Search found 6 matches

by langelot
Thu Oct 11, 2012 3:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 256825

Re: Rock5's Mail Mods

i don't know why but i cannot use "TakeMail" anymore, it stuck on taking mail and doesn't loot attached item... it happens after updating to last version th game
some ideas?
by langelot
Thu Aug 30, 2012 1:11 pm
Forum: Runes of Magic
Topic: logout bots to much last time
Replies: 11
Views: 3068

Re: logout bots to much last time

i've got exactly same thing and it happens more and more since a month Stopping waypoint: Target acquired. Engaging enemy [Ancient Demon Bloom] in combat. Use MACRO: MAGE_FIREBALL => Ancient Demon Bloom (5201/5201) Use MACRO: MAGE_FLAME => * Failed to cast * Use MACRO: MAGE_FIREBALL => Ancient Demon...
by langelot
Tue Aug 28, 2012 7:14 am
Forum: Runes of Magic
Topic: read account name?
Replies: 7
Views: 1844

Re: read account name?

ok i thought it was something like that but wasn't sure , thanks for all your help rock
by langelot
Wed Aug 22, 2012 10:48 am
Forum: Runes of Magic
Topic: Planning Bots
Replies: 6
Views: 1634

Re: Planning Bots

you can add something like this for each character, maybe a bit longer but i think safer : if player.Name == "previouscharactername" then SetCharList(CharList); yrest(2000); LoginNextChar(); loadProfile("characteryouwanttoload"); yrest(1000); loadPaths("Wpyouwanttoloadnext&q...
by langelot
Sun Jul 22, 2012 4:21 am
Forum: Runes of Magic
Topic: read player.name?
Replies: 3
Views: 959

Re: read player.name?

ahhh i'm going to try it right the way, sorry to disturb you with such a rubbish question but i've been searching for hours :(

thanks anyway
by langelot
Sun Jul 22, 2012 3:49 am
Forum: Runes of Magic
Topic: read player.name?
Replies: 3
Views: 959

read player.name?

hello i've been searching on this forum to find a way to read the actual player.name and then if the player name is xxxxxxxxxx then load a "tag" in my WP file i've tried <onload> local name = player.name if name == xxxx then __WPL:setWaypointIndex(__WPL:findWaypointTag("middle"))...