Search found 305 matches

by gloover
Fri Sep 02, 2011 9:24 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 77330

Re: Swim and Speed hacks

You know the speed doesn't stay if you change zones right? So if you change zones in a WP you will need to reapply the speed. It is because the address for the player changes, even the other code you posted won't stick if you change zones. Yes, I know it- there's no zone change in my waypoint. I te...
by gloover
Fri Sep 02, 2011 7:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 77330

Re: Swim and Speed hacks

that code you posted deffinately works differently to the code I have on first page, interesting. memoryWriteFloat(getProc(), playerAddress + 0x40, speed); memoryWriteBytePtr(getProc(), staticcharbase_address, {0x598, 0x42}, _speed); very obvious one is using a float and other is byte, different of...
by gloover
Fri Sep 02, 2011 1:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 77330

Re: Swim and Speed hacks

Hmm it shouldn't be reseting the speed unless you tell it to, is there any other code at the second waypoint? No, there is no other code in the second (next) waypoint. Btw. I've checked the source again, it's not the same like yours, but it does the job gratefull - using a short distance (millers f...
by gloover
Thu Sep 01, 2011 7:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 77330

Re: Swim and Speed hacks

Hey lisa, is it possible to set once the speed and not between every waypoint? When I set (for exaple speed(75)) into the first waypoint - the bot is runing with this speed to the second WP, after then he's crawling again, so I've to set the speed again. By some wayponts, containing more then 100 co...
by gloover
Thu Sep 01, 2011 2:14 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 120492

Re: course of terror WP

yea, 10q u rock!
by gloover
Thu Sep 01, 2011 12:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 120492

Re: course of terror WP

I've got this

Code: Select all

[string "..."]:3: attempt to call global 'fly' (a nil value)
so where I can find the fly-function - it is not in rock's userfunction teleport!
Also havn't see it in "onload" part of this waypoint.
by gloover
Sun Aug 21, 2011 3:10 am
Forum: Runes of Magic
Topic: Unsummon Newbie Pet
Replies: 4
Views: 1327

Re: Unsummon Newbie Pet

Damn rookie mistake - U've right lisa, the bot has indeed skiped this waypoint from time to time, so I've include your suggestion to unsummon the pet on millers ranch. Now it works fine.

thank you very much.
by gloover
Fri Aug 19, 2011 2:24 pm
Forum: Runes of Magic
Topic: Unsummon Newbie Pet
Replies: 4
Views: 1327

Re: Unsummon Newbie Pet

That is the clue: nothing happens!

I've added this in my waypoint file between 2 waypoints

Code: Select all

	<!-- #  1 --><waypoint x="31841" z="3494" y="1"> 
	setSpeed(59.0);	
	inventory:useItem(207051);
	</waypoint>
but without any result.
by gloover
Fri Aug 19, 2011 12:56 pm
Forum: Runes of Magic
Topic: Unsummon Newbie Pet
Replies: 4
Views: 1327

Unsummon Newbie Pet

Hey guys,

anyone knows how to unsummon the Newbie Pet.
I've already tried with

Code: Select all

sendMacro("UseItemByName('Newbie Pet Egg');");
and

Code: Select all

inventory:useItem(207051);
but nothing of them wanna work.

Rock, please help me again.

thx in advance.
by gloover
Thu Aug 04, 2011 11:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255576

Re: Rock5's Mail Mods

Yep,

typing

Code: Select all

nam = {204791,204792} print(type(nam)) 
I've got

Code: Select all

table
by gloover
Thu Aug 04, 2011 10:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255576

Re: Rock5's Mail Mods

ye, you've right

Code: Select all

nam = {204791,204792} print(type(name))
print "nil"
by gloover
Thu Aug 04, 2011 10:22 am
Forum: Runes of Magic
Topic: auto-discard inventory items
Replies: 11
Views: 2439

Re: auto-discard inventory items

thx rock, SlashCommand("/sweepGarbage") did it!

Can be closed.
by gloover
Thu Aug 04, 2011 7:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255576

Re: Rock5's Mail Mods

Have added this 2 lines, same isue: Sending items to character... ...ts/rom/userfunctions/addon_Rock5s_Mail_Functions.lua:216: bad argument #1 to 'lower' (string expected, got table) seems to be the same error in if string.find(string.lower(slotitem.Name),string.lower(nam)) or (slotitem.Id == nam) t...
by gloover
Wed Aug 03, 2011 2:56 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255576

Re: Rock5's Mail Mods

yes, thats v.1.61 of your mail function. Even tested again, same error :cry:

It has been worked till the 4.xx patch. wtf. test it on small client, same error.
by gloover
Tue Aug 02, 2011 11:03 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255576

Re: Rock5's Mail Mods

Yes, userfunctions from bot rev 636.

Also Yours UMM. As i sad, it apears since the last patch. It seem to cause an error trying to set a text into the "recipent" line :(
by gloover
Tue Aug 02, 2011 7:57 am
Forum: Runes of Magic
Topic: auto-discard inventory items
Replies: 11
Views: 2439

Re: auto-discard inventory items

same as mine - it doesnt work with my bot - I'll try it with lootfilter.

So how can I use /sweepGarbage as a script between 2 waypoints?
by gloover
Tue Aug 02, 2011 7:28 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255576

Re: Rock5's Mail Mods

After a 4. Patch I've got this error http://s3.postimage.org/2o91xd4hw/Unbenannt.jpg b4 updating the game to v.4.xx it was runing like a charm. that was the old source player:target_Object("Briefkasten",2000); sendMacro("ChoiceOption(1);"); yrest(2000); UMM_TakeMail(); UMM_SendMo...
by gloover
Tue Aug 02, 2011 6:05 am
Forum: Runes of Magic
Topic: auto-discard inventory items
Replies: 11
Views: 2439

Re: auto-discard inventory items

Hmm, lootomatic seems not to work, lootfilter does! I have used the inofficial LootFilter v0.82 which seems not to contain the option /sweepGarbage. v. 065 works fine!

Rock, please help me again, how can I use /sweepGarbage in my waypoint? Romscript("/sweepGarbage") doesn't work :(

thx.
by gloover
Mon Aug 01, 2011 7:21 am
Forum: Runes of Magic
Topic: auto-discard inventory items
Replies: 11
Views: 2439

Re: auto-discard inventory items

which one? lootfilter or lootomatic.

I've tried LootFilter 0.65 and lootomatic - both addons doesnT discarding items when the main window is minimized.
by gloover
Mon Aug 01, 2011 7:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 152118

Re: GM detection and banning chance reduction

After some time of boting I've got this message

Image

what was wrong?

btw. in the first code line I saw include("settings.lua"); which settings.lua should be included?