Search found 305 matches
- Fri Sep 02, 2011 9:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swim, Speed and wall hacks
- Replies: 208
- Views: 77330
Re: Swim and Speed hacks
You know the speed doesn't stay if you change zones right? So if you change zones in a WP you will need to reapply the speed. It is because the address for the player changes, even the other code you posted won't stick if you change zones. Yes, I know it- there's no zone change in my waypoint. I te...
- Fri Sep 02, 2011 7:15 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swim, Speed and wall hacks
- Replies: 208
- Views: 77330
Re: Swim and Speed hacks
that code you posted deffinately works differently to the code I have on first page, interesting. memoryWriteFloat(getProc(), playerAddress + 0x40, speed); memoryWriteBytePtr(getProc(), staticcharbase_address, {0x598, 0x42}, _speed); very obvious one is using a float and other is byte, different of...
- Fri Sep 02, 2011 1:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swim, Speed and wall hacks
- Replies: 208
- Views: 77330
Re: Swim and Speed hacks
Hmm it shouldn't be reseting the speed unless you tell it to, is there any other code at the second waypoint? No, there is no other code in the second (next) waypoint. Btw. I've checked the source again, it's not the same like yours, but it does the job gratefull - using a short distance (millers f...
- Thu Sep 01, 2011 7:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swim, Speed and wall hacks
- Replies: 208
- Views: 77330
Re: Swim and Speed hacks
Hey lisa, is it possible to set once the speed and not between every waypoint? When I set (for exaple speed(75)) into the first waypoint - the bot is runing with this speed to the second WP, after then he's crawling again, so I've to set the speed again. By some wayponts, containing more then 100 co...
- Thu Sep 01, 2011 2:14 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 120492
Re: course of terror WP
yea, 10q u rock!
- Thu Sep 01, 2011 12:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 120492
Re: course of terror WP
I've got this
so where I can find the fly-function - it is not in rock's userfunction teleport!
Also havn't see it in "onload" part of this waypoint.
Code: Select all
[string "..."]:3: attempt to call global 'fly' (a nil value)
Also havn't see it in "onload" part of this waypoint.
- Sun Aug 21, 2011 3:10 am
- Forum: Runes of Magic
- Topic: Unsummon Newbie Pet
- Replies: 4
- Views: 1327
Re: Unsummon Newbie Pet
Damn rookie mistake - U've right lisa, the bot has indeed skiped this waypoint from time to time, so I've include your suggestion to unsummon the pet on millers ranch. Now it works fine.
thank you very much.
thank you very much.
- Fri Aug 19, 2011 2:24 pm
- Forum: Runes of Magic
- Topic: Unsummon Newbie Pet
- Replies: 4
- Views: 1327
Re: Unsummon Newbie Pet
That is the clue: nothing happens!
I've added this in my waypoint file between 2 waypoints
but without any result.
I've added this in my waypoint file between 2 waypoints
Code: Select all
<!-- # 1 --><waypoint x="31841" z="3494" y="1">
setSpeed(59.0);
inventory:useItem(207051);
</waypoint>
- Fri Aug 19, 2011 12:56 pm
- Forum: Runes of Magic
- Topic: Unsummon Newbie Pet
- Replies: 4
- Views: 1327
Unsummon Newbie Pet
Hey guys,
anyone knows how to unsummon the Newbie Pet.
I've already tried with
and
but nothing of them wanna work.
Rock, please help me again.
thx in advance.
anyone knows how to unsummon the Newbie Pet.
I've already tried with
Code: Select all
sendMacro("UseItemByName('Newbie Pet Egg');");
Code: Select all
inventory:useItem(207051);
Rock, please help me again.
thx in advance.
- Thu Aug 04, 2011 11:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255576
- Thu Aug 04, 2011 10:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255576
Re: Rock5's Mail Mods
ye, you've right
print "nil"
Code: Select all
nam = {204791,204792} print(type(name))
- Thu Aug 04, 2011 10:22 am
- Forum: Runes of Magic
- Topic: auto-discard inventory items
- Replies: 11
- Views: 2439
Re: auto-discard inventory items
thx rock, SlashCommand("/sweepGarbage") did it!
Can be closed.
Can be closed.
- Thu Aug 04, 2011 7:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255576
Re: Rock5's Mail Mods
Have added this 2 lines, same isue: Sending items to character... ...ts/rom/userfunctions/addon_Rock5s_Mail_Functions.lua:216: bad argument #1 to 'lower' (string expected, got table) seems to be the same error in if string.find(string.lower(slotitem.Name),string.lower(nam)) or (slotitem.Id == nam) t...
- Wed Aug 03, 2011 2:56 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255576
Re: Rock5's Mail Mods
yes, thats v.1.61 of your mail function. Even tested again, same error
It has been worked till the 4.xx patch. wtf. test it on small client, same error.
It has been worked till the 4.xx patch. wtf. test it on small client, same error.
- Tue Aug 02, 2011 11:03 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255576
Re: Rock5's Mail Mods
Yes, userfunctions from bot rev 636.
Also Yours UMM. As i sad, it apears since the last patch. It seem to cause an error trying to set a text into the "recipent" line
Also Yours UMM. As i sad, it apears since the last patch. It seem to cause an error trying to set a text into the "recipent" line
- Tue Aug 02, 2011 7:57 am
- Forum: Runes of Magic
- Topic: auto-discard inventory items
- Replies: 11
- Views: 2439
Re: auto-discard inventory items
same as mine - it doesnt work with my bot - I'll try it with lootfilter.
So how can I use /sweepGarbage as a script between 2 waypoints?
So how can I use /sweepGarbage as a script between 2 waypoints?
- Tue Aug 02, 2011 7:28 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255576
Re: Rock5's Mail Mods
After a 4. Patch I've got this error http://s3.postimage.org/2o91xd4hw/Unbenannt.jpg b4 updating the game to v.4.xx it was runing like a charm. that was the old source player:target_Object("Briefkasten",2000); sendMacro("ChoiceOption(1);"); yrest(2000); UMM_TakeMail(); UMM_SendMo...
- Tue Aug 02, 2011 6:05 am
- Forum: Runes of Magic
- Topic: auto-discard inventory items
- Replies: 11
- Views: 2439
Re: auto-discard inventory items
Hmm, lootomatic seems not to work, lootfilter does! I have used the inofficial LootFilter v0.82 which seems not to contain the option /sweepGarbage. v. 065 works fine!
Rock, please help me again, how can I use /sweepGarbage in my waypoint? Romscript("/sweepGarbage") doesn't work
thx.
Rock, please help me again, how can I use /sweepGarbage in my waypoint? Romscript("/sweepGarbage") doesn't work
thx.
- Mon Aug 01, 2011 7:21 am
- Forum: Runes of Magic
- Topic: auto-discard inventory items
- Replies: 11
- Views: 2439
Re: auto-discard inventory items
which one? lootfilter or lootomatic.
I've tried LootFilter 0.65 and lootomatic - both addons doesnT discarding items when the main window is minimized.
I've tried LootFilter 0.65 and lootomatic - both addons doesnT discarding items when the main window is minimized.
- Mon Aug 01, 2011 7:10 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152118