Alkaiser
Mon May 02, 2011 3:00 pm
Forum: Runes of Magic
Topic: REQUEST: Crash detection at line 574 in functions.lua
Replies: 28
Views: 6130

Re: REQUEST: Crash detection at line 574 in functions.lua

"TRAVEL" is supposed to never attack. Where are you making it travel? Are you possibly teleporting, waiting for loading screen then loading a new waypoint file that is set to travel mode? If so it might be targeting the guards just before loading the new file. You could try changing the t...
by Alkaiser
Sun May 01, 2011 12:41 pm
Forum: Runes of Magic
Topic: REQUEST: Crash detection at line 574 in functions.lua
Replies: 28
Views: 6130

Re: REQUEST: Crash detection at line 574 in functions.lua

I do use waitForLoadingScreen(). Sometimes a crash occurs before waitForLoadingScreen() clears when entering the Cyclops Lair and the error message reflects that, but that isn't a problem for me since the character isn't killed that way (its safe on the other side). What I'm talking about happens af...
by Alkaiser
Sun May 01, 2011 9:56 am
Forum: Runes of Magic
Topic: Need "leaveparty on stuck" function
Replies: 4
Views: 1417

Re: Need "leaveparty on stuck" function

Code: Select all

<onUnstickFailure>
      -- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
</onUnstickFailure>
by Alkaiser
Sun May 01, 2011 9:50 am
Forum: Runes of Magic
Topic: REQUEST: Crash detection at line 574 in functions.lua
Replies: 28
Views: 6130

REQUEST: Crash detection at line 574 in functions.lua

In my Clops waypoint the most common crash occurs just after the bot gets teleported by Kalise to the front of the cyclops lair. The bot doesn't seem to be able to detect this crash and more often than not my character ends up dead because the client won't disconnect. The bot hangs up on memoryReadB...
by Alkaiser
Mon Apr 25, 2011 3:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's craftItem function
Replies: 34
Views: 13286

Re: Rock5's craftItem function

Excellent! I've been wanting this one for a while.
by Alkaiser
Sat Apr 23, 2011 1:12 pm
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35650

Re: Rock5's ToDo list

The only thing I could think of is the distance calculation used to determine how much time to allow for looting isn't quite right. I'll remove the LOOT_TIME and see what happens.

UPDATE: I removed it and it still seems to be working. Not sure why it wasn't working right before.
by Alkaiser
Sat Apr 23, 2011 12:56 pm
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35650

Re: Rock5's ToDo list

I also added this to my profile:

Code: Select all

<option name="LOOT_TIME"			value="10" />
It seems to be working 100% now.
by Alkaiser
Sat Apr 23, 2011 12:37 pm
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35650

Re: Rock5's ToDo list

I added <option name="LOOT_AGAIN" value="3" /> and commented the lines you suggested. It works more often now, but still occasionally gives up right away after moving two steps then stopping. UPDATE: I also added this to my profile: <option name="LOOT_TIME" value="...
by Alkaiser
Sat Apr 23, 2011 10:36 am
Forum: Runes of Magic
Topic: Sell Blue items, but not Monstercards,,, how ?
Replies: 8
Views: 2296

Re: Sell Blue items, but not Monstercards,,, how ?

Right, cards aren't sellable, however, the merchant function would sell faster if it didn't always try to sell them and skipped over them instead. The "Card" filter doesn't work, and like rock said, it is most likely because of the hyphen in the name.
by Alkaiser
Sat Apr 23, 2011 10:25 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35650

Re: Rock5's ToDo list

I've had a look at the loot function and there is already a 'try again' feature in it. You set LOOT_AGAIN, in your profile options, to a number and it will try again after waiting LOOT_AGAIN ms. Except it only tries again if the character didn't move. If the character stops part way, it won't loot ...
by Alkaiser
Fri Apr 22, 2011 4:48 pm
Forum: MicroMacro general & support
Topic: Alternative to keyboardPress( key.VK_1, key.VK_ALT ); ?
Replies: 10
Views: 5685

Re: Alternative to keyboardPress( key.VK_1, key.VK_ALT ); ?

I'm trying to have micromacro input a secondary password for Runes of Magic. The secondary password has one upper case letter. I tried keyboardHold/keyboardRelease(key.VK_SHIFT) and keyboardPress( key.VK_V, key.VK_SHIFT ) but nothing works. It seems only one key can be pressed at a time.
by Alkaiser
Fri Apr 22, 2011 2:06 pm
Forum: MicroMacro general & support
Topic: Alternative to keyboardPress( key.VK_1, key.VK_ALT ); ?
Replies: 10
Views: 5685

Re: Alternative to keyboardPress( key.VK_1, key.VK_ALT ); ?

Given these limitations... is it even possible to type a capitol letter without being able to hold shift down?
by Alkaiser
Thu Apr 21, 2011 11:47 pm
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35650

Re: Rock5's ToDo list

How long does it take to try 3 times if a body isn't lootable? I'm thinking there might be places where you encounter a lot of bodies that you can't loot so always trying 3 times might slow it down eg. an area where mobs are dropping daily items that you already have the maximum you can carry in yo...
by Alkaiser
Thu Apr 21, 2011 9:06 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35650

Re: Rock5's ToDo list

A suggestion for lootAll() function. It seems that there are times the mob won't get looted properly... the player will start to move toward the lootable target, then stop short for no apparent reason. The target gets added to the do-not-loot list and never gets looted. I have made the following cha...
by Alkaiser
Tue Apr 19, 2011 2:53 pm
Forum: Runes of Magic
Topic: Distance break(sloved)
Replies: 3
Views: 1167

Re: Distance break(sloved)

I sometimes get "Distance Break" when my internet connection's bandwidth (upstream) is saturated.
by Alkaiser
Tue Apr 12, 2011 11:20 pm
Forum: RoM Bot revision notes
Topic: Rev 577 Changelog
Replies: 67
Views: 15357

Re: Rev 577 Changelog

rock5 wrote:So you've noticed the "Equipment update took:" message when the bot reloads the ammunition?

It's easily enough fixed. I'll add it to my next commit.
Well, in my case, the message appeared at every waypoint.
by Alkaiser
Tue Apr 12, 2011 2:34 pm
Forum: RoM Bot revision notes
Topic: Rev 577 Changelog
Replies: 67
Views: 15357

Re: Rev 577 Changelog

This still needs to be fixed: Line 51 inventory.lua function CInventory:updateEquipment() local timeStart = getTime(); for slotNumber = 1, 22, 1 do self.EquipSlots[ slotNumber ]:update(); end -- if( settings.profile.options.DEBUG_INV ) then printf( "Equipment update took: %d\n", deltaTime(...
by Alkaiser
Sun Apr 10, 2011 11:17 am
Forum: Runes of Magic
Topic: Instance entry
Replies: 5
Views: 1683

Re: Instance entry

Germangold wrote:hey cid!
CL farming works like a charm for me but afaik SOK is far more efficient due to items that sell for more gold
What?! Really? Even for a level 62 character? I thought the drop rate fell off so far after level 60 that it wasn't worth it.