Search found 46 matches

by Micke
Wed Oct 08, 2014 8:52 am
Forum: ArcheAge
Topic: ArcheAge Anti-idle script
Replies: 48
Views: 30824

Re: ArcheAge Anti-idle script

turns out you can lvl a mount by autorunning into a wall, my new donkey has been lvling up while I did the gardening, slowly but surely. mhmm no. the mount is getting XP for walking or more precise: there is an XP/miles factor. i would say 300XP / 46s running. i assume running into wall works only,...
by Micke
Wed Oct 08, 2014 5:55 am
Forum: ArcheAge
Topic: Run ArcheAge in a virtual machine
Replies: 50
Views: 44590

Re: Run ArcheAge in a virtual machine

works also under vmware 9 like a charm - thnx for the post ! i tried addionally to install logitech gaming software, cause it has a very comfortable scripting functionality - like hit the F key 1000x to collect ;-) - but without success. tried settings: mouse.vusb.enable = "TRUE" mouse.vus...
by Micke
Sun Feb 24, 2013 12:38 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: svn updates for userfunctions
Replies: 43
Views: 15302

Re: svn updates for userfunctions

I see no problem with the way this currently works. if it works, why did u wrote this thread ? .... current functionality works, but its not handy. maybe i was unclear on this point, wouldnt it be more intuitiv if rombot would load userfunctions also from "..rom\userfunctions\sunbfolder1\"...
by Micke
Sun Feb 24, 2013 3:26 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 74662

Re: Swim, Speed and wall hacks

lol, very nice farm eggs with this speed :-), thnx for the script
by Micke
Sat Feb 23, 2013 6:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: svn updates for userfunctions
Replies: 43
Views: 15302

Re: svn updates for userfunctions

but then your userfunction_loadsvn.lua isnt under sourcecontrol, that's not professional ^^. but you are right, we need a better solution. how about: to enhance default rombot, not only scan folder "userfunctions", "profiles", "waypoints" for files, but also their subfo...
by Micke
Sat Feb 23, 2013 5:34 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: svn updates for userfunctions
Replies: 43
Views: 15302

Re: svn updates for userfunctions

hi lisa, thnx for the userfunction repository ! but u could directly combine this with the common rombot folder: 1. svn:delete "micromacro\scripts\rom\userfunctions" 2. checkout trunk of userfunction repository to new folder "userfunctions" outside rombot tree 3. move this folder...
by Micke
Sat Feb 02, 2013 9:25 am
Forum: Runes of Magic
Topic: endless loop if 2 mobs infront behind a barrier
Replies: 38
Views: 6769

Re: endless loop if 2 mobs infront behind a barrier

hi lisa,
the problem is similar to situation when bot cant reach the next waypoint, then he plays with some fallback strategies to solve this.
in worst case bot log off, but thats a solution.

with the 2 mobs behind a barrier we have only a endless Loop at non predictable cases, no way out
by Micke
Sat Feb 02, 2013 8:46 am
Forum: Runes of Magic
Topic: endless loop if 2 mobs infront behind a barrier
Replies: 38
Views: 6769

Re: endless loop if 2 mobs infront behind a barrier

better waypoints, of course ^^, but in my case the bot magically finds a way to this "bad" mob, through the chain of mobs ;-) if u are looking for a betatester, give me a sign ^^ was my first thought too, to manage the ignorelist this way, maybe some modification - u could save the mob_id ...
by Micke
Sat Feb 02, 2013 7:18 am
Forum: Runes of Magic
Topic: endless loop if 2 mobs infront behind a barrier
Replies: 38
Views: 6769

endless loop if 2 mobs infront behind a barrier

if this happens, my char is staying infront of the wall and is playing tennis :-) : mob1: attacking, couldnt cast , cancel oh found another mob mob2: attacking, couldnt cast , cancel oh found another mob mob1 ..... message in the game: "there is a barrier between u and the target" - any id...
by Micke
Sat Feb 02, 2013 4:39 am
Forum: Runes of Magic
Topic: HP_REST & MP_REST is using timer ???
Replies: 2
Views: 891

Re: HP_REST & MP_REST is using timer ???

hi rock,
wrote u 2 answers before i've got that u understood what i mean ;-)

finally i removed the randomness value, and now it works as expected

thnx !
by Micke
Fri Feb 01, 2013 10:10 am
Forum: Runes of Magic
Topic: HP_REST & MP_REST is using timer ???
Replies: 2
Views: 891

HP_REST & MP_REST is using timer ???

Hi, currently the bot is calculating, or better makes a rough guess, for duration to rest to reach a limit of hitpoints or mp. but it isnt possible to calculate that for every case - thats why the bot often waits til the calculated time end up, altough hp == 100% why not use the event UNIT_HEALTH, t...
by Micke
Fri Feb 01, 2013 9:48 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35315

Re: Rock5's ToDo list

;-)
by Micke
Fri Feb 01, 2013 9:44 am
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4133

Re: how to buff at pullonly ?

the weakness of this workaround is still, that if cooldown of the buffs ends close to the end of the fight, the buffs will be fired without use. to solve that i cant use pullonly="true", because with that tag buff again wont be fired. to use bufffood onBeforeFightBegins - is there a Workar...
by Micke
Fri Feb 01, 2013 9:14 am
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4133

Re: how to buff at pullonly ?

hey rock, thnx for having such abundance of patience with me - addon is working. my mistake was - clicked at the dropdown "skill", after that the panel show nothing. filter == "any Quality" includes what iam looking for , dont ask why i didn't, sorry. ive found small error to: <s...
by Micke
Fri Feb 01, 2013 6:49 am
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4133

Re: how to buff at pullonly ?

waited till the import finished 3 times, but filter skill ist empty and self skill has only 2 entries ....
so i still dont use how to get the buffname :-( :-)
by Micke
Thu Jan 31, 2013 5:12 am
Forum: Runes of Magic
Topic: Coast of Opportunity 20-40
Replies: 2
Views: 1362

Re: Coast of Opportunity 20-40

was just looking for that :-), thnx !
by Micke
Thu Jan 31, 2013 3:13 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35315

Re: Rock5's ToDo list

Hi Rock5,

for a easier managment (for u) u could put this list into the svn along the branch, and the URL to the file (inside the svn), link in the forum.
so revisions and documentation/todo and so on is always sync, especially if u have to look for changes
by Micke
Tue Jan 29, 2013 1:20 am
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4133

Re: how to buff at pullonly ?

Hi, @Rock, u were right, works, thnx ^^ ! i tried to use your recommended itempreview to get the buffname#, but seems iam to stupid - is it still useable for that ? @blublab - the Problem is to find a wellpointed Trigger to call i.e. the bossfunction, i am looking for this Trigger/Event. didnt knew ...
by Micke
Sat Jan 26, 2013 12:32 pm
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4133

Re: how to buff at pullonly ?

using your 2nd line bot is buffing, but after the opening blast. cause iam testing with small mobs its also the end of the fight ^^
mhmm ok, not the way iam looking for.
by Micke
Sat Jan 26, 2013 11:43 am
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4133

Re: how to buff at pullonly ?

hi Rock,

thnx, good idea, but it doesnt work, i mean the bot doesnt buff. i set also type="damage", but without influence.
mhmm .....

ah ok, i try the second codeline.