Search found 24 matches
- Tue Dec 21, 2010 9:26 pm
- Forum: Runes of Magic
- Topic: Stuck on loading items tables
- Replies: 92
- Views: 19896
Re: Stuck on loading items tables
after running the update, the bot goes past the 67%, but autosell does not work. Tomorrow I will try to debug and see what is happening (or not happening)
- Tue Dec 21, 2010 3:31 pm
- Forum: Runes of Magic
- Topic: Stuck on loading items tables
- Replies: 92
- Views: 19896
Re: Stuck on loading items tables
when I run the bot on the win7 ultimate laptop, even though it *does* load inventory past 67%, the bot doesn't loot corpses.
Can anyone confirm this or did I make a mistake somewhere?
Can anyone confirm this or did I make a mistake somewhere?
- Mon Dec 20, 2010 10:33 am
- Forum: Runes of Magic
- Topic: Stuck on loading items tables
- Replies: 92
- Views: 19896
Re: Stuck on loading items tables
I get the 67% error on 64 bit windows 7 professional,
Loaded it up on my work-laptop, Win 7 ultimate 32 bit, runs fine, several accounts, several characters. Maybe that helps.
Loaded it up on my work-laptop, Win 7 ultimate 32 bit, runs fine, several accounts, several characters. Maybe that helps.
- Sun Dec 19, 2010 7:15 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
sigh...game crashed, and I got the 67% again..deleting macro.bsd didn't help.
- Sun Dec 19, 2010 6:37 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
maybe some failure in communication here :) 1) renamed addresses.lua to _addresses.lua 2) selected the scripts/rom-folder, rightclick -> SVN Update (tortoise) 3) tortoise window tells me "restored addresses.lua" (or something to that effect. 4) I have now _addresses.lua and addresses.lua i...
- Sun Dec 19, 2010 6:22 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
Hah...whaddaya know... I deleted adress.lua and got it again from the repository, now bot sells again. Funny thing is, i only ran update.lua to get new adresses... I ran the updater again, to get the adresses (it worked before, too), and it still works. We use the normal waypoint path test.xml now. ...
- Sun Dec 19, 2010 6:04 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
I assume the output will be in the micromacro console window? The macro is currently not running. Press the start key (ENTF) to begin. You may use (ENDE) key to stop/pause the script. Resumed. OPENING LOCAL SKILLS DB! RoM windows size is 1680x1028, upper left corner at 0,22 MACRO Test: ok Ranged ski...
- Sun Dec 19, 2010 5:51 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
Could you post your autosell options? both in settings and profile. Settings.lua: -- expert inventar INV_MAX_SLOTS = 120, -- maximal slots to update in the inventory:update() INV_UPDATE_INTERVAL = 300, -- full inventory update every x seconds (only used indirect atm) INV_AUTOSELL_ENABLE = true, -- ...
- Sun Dec 19, 2010 4:28 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
Have you updated to latest SVN version? r548? Yes I did. I turned off Server-side safe, deleted macro bsd. Bot works fine, runs around, kills stuff, i get my equipment repaired, but I can't sell stuff. Maybe I'm missing some settings? but since I don't get the inventory scan, I don't think the prob...
- Sun Dec 19, 2010 3:55 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
When I start the bot, there is no inventory scan anymore, i.e. the %-count. Also, selling still does not work for me
- Sun Dec 19, 2010 8:03 am
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
deleting macro.bsd got rid of the 67% problem, but Bot doesn't sell from inventory at all, or doesn't try to sell from itemshop bag or anything. just stands there at the vendor. edit: But I can run around and kill stuff. At least for now..I don't dare to do anything else...need to stockpile for dail...
- Sat Dec 18, 2010 7:21 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
Did a complete new install, did the checkout,
ran the bot, stopped at 67%
ran update, then the bot, stopped at 67%
changed the adress manually to inventoryBagIds = 0x9CD908, still stopping at 67%.
Generally, updating the inventory is now considerably slower than before.
ran the bot, stopped at 67%
ran update, then the bot, stopped at 67%
changed the adress manually to inventoryBagIds = 0x9CD908, still stopping at 67%.
Generally, updating the inventory is now considerably slower than before.
- Fri Dec 17, 2010 11:11 am
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29951
Re: SVN r544 for game version 3.0.7.2322
The bagslot ID is off by 60...well..slots
If I want to sell from Slot 31 (1st slot in 2nd bag) my settings.lua looks like this:
If I want to sell from Slot 31 (1st slot in 2nd bag) my settings.lua looks like this:
Code: Select all
INV_AUTOSELL_FROMSLOT = 91, -- autosell from slot #
INV_AUTOSELL_TOSLOT = 120, -- autosell to slot #
- Wed Dec 15, 2010 1:26 pm
- Forum: Runes of Magic
- Topic: Ruins of Bymorsh Boss?
- Replies: 17
- Views: 4866
Re: Ruins of Bymorsh Boss?
On the other hand, you would need to be at that spot at that time AND enough plants (and later guardians) need to be killed to actually trigger Hydron. The chances for that are rather slim :) Unless you're very unlucky, it's a one in a million chance. Same goes for Griffith, he spawns every 6ish hou...
- Wed Nov 17, 2010 4:16 am
- Forum: Runes of Magic
- Topic: Question about HP_Rest in charactername.xml
- Replies: 13
- Views: 2877
Re: Question about HP_Rest in charactername.xml
apologies for the delay, but your suggestion worked, rock5
bot is now resting after combat or before moving to the next waypoint. Cheers!
bot is now resting after combat or before moving to the next waypoint. Cheers!
- Fri Nov 12, 2010 5:52 am
- Forum: Runes of Magic
- Topic: Cant get my knight so use punishment
- Replies: 20
- Views: 4267
Re: Cant get my knight so use punishment
On a totally unrelated topic:
Punishment is absolutely useless at later levels when your weapon does more damage, as punishment is not based on weapon damage and it does not generate aggro.
Punishment is absolutely useless at later levels when your weapon does more damage, as punishment is not based on weapon damage and it does not generate aggro.
- Fri Nov 12, 2010 5:41 am
- Forum: Runes of Magic
- Topic: Question about HP_Rest in charactername.xml
- Replies: 13
- Views: 2877
Re: Question about HP_Rest in charactername.xml
Currently the check is: -- rest after getting new target and before starting fight -- rest between 50 until 99 sec, at most until full, after that additional rnd(10) if( player:haveTarget() and player.Current_waypoint_type ~= WPT_RUN ) then -- no resting if running waypoin type The problem (for me) ...
- Wed Nov 10, 2010 6:18 pm
- Forum: Runes of Magic
- Topic: Question about HP_Rest in charactername.xml
- Replies: 13
- Views: 2877
Re: Question about HP_Rest in charactername.xml
I found the problem.
the bot checks for HP at the beginning of combat or when "entering combat".
Is there any way to check for HP when looting corpses or *before* moving to the next waypoint?
the bot checks for HP at the beginning of combat or when "entering combat".
Is there any way to check for HP when looting corpses or *before* moving to the next waypoint?
- Tue Nov 09, 2010 5:42 pm
- Forum: Runes of Magic
- Topic: Question about HP_Rest in charactername.xml
- Replies: 13
- Views: 2877
Re: Question about HP_Rest in charactername.xml
He kills mobs, goes below 25% (so WAY below the 35% treshold) and without pausing, continues to the next waypoint where the next mobs wait who would kill him.
- Tue Nov 09, 2010 10:52 am
- Forum: Runes of Magic
- Topic: Question about HP_Rest in charactername.xml
- Replies: 13
- Views: 2877
Re: Question about HP_Rest in charactername.xml
I'm running in an Instance...20 minute circle, then back to entrance. I use that when I can work from home and peek at the comp every 15-20 minutes. Here is the XML file, for my scout and my knight. I didn't change anything else and ommitted the comments and other classes. <?xml version="1.0&qu...