A new Addon for Pets is out and it has some nice functions, including a button on the NPC menu to buy tools.
Check it out and maybe we can borrow some code from there.
http://rom.curse.com/downloads/rom-addo ... tinfo.aspx
Search found 28 matches
- Wed Oct 13, 2010 10:08 am
- Forum: Runes of Magic
- Topic: Pet Crafting
- Replies: 32
- Views: 9994
- Wed Oct 06, 2010 12:12 pm
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 42236
Re: Uberflex replacement
No it's not for that. I believe others have succeeded in doing something like that but I don't think anyone has shared yet. Well, i dont understand, why this isnt shared. The golden egg script or similiar scripts change prices ingame and so on... , but this doesnt do much. I found a solution around...
- Tue Oct 05, 2010 3:49 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 206635
Re: Harvesting with the bot - How To For Dummies
Though, I suppose we could add in a few options (HARVEST_WOOD, HARVEST_ORE, and HARVEST_HERB) that would allow the user to select what they want to collect. We are already collecting it's type (1 = wood, 2 = ore, 3 = herb), but not making use of it. Well i am running into situations, where this wou...
- Tue Oct 05, 2010 12:55 pm
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 42236
Re: Uberflex replacement
@Rock5 Could i do the following with RBAssist.xml ? I help my second char through low level group quests. So i multibox and the low level char should just follow, maybe assist needed and loot the mobs, i kill with the main char. If this doesnt work, ok. I just wonder, cause this is a thing, which wo...
- Mon Oct 04, 2010 2:36 pm
- Forum: Runes of Magic
- Topic: problem with player.target_Object in instances
- Replies: 0
- Views: 1870
problem with player.target_Object in instances
I am working a waypoint file for gathering transparent jade in Arcane Chamber of Sathkur. For starting i just tried collecting the jade with my script, which i run sometimes to gather resources on open land through a keypress. It works nicely with player:harvest() outside, but in the instance after ...
- Fri Sep 24, 2010 9:55 pm
- Forum: Runes of Magic
- Topic: bitAnd(null) crashing (not autologin issue)
- Replies: 24
- Views: 5559
Re: bitAnd(null) crashing (not autologin issue)
This error happened to me at Miller´s ranch, so it can happen anywhere. At Miller's ranch there are no players, so it is something else. I wasnt there, when it happened. All i can Report from the MM Window is: Miller's ranch Char was at waypoint #1(waypoint where the char looks for hens to feed with...
- Thu Sep 23, 2010 4:07 pm
- Forum: Runes of Magic
- Topic: Spirit of the Tempest Heights(event) and target_Object()
- Replies: 2
- Views: 2238
Spirit of the Tempest Heights(event) and target_Object()
I like the Spirit of the Tempest Heights(event) and it takes to much time to collect those chests(with clicking, searching, mouse moving), which dont need an ancient treasure key to unlock. The amount of objects(chests) is really really big. I wonder if this could cause any problems with player:targ...
- Thu Sep 23, 2010 3:30 pm
- Forum: Runes of Magic
- Topic: Questions about waypoint behaviour of bot
- Replies: 1
- Views: 1190
Questions about waypoint behaviour of bot
Hello, i wanted to test/watch the bot doing the farming of fungus(level1) in howling mountains for the monster card and some belt for twinking. So i created with createpath.lua a waypointfile with 6 waypoints, which are enough due to very fast respawn rate. Since the fungus die with 1 flame spell(ma...
- Mon Sep 20, 2010 5:42 pm
- Forum: Runes of Magic
- Topic: automated trading possible ?
- Replies: 5
- Views: 2339
automated trading possible ?
Its a big hassle to switch between 2 ROM windows, when you want to trade something, cause one trade requires to so many mouse clicks.
Do we have any functions in bot or maybe ROM API, which could be used in a script so 1 rom client does this all automatic ?
Do we have any functions in bot or maybe ROM API, which could be used in a script so 1 rom client does this all automatic ?
- Sun Sep 19, 2010 6:31 pm
- Forum: Runes of Magic
- Topic: good settings for looting ?
- Replies: 3
- Views: 1621
Re: good settings for looting ?
Thanks,
but you dont need to explain me the three. I asked what settings(numbers) you guys use in your own l1-10 scripts.
but you dont need to explain me the three. I asked what settings(numbers) you guys use in your own l1-10 scripts.
- Sun Sep 19, 2010 5:36 pm
- Forum: Runes of Magic
- Topic: good settings for looting ?
- Replies: 3
- Views: 1621
good settings for looting ?
I am doing my own waypoint file for L1-10(collecting transmutation charges) and the char will fetch at level 5 pimped items from mailbox and continue leveling. With this equipment he will one hit everything upto level 10. Looting will not be easy, if everything dies so far away from the char. What i...
- Sun Sep 19, 2010 10:39 am
- Forum: Runes of Magic
- Topic: question about <mobs>
- Replies: 3
- Views: 1573
question about <mobs>
<mobs> <!-- names of mobs we want to attack --> <mob name="Fungus" /> <mob name="" /> <mob name="" /> </mobs> Questions: 1. This is used in the profile files in the wiki. Can i use this in a waypoint file inside <onLoad> ... </onLoad> ? 2. and same question, but only f...
- Sat Sep 18, 2010 10:42 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 21512
Re: 3.0.4 problem again :)
@Ironwolf
Ive tried what you describe. The bot finds hens, but doesnt harvest at all.
Ive tried what you describe. The bot finds hens, but doesnt harvest at all.
- Thu Sep 16, 2010 6:27 am
- Forum: Runes of Magic
- Topic: Suggestion for 2 new options for createpath.lua
- Replies: 14
- Views: 4109
Suggestion for 2 new options for createpath.lua
Createpath.lua is missing 2 functions, which i am used to with botting in other games. 2 useful suggestions: 1. Menu option: Delete last saved waypoint and move backwards one waypoint. 2. Menu option: Testrun the saved waypoints(before saving them to file). This would greatly help in creating a wayp...
- Thu Sep 16, 2010 5:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 226360
Re: Rock5's Millaers Ranch Scripts
Just a quick comment to one version before: while player:target_Object(112955,500) do -- Check for hens while not player:target_Object(112958,2000,true) and not player:target_Object(114931,2000,true) do RoMScript("UseSkill(1,1)") yrest(500) -- pause between hen clicks end -- Repeats until ...
- Tue Sep 14, 2010 7:36 pm
- Forum: Runes of Magic
- Topic: Player.lua error Please Help
- Replies: 10
- Views: 2768
Re: Player.lua error Please Help
It's not related, I think. I don't get that error. Do a search, I've seen a few mentions of 'bitAnd' errors in pawn.lua. The other mention it with autologin. Well i got the same error twice in the last 3 days and i just run the egg script one version before the latest. Inserting a delay might have ...
- Tue Sep 14, 2010 7:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 226360
Re: Rock5's Millaers Ranch Scripts
Thats the version, which was going through my mind, i just didnt get the loops right. In this new version, i can insert the correct min delays before it should start searching for a new egg and make a pause after collecting an egg. With the inserted min delays, we can minimize the number of player:t...
- Fri Sep 10, 2010 12:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 226360
Re: Rock5's Millaers Ranch Scripts
Try this: while player:target_Object(112955,500) do -- Check for hens while not player:target_Object(112958,2000,true) and not player:target_Object(114931,2000,true) do RoMScript("UseSkill(1,1)") yrest(500) -- pause between hen clicks end -- Repeats until collects Fresh or Gold Egg end In...
- Thu Sep 09, 2010 3:18 pm
- Forum: Runes of Magic
- Topic: How could i start on this ? suggestion needed
- Replies: 7
- Views: 2246
Re: How could i start on this ? suggestion needed
@Administrator thanks, i do appreciate your answer. Ive overlooked player.lua in that directory, cause i was more focused on improving the speed of Rock5's Millers Ranch Scripts and learning my first steps there. Ive found all i would need for the keyboard at http://www.solarstrike.net/wiki/index.ph...
- Thu Sep 09, 2010 5:39 am
- Forum: Runes of Magic
- Topic: How could i start on this ? suggestion needed
- Replies: 7
- Views: 2246
Re: How could i start on this ? suggestion needed
You could put all your code in the onLoad section of a waypoint file like my RBAssist.xml. Maybe you can even use that file as a basis for your code. Hello, Ive checked RBAssist.xml and understand most of it. So the file has to look like this: <?xml version="1.0" encoding="utf-8"...