Search found 5 matches

by Myaaa
Tue Aug 19, 2014 4:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Sascilla Steps Zone Quests
Replies: 8
Views: 4208

Re: Sascilla Steps Zone Quests

Well, I used target_NPC with the box, as you just need to complete a quest with "talking" to it, and then start the next one, but when I tested it out, it said that the npc wasn't found and cannot be targeted... There may be a problem with the id, createpath inserted? It didn't write the n...
by Myaaa
Tue Aug 19, 2014 2:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Sascilla Steps Zone Quests
Replies: 8
Views: 4208

Sascilla Steps Zone Quests

I nearly always do this zone, it seems easier for me to level my second class here, and then just grab the Logar outfit, or leave it out completely... :) So, I started to make this, but I haven't finished yet sadly. I run into a bit of a problem on how to interact with the Wooden Box, in Fogur Marsh...
by Myaaa
Mon Aug 18, 2014 5:47 am
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114917

Re: How to: using waypoint files (Examples: DQ running, mul

well, that makes it a bit complicated, but thanks for the answers, it helped a lot :)
by Myaaa
Mon Aug 18, 2014 4:36 am
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114917

Re: How to: using waypoint files (Examples: DQ running, mul

but that levels the skills only from lvl1 to 10 right? so, how can we lvl the skills above that?
by Myaaa
Mon Aug 18, 2014 3:04 am
Forum: Runes of Magic
Topic: How to: using waypoint files (Examples: DQ running, multi )
Replies: 108
Views: 114917

Re: How to: using waypoint files (Examples: DQ running, mul

Hi, I was wondering if it was possible to level up the skills while running a waypoint file. I have found something like this in the wiki, but when i put it in a waypoint, the program said it is an invalid line and stopped... :( It looked something like this: <waypoints> <!-- # 1 --><waypoint x=&quo...