Search found 28 matches

by Paton
Wed Oct 13, 2010 10:08 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9864

Re: Pet Crafting

A new Addon for Pets is out and it has some nice functions, including a button on the NPC menu to buy tools.

Check it out and maybe we can borrow some code from there.

http://rom.curse.com/downloads/rom-addo ... tinfo.aspx
by Paton
Wed Oct 06, 2010 12:12 pm
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41926

Re: Uberflex replacement

No it's not for that. I believe others have succeeded in doing something like that but I don't think anyone has shared yet. Well, i dont understand, why this isnt shared. The golden egg script or similiar scripts change prices ingame and so on... , but this doesnt do much. I found a solution around...
by Paton
Tue Oct 05, 2010 3:49 pm
Forum: Runes of Magic
Topic: Harvesting with the bot - How To For Dummies
Replies: 174
Views: 188525

Re: Harvesting with the bot - How To For Dummies

Though, I suppose we could add in a few options (HARVEST_WOOD, HARVEST_ORE, and HARVEST_HERB) that would allow the user to select what they want to collect. We are already collecting it's type (1 = wood, 2 = ore, 3 = herb), but not making use of it. Well i am running into situations, where this wou...
by Paton
Tue Oct 05, 2010 12:55 pm
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41926

Re: Uberflex replacement

@Rock5 Could i do the following with RBAssist.xml ? I help my second char through low level group quests. So i multibox and the low level char should just follow, maybe assist needed and loot the mobs, i kill with the main char. If this doesnt work, ok. I just wonder, cause this is a thing, which wo...
by Paton
Mon Oct 04, 2010 2:36 pm
Forum: Runes of Magic
Topic: problem with player.target_Object in instances
Replies: 0
Views: 1848

problem with player.target_Object in instances

I am working a waypoint file for gathering transparent jade in Arcane Chamber of Sathkur. For starting i just tried collecting the jade with my script, which i run sometimes to gather resources on open land through a keypress. It works nicely with player:harvest() outside, but in the instance after ...
by Paton
Fri Sep 24, 2010 9:55 pm
Forum: Runes of Magic
Topic: bitAnd(null) crashing (not autologin issue)
Replies: 24
Views: 5498

Re: bitAnd(null) crashing (not autologin issue)

This error happened to me at Miller´s ranch, so it can happen anywhere. At Miller's ranch there are no players, so it is something else. I wasnt there, when it happened. All i can Report from the MM Window is: Miller's ranch Char was at waypoint #1(waypoint where the char looks for hens to feed with...
by Paton
Thu Sep 23, 2010 4:07 pm
Forum: Runes of Magic
Topic: Spirit of the Tempest Heights(event) and target_Object()
Replies: 2
Views: 2211

Spirit of the Tempest Heights(event) and target_Object()

I like the Spirit of the Tempest Heights(event) and it takes to much time to collect those chests(with clicking, searching, mouse moving), which dont need an ancient treasure key to unlock. The amount of objects(chests) is really really big. I wonder if this could cause any problems with player:targ...
by Paton
Thu Sep 23, 2010 3:30 pm
Forum: Runes of Magic
Topic: Questions about waypoint behaviour of bot
Replies: 1
Views: 1161

Questions about waypoint behaviour of bot

Hello, i wanted to test/watch the bot doing the farming of fungus(level1) in howling mountains for the monster card and some belt for twinking. So i created with createpath.lua a waypointfile with 6 waypoints, which are enough due to very fast respawn rate. Since the fungus die with 1 flame spell(ma...
by Paton
Mon Sep 20, 2010 5:42 pm
Forum: Runes of Magic
Topic: automated trading possible ?
Replies: 5
Views: 2315

automated trading possible ?

Its a big hassle to switch between 2 ROM windows, when you want to trade something, cause one trade requires to so many mouse clicks.

Do we have any functions in bot or maybe ROM API, which could be used in a script so 1 rom client does this all automatic ?
by Paton
Sun Sep 19, 2010 6:31 pm
Forum: Runes of Magic
Topic: good settings for looting ?
Replies: 3
Views: 1587

Re: good settings for looting ?

Thanks,
but you dont need to explain me the three. I asked what settings(numbers) you guys use in your own l1-10 scripts.
by Paton
Sun Sep 19, 2010 5:36 pm
Forum: Runes of Magic
Topic: good settings for looting ?
Replies: 3
Views: 1587

good settings for looting ?

I am doing my own waypoint file for L1-10(collecting transmutation charges) and the char will fetch at level 5 pimped items from mailbox and continue leveling. With this equipment he will one hit everything upto level 10. Looting will not be easy, if everything dies so far away from the char. What i...
by Paton
Sun Sep 19, 2010 10:39 am
Forum: Runes of Magic
Topic: question about <mobs>
Replies: 3
Views: 1553

question about <mobs>

<mobs> <!-- names of mobs we want to attack --> <mob name="Fungus" /> <mob name="" /> <mob name="" /> </mobs> Questions: 1. This is used in the profile files in the wiki. Can i use this in a waypoint file inside <onLoad> ... </onLoad> ? 2. and same question, but only f...
by Paton
Sat Sep 18, 2010 10:42 am
Forum: Runes of Magic
Topic: 3.0.4 problem again :)
Replies: 74
Views: 21339

Re: 3.0.4 problem again :)

@Ironwolf

Ive tried what you describe. The bot finds hens, but doesnt harvest at all.
by Paton
Thu Sep 16, 2010 6:27 am
Forum: Runes of Magic
Topic: Suggestion for 2 new options for createpath.lua
Replies: 14
Views: 4070

Suggestion for 2 new options for createpath.lua

Createpath.lua is missing 2 functions, which i am used to with botting in other games. 2 useful suggestions: 1. Menu option: Delete last saved waypoint and move backwards one waypoint. 2. Menu option: Testrun the saved waypoints(before saving them to file). This would greatly help in creating a wayp...
by Paton
Thu Sep 16, 2010 5:23 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222236

Re: Rock5's Millaers Ranch Scripts

Just a quick comment to one version before: while player:target_Object(112955,500) do -- Check for hens while not player:target_Object(112958,2000,true) and not player:target_Object(114931,2000,true) do RoMScript("UseSkill(1,1)") yrest(500) -- pause between hen clicks end -- Repeats until ...
by Paton
Tue Sep 14, 2010 7:36 pm
Forum: Runes of Magic
Topic: Player.lua error Please Help
Replies: 10
Views: 2736

Re: Player.lua error Please Help

It's not related, I think. I don't get that error. Do a search, I've seen a few mentions of 'bitAnd' errors in pawn.lua. The other mention it with autologin. Well i got the same error twice in the last 3 days and i just run the egg script one version before the latest. Inserting a delay might have ...
by Paton
Tue Sep 14, 2010 7:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222236

Re: Rock5's Millaers Ranch Scripts

Thats the version, which was going through my mind, i just didnt get the loops right. In this new version, i can insert the correct min delays before it should start searching for a new egg and make a pause after collecting an egg. With the inserted min delays, we can minimize the number of player:t...
by Paton
Fri Sep 10, 2010 12:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222236

Re: Rock5's Millaers Ranch Scripts

Try this: while player:target_Object(112955,500) do -- Check for hens while not player:target_Object(112958,2000,true) and not player:target_Object(114931,2000,true) do RoMScript("UseSkill(1,1)") yrest(500) -- pause between hen clicks end -- Repeats until collects Fresh or Gold Egg end In...
by Paton
Thu Sep 09, 2010 3:18 pm
Forum: Runes of Magic
Topic: How could i start on this ? suggestion needed
Replies: 7
Views: 2205

Re: How could i start on this ? suggestion needed

@Administrator thanks, i do appreciate your answer. Ive overlooked player.lua in that directory, cause i was more focused on improving the speed of Rock5's Millers Ranch Scripts and learning my first steps there. Ive found all i would need for the keyboard at http://www.solarstrike.net/wiki/index.ph...
by Paton
Thu Sep 09, 2010 5:39 am
Forum: Runes of Magic
Topic: How could i start on this ? suggestion needed
Replies: 7
Views: 2205

Re: How could i start on this ? suggestion needed

You could put all your code in the onLoad section of a waypoint file like my RBAssist.xml. Maybe you can even use that file as a basis for your code. Hello, Ive checked RBAssist.xml and understand most of it. So the file has to look like this: <?xml version="1.0" encoding="utf-8"...