Search found 188 matches

by dx876234
Fri Jan 09, 2015 4:42 pm
Forum: MicroMacro scripts
Topic: Interactive Lua (perhaps a stupid question)
Replies: 8
Views: 8064

Re: Interactive Lua (perhaps a stupid question)

Btw, by adding a waypoint as below you will also get a Lua interpreter with full Rom bot functionality and can manually control your client. -DX <?xml version="1.0" encoding="utf-8"?> <waypoints> <onLoad> <![CDATA[ cmd = require "cmd" cmd.LuaInterpreter() ]]> </onLoad> ...
by dx876234
Fri Jan 09, 2015 3:54 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 61317

Re: Rock5's Fusion Control Functions

Great, thx :)

-dx
by dx876234
Fri Jan 09, 2015 3:45 pm
Forum: MicroMacro scripts
Topic: Interactive Lua (perhaps a stupid question)
Replies: 8
Views: 8064

Re: Interactive Lua (perhaps a stupid question)

Building new scripts (not rombot) and probing processes I always wanted an interactive environment to test in. To get a 'normal' Lua interpreter to work in with full functionality of Micromacro I used the lua.c file from Lua 5.2 distribution and built it as a .dll for loading into Micromacro. This l...
by dx876234
Fri Jan 09, 2015 1:55 pm
Forum: MicroMacro scripts
Topic: Interactive Lua (perhaps a stupid question)
Replies: 8
Views: 8064

Re: Interactive Lua (perhaps a stupid question)

Both hints are good :) I'd like a copy of your script Rock.

Thx,
Dx
by dx876234
Fri Jan 09, 2015 6:14 am
Forum: MicroMacro scripts
Topic: Interactive Lua (perhaps a stupid question)
Replies: 8
Views: 8064

Interactive Lua (perhaps a stupid question)

Is there a way to run an interactive Lua interpreter in the Micromacro window, i.e. just like when we start Lua with no arguments but with the full Micromacro functionality available?

Best regard
DX
by dx876234
Thu Jan 08, 2015 10:26 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 61317

Re: Rock5's Fusion Control Functions

I have trouble finding/using the "Preset" option. Looking into the code for "Version 0.46 b1" I can't really find any references to it at all? Best regards DX Command> Fusion_Config("Preset", "Dirty+") Wrong usage of the Fusion_Config function. Possible argume...
by dx876234
Thu Dec 11, 2014 7:07 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 69504

Minor bug

Hey, I'm using this to run a special client setup where client is linked in as 'bot' in scripts/rom directory. When starting this by commandline with something like below it works nicely. micromacro.exe micromacro\scripts\rom\login.lua acc:1 char:1 client:bot path:myscript But, if I print out the 'c...
by dx876234
Tue Dec 02, 2014 4:04 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: svn updates for userfunctions
Replies: 43
Views: 15302

Re: svn updates for userfunctions

Is this still maintained?

-dx
by dx876234
Mon Nov 03, 2014 7:26 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: ROM Multiclicker
Replies: 7
Views: 3663

Re: ROM Multiclicker

Only a .bat file in archive?
by dx876234
Thu Jun 26, 2014 1:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 147952

Re: GM detection and banning chance reduction

I can confirm GMHide buff as id 500990.

-dx
by dx876234
Thu Jun 05, 2014 7:55 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: planting like the flintstones
Replies: 41
Views: 14480

Re: planting like the flintstones

Hmm chests are in this range (201383) at least, the same opening function works on chests as well.

-dx
by dx876234
Thu Jun 05, 2014 2:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: planting like the flintstones
Replies: 41
Views: 14480

Re: planting like the flintstones

I've rewritten the planting script, now you don't need to have the client window in focus and mouse is not touched, all targeting is done in memory. Its based on the static house record pointer and offset within this, I find it with a pattern in memory. If possible, these would be nice in include in...
by dx876234
Tue May 27, 2014 6:06 am
Forum: Runes of Magic
Topic: Warden pet
Replies: 1
Views: 1075

Warden pet

Is there a configuration option to NOT use/summon the warden pet? Seems to me its currently hardcoded?
Doesn't really work well with a pet on autoattack when being power leveled or following my main.

-dx
by dx876234
Sun May 25, 2014 1:57 pm
Forum: Runes of Magic
Topic: item:moveTo suggestion
Replies: 1
Views: 1044

item:moveTo suggestion

I'm implementing an userfunction to get maid pots while moving old pots to bank and back again for merge but, to my surprise the item:moveTo merges stacks which ruins the merging of maid pots to update expiration to 24h. So, question is, would it be possible to have one optional argument in the item...
by dx876234
Thu May 22, 2014 6:12 am
Forum: Runes of Magic
Topic: House class
Replies: 7
Views: 1730

Re: House class

--delete--
by dx876234
Sat May 17, 2014 1:38 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 69504

Re: Automatic 'login' script

Ofc a function can be a key, anything can be a key. You even find examples of it in addons for Rom. (checkout some of Peryl's code) C:\Users\sample>lua Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio > function tt() >> end > > testTable = {} > testTable[tt] = tt > > print(testTable[tt]) function:...
by dx876234
Fri May 16, 2014 12:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 69504

Re: Automatic 'login' script

If you have a table where the keys are functions: function tt() end testTable = {} testTable[tt] = tt pr(testTable) the pr command failes due to the attempt to append a function with a string in '(key and (key.."=")'. function printline(value, key) if type(value) ~= "table" then ...
by dx876234
Sun May 11, 2014 4:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 69504

Re: Automatic 'login' script

Just a minor omission, the "pr()" function does not work for odd key types like functions :=)

So, I suggest a "tostring(key)" in the two instances u print keys.

-dx
by dx876234
Mon Mar 24, 2014 10:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31792

Re: Secret Garden Ideas

To speed up I've been using player:target with a yrest after instead.

Code: Select all

player:target(chest.Address) 
Attack()
yrest(900)
I'm not sure if any cast speed pots/skills applies to looting chests, if they do this will fail.

-dx