Search found 14 matches

by Kansaki
Thu May 28, 2015 6:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114849

Re: course of terror WP

I just didn't know it was possible to destroy a seal without activating it. I've never seen it mentioned anywhere and none of the cot vids I've seen ever use that method. Maybe because it would still take time to destroy a seal like that? It takes time, but it take less. The seal as far as I see ha...
by Kansaki
Sat May 23, 2015 10:58 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114849

Re: course of terror WP

If you want to be really accurate just remember the goal is to get across as quickly as possible so the weights represent the time taken to pass that obstruction. So the ratio of the weight should be the same as the ratio of the time taken. You could even just use the time taken as the weight. This...
by Kansaki
Fri May 22, 2015 10:54 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114849

Re: course of terror WP

Yes you should definitely be able to use Dijkstras algorithm using appropriate weights. Yes, I was thinking using 1 for key seals, cannon and summoning tiles, cause with a little or no work I can overcome those tiles and 10 for Barricade, Vines and Transport that need more time to deal with them. C...
by Kansaki
Fri May 22, 2015 1:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114849

Re: course of terror WP

I ask you that because I was thinking using the graph short route that is used on travelTo userfuction and adapt it to CoT. Right now, most of the seals can be taken care in matter of seconds without doing strat. So, the issue here is to determine the shortest route to the key seal, then calculate a...
by Kansaki
Fri May 22, 2015 11:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitter Addon/Userfunction by Rock5
Replies: 23
Views: 6750

Re: Splitter Addon/Userfunction by Rock5

Thanks for the code revision, I will check it and let you know. EDIT I test it, and works fine. Your modification is simpler than the one I did, but could it be possible that takes longer than the solution I find? Yesterday, while I was coding I thought using the building array function at variable ...
by Kansaki
Fri May 22, 2015 12:14 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitter Addon/Userfunction by Rock5
Replies: 23
Views: 6750

Re: Splitter Addon/Userfunction by Rock5

I dont know either. But I talked with my guildies and they told me that there was an addon that let you do that some time ago. To be honest, I dont know how it happen, but it happen. Rock, I was thinking on another way to overcome this issue regarding the bags. It's possible to know which bag is ope...
by Kansaki
Thu May 21, 2015 10:27 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114849

Re: course of terror WP

Hi Guys

Is there a way to script an attack to the tiles when the tiles are not targeteable? I can attack them executing the skill and then click on the tile, but I cant target them and then cast a skill.

Thanks in advance.
by Kansaki
Thu May 21, 2015 11:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitter Addon/Userfunction by Rock5
Replies: 23
Views: 6750

Re: Splitter Addon/Userfunction by Rock5

Rock, I'm playing in the oficial server. I will explain how I reach to this issue. In a locked bad I had food stacked there. If you call the split function with the ID of one stacked item in the locked backpack, it will split the stacked item and placed under an open backpack, it will leave at least...
by Kansaki
Tue May 19, 2015 11:28 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitter Addon/Userfunction by Rock5
Replies: 23
Views: 6750

Re: Splitter Addon/Userfunction by Rock5

I'm sure. Is seems that if you have some stacked items on a locked backpack, it will ungroup them and then relocated on the unlocked backpack, of course, leaving one there. I had a character with lots of xmas candies locked in one bag, and suddenly start taking off and placing in unlocked bagpack. A...
by Kansaki
Mon May 18, 2015 10:38 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitter Addon/Userfunction by Rock5
Replies: 23
Views: 6750

Re: Splitter Addon/Userfunction by Rock5

Rock, I found an issue on this addon. It seems that when you use a /split, sometimes get the items from the locked bag and place in the unlock bags. Could you check it out?

Thanks.
Kan.
by Kansaki
Sun Apr 12, 2015 2:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 63099

Re: Rock5's travelTo userfunction

Hi Everyone, I added the two more destination to the travelTo userfunction. The new map called "Salioca" and the demonstration battle NPC for dailies called "DemonstrationBattle". Also, I found an error which I couldnt track that took Majer Palo, the goblin npc, as a transport to...
by Kansaki
Mon Apr 28, 2014 10:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 146009

Re: GM detection and banning chance reduction

Guys, Here i post the two localized message i have right now. The spanish and the english. local Message_SPA = "La búsqueda ha fallado. El objetivo no existe o está desconectado." local Message_ENG = "Search failed, target does not exist or is offline." I tried to do that too, bu...
by Kansaki
Mon Apr 28, 2014 5:58 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 146009

Re: GM detection and banning chance reduction

For what i test, and what i saw, it returns a NIL value. I play on the official server and several days ago we had a easter event done by the GM, and tested there with positive result. And yes, my macro its incomplete, the GMFound and GMNotFound are two function that send some chat message to warn s...
by Kansaki
Mon Apr 28, 2014 2:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 146009

Re: GM detection and banning chance reduction

Hi Everyone, Doing some research I found out that what Ego95 says is correct. But there is a walkaround. When a GM is online they dont display any message, but when they are offline they show the normal offline or not exist message. So, I made some modification to the code and it work fine. I leave ...