Search found 46 matches
- Sat Jan 26, 2013 6:59 am
- Forum: Runes of Magic
- Topic: how to buff at pullonly ?
- Replies: 18
- Views: 4127
how to buff at pullonly ?
Hi guys, i would like to use a buff like MAGE_ELEMENTAL_CATALYST as first cast when the fight Begins, but only then. with maxuse=1 it can happen, that cooldown will end during the fight, and the buff will be fired at the end of the fight. the way <skill name="MAGE_ELEMENTAL_CATALYST" hotke...
- Sun Oct 24, 2010 4:00 pm
- Forum: MicroMacro general & support
- Topic: is it possible to inject ingame not allowed lua code ?
- Replies: 7
- Views: 2918
Re: is it possible to inject ingame not allowed lua code ?
found someones first steps
http://www.gamedeception.net/threads/16 ... s-(ex-Lua)
http://www.gamedeception.net/threads/16 ... s-(ex-Lua)
- Sun Aug 22, 2010 2:58 pm
- Forum: MicroMacro general & support
- Topic: is it possible to inject ingame not allowed lua code ?
- Replies: 7
- Views: 2918
Re: is it possible to inject ingame not allowed lua code ?
oha, thnx admin, very helpful, really.
pls excuse when i dont answered immidiately, but its a very new topic for me and i first have to spent some time with your references - that as a small feedback that i've read all.
pls excuse when i dont answered immidiately, but its a very new topic for me and i first have to spent some time with your references - that as a small feedback that i've read all.
- Wed Aug 18, 2010 1:11 am
- Forum: MicroMacro general & support
- Topic: is it possible to inject ingame not allowed lua code ?
- Replies: 7
- Views: 2918
Re: is it possible to inject ingame not allowed lua code ?
using the attribute primitive i won't affront someone, i miss the advantages of the object oriented aspect. anyway ... do u have pls some keywords to find posts how to catch the Lua VM hosted in ROM ? I would complete your example with #include "lua.h" #include "lauxlib.h" #inclu...
- Tue Aug 17, 2010 4:41 pm
- Forum: MicroMacro general & support
- Topic: is it possible to inject ingame not allowed lua code ?
- Replies: 7
- Views: 2918
Re: is it possible to inject ingame not allowed lua code ?
puuh, wow, big thnx .... didn't knew that i can catch a foreign VM and use her as if i have initiated her, can't i ? understand, but if it is so easy, i wonder why so many guys writing their addons in LUA, instead of reduce the lua code to a minimum and handle the logic in a less primitive language....
- Sun Aug 15, 2010 11:42 am
- Forum: MicroMacro general & support
- Topic: is it possible to inject ingame not allowed lua code ?
- Replies: 7
- Views: 2918
is it possible to inject ingame not allowed lua code ?
Hi, i hope i've read it correct - it's not possible/allowed to use the "require" function inside the lua VM in runes of magic. But i need this, cause i want include a luapackage into my addon which give me access to non-lua-written-libraries. Most likely i cant inject forbidden code, but w...