Search found 63 matches

by KillerTHC
Sat Oct 04, 2014 10:57 am
Forum: Memory editing software
Topic: Pointer Help
Replies: 8
Views: 9024

Re: Pointer Help

you can change the number of threads, I think default is set to 4 after installation, drop it to 2, this will reduce the CPU/memory usage quite a lot. I have dropped it all the way down to 1 and it still slows my computer down to a crawl, I guess I will just have to upgrade me RAM to make any addit...
by KillerTHC
Thu Oct 02, 2014 8:40 am
Forum: Memory editing software
Topic: Pointer Help
Replies: 8
Views: 9024

Re: Pointer Help

This pretty normal but when the progressbar is through it doesn't matter anymore if the game run or not CE will try every combination of pointers + offset with the pointers CE scanned in. I'm not sure I understand what you are saying. I thought that the game had to reset the pointers to continue sc...
by KillerTHC
Tue Sep 30, 2014 6:20 am
Forum: Memory editing software
Topic: Pointer Help
Replies: 8
Views: 9024

Re: Pointer Help

Is there any other way than using the pointer scanner? When I try using the pointer scanner it chews through all my memory which slows my computer down to a crawl making doing things impossible. Is this normal? I have 4gb of memory and CE often will consume up to 2gb during a pointer scan and will k...
by KillerTHC
Mon Sep 29, 2014 5:11 pm
Forum: Memory editing software
Topic: Pointer Help
Replies: 8
Views: 9024

Pointer Help

Hi I am trying to find pointers to various values in the game LOTRO. I am struggling to get past 5 pointers deep. I understand double pointers and have read the tutorials but I am still having trouble. I always seem to be able to find 4 o 5 pointers chaining up to my address by searching for my valu...
by KillerTHC
Thu Sep 25, 2014 6:38 am
Forum: MicroMacro general & support
Topic: MM2 getModuleAddress
Replies: 6
Views: 3104

Re: MM2 getModuleAddress

How is it invalid, nil or is it giving the wrong address? What is getModuleAddress() returning? What happens if you print lotroBase + staticAddress? After doing some debugging I found out getModuleAddress() is returning the correct address and when I add the static address I get the correct address...
by KillerTHC
Wed Sep 24, 2014 5:00 pm
Forum: MicroMacro general & support
Topic: MM2 getModuleAddress
Replies: 6
Views: 3104

MM2 getModuleAddress

I am trying to access a static address in the LOTRO client using process.read, however I am having trouble understanding how to get the base address of the client and then adding the address to it to get the correct address to read from. CE says the static address is at lotroclient.exe+1561154 So I ...
by KillerTHC
Mon Sep 22, 2014 2:37 pm
Forum: MicroMacro scripts
Topic: Lord of the rings online
Replies: 36
Views: 25640

Re: Lord of the rings online

sorry KillerTHC, I have deleted what I did have on this game, been a couple of years. while fishing I would search for 1 and then when not fishing do next search of 0 and do that a few times until you have only a couple results. Then it is a matter of going to that region of memory and seeing how i...
by KillerTHC
Fri Sep 19, 2014 10:59 am
Forum: MicroMacro scripts
Topic: Lord of the rings online
Replies: 36
Views: 25640

Re: Lord of the rings online

Not sure if fishing is worth it but I had MM fish for me today for about 30 mins lol Can't find any reliable pointers for the addresses for casting and when fish bites line though. So I found them and just added addresses directly for that current session. I am taking an interest, in helping develo...
by KillerTHC
Sun Jul 25, 2010 12:43 pm
Forum: Runes of Magic
Topic: UserFunction autoDeleteItems V1.1
Replies: 10
Views: 3626

Re: UserFunction autoDeleteItems V1.1

I will update the method to work with the new inventory system when it is released along with adding a "whitelist" option and other options for deleting by value etc... I cant wait for the new inventory system to be implemented, along with the improved loot methods this bot has come a long...
by KillerTHC
Sat Jul 24, 2010 8:50 pm
Forum: Runes of Magic
Topic: UserFunction autoDeleteItems V1.1
Replies: 10
Views: 3626

Re: User function autoDeleteItems V1.1

Updated to version 1.1 added a blacklist capability.
by KillerTHC
Sat Jul 24, 2010 7:22 pm
Forum: Runes of Magic
Topic: Improved loot method
Replies: 4
Views: 2519

Re: Improved loot method

Wow I don't know how I missed that lol. I updated it to be able to loot multiple mobs and cleaned up the code a bit. function findLoot(_id, ignore) ignore = ignore or 0; local bestTarget = nil; local bestScore = 0; local obj = nil; local objectList = CObjectList(); objectList:update(); -- The 'max' ...
by KillerTHC
Sat Jul 24, 2010 7:03 pm
Forum: Runes of Magic
Topic: Improved loot method
Replies: 4
Views: 2519

Re: Improved loot method

I figured it out, you cant just say Player.TargetPtr = a new target and expect it to work. You have to actually change the memory in the game. I have an is lootable check in the second method that works very well. Updated script that works :D function findLoot(_id, ignore) ignore = ignore or 0; loca...
by KillerTHC
Sat Jul 24, 2010 5:34 pm
Forum: Runes of Magic
Topic: Improved loot method
Replies: 4
Views: 2519

Improved loot method

Well I made a new and improved loot method the only problem is it doesn't loot! It will walk up to the dead mob and then just move on to the next mob to fight. lootNearest is the method to actually loot where as findLoot locates dead mobs to loot. function findLoot(_id, ignore) ignore = ignore or 0;...
by KillerTHC
Thu Jul 22, 2010 8:38 pm
Forum: Runes of Magic
Topic: [UserFunction] IsWithinRadius
Replies: 0
Views: 1832

[UserFunction] IsWithinRadius

I made this function to check if the player is within a radius of a set of co-ordinates. I thought of this because it will allow me to run scripts that die and spawn in 2 different locations depending on where they died, this way I can check if I am at one rez point or the other. This code is not op...
by KillerTHC
Wed Jul 21, 2010 11:32 am
Forum: Runes of Magic
Topic: New Targeting System Tries To Attack My Pet
Replies: 15
Views: 3553

Re: New Targeting System Tries To Attack My Pet

I am talking about the new pets that everyone can have. I don't find my bot attacking NPCs or Signs, just Mobs and my pet but now just Mobs.
by KillerTHC
Tue Jul 20, 2010 8:28 pm
Forum: Runes of Magic
Topic: New Targeting System Tries To Attack My Pet
Replies: 15
Views: 3553

Re: New Targeting System Tries To Attack My Pet

Lol why didn't I think of that? Thanks VoidMain
by KillerTHC
Tue Jul 20, 2010 6:37 pm
Forum: Runes of Magic
Topic: New Targeting System Tries To Attack My Pet
Replies: 15
Views: 3553

Re: New Targeting System Tries To Attack My Pet

Yes it still repeats this problem.

The output window says:
Use MACRO: MAGE_PLASMA_ARROW => * Failed to cast *
Use MACRO: MAGE_LIGHTNING => fluffy (1497/1497)

fluffy is my pets name
by KillerTHC
Tue Jul 20, 2010 3:16 pm
Forum: Runes of Magic
Topic: New Targeting System Tries To Attack My Pet
Replies: 15
Views: 3553

New Targeting System Tries To Attack My Pet

The new targeting system tries to attack my pet and just sits there until it finds the next mob but once it kills that it tries to attack my pet again.
by KillerTHC
Sun Jul 11, 2010 3:24 pm
Forum: Runes of Magic
Topic: Suggestion: AoE Agro check
Replies: 4
Views: 1743

Re: Suggestion: AoE Agro check

One thing I noticed during the use of the bot is that when I am trying to cast a spell but can't and go to change targets, the last target still has a red reticule around them. I believe that the Runes of Magic client keeps a table of our last few targets, this could be used to select what mobs we w...
by KillerTHC
Sun Jun 27, 2010 9:58 am
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18365

Re: Mouse memory addresses

And the final problem is that we are now using the pawn class for objects that do not have HP, MP, Alive etc.... So when the pawn is updated with pawn:update(); It will think that there was an error in reading the information and give you an error thus stopping the bot. I am not sure how to fix thi...