Search found 131 matches

by VoidMain
Mon Oct 25, 2010 10:00 pm
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 21829

Re: 3.0.5 not working

Just press CTRL+3 ;)
by VoidMain
Sun Oct 24, 2010 7:28 pm
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 21829

Re: 3.0.5 not working

Actually it has nothing to do with "my" update, Harvesting and Battling flags are not working, it seems like those offset have changed...
by VoidMain
Sun Oct 24, 2010 6:25 pm
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 21829

Re: 3.0.5 not working

The process to find the address for the "table of tables" is quite simple (its simple now that i know what i'm looking for...): Open CE and do a text search for: "ImageObjectDB", memory browse to the first result (might be 1,2 or more depending on game version but the important o...
by VoidMain
Sun Oct 24, 2010 5:57 pm
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 21829

Re: 3.0.5 not working

Ok, just uploaded the fix for the missing address, updata from SVN and it will work as expected, i'll post the process to get this address so you don't have to wait for me the next patch, i like to apologize for the delay but i have so much work and zero free time these days...
by VoidMain
Thu Oct 21, 2010 9:22 am
Forum: Runes of Magic
Topic: 3.0.5 not working
Replies: 85
Views: 21829

Re: 3.0.5 not working

I'll update needed addresses later today when i finish work.
by VoidMain
Thu Sep 30, 2010 8:59 am
Forum: Runes of Magic
Topic: In-memory inventory
Replies: 107
Views: 22080

Re: In-memory inventory

One thing I noticed is that you put: + bagId = memoryReadByte(proc, addresses.staticBagSlotBagIds + slotnumber - 1) + 1 but don't actually use bagId at all. Instead, you used self.BagId. Am I missing something, or is this a mistake? That is because bagId was the parameter name, it is used after, in...
by VoidMain
Tue Sep 21, 2010 10:45 pm
Forum: Runes of Magic
Topic: Bot working
Replies: 16
Views: 4248

Re: Bot working

fred55555 wrote:memorytable.lua :37 attempt to compare number with nill error

any ideas?
Sure, you didn't update addresses.lua from SVN.-
by VoidMain
Tue Sep 21, 2010 11:52 am
Forum: Runes of Magic
Topic: Bot working
Replies: 16
Views: 4248

Re: Bot working

Starrider wrote:which program did you use for finding the new adresses?
Cheat Engine, as usual...
by VoidMain
Tue Sep 21, 2010 10:26 am
Forum: Runes of Magic
Topic: Bot working
Replies: 16
Views: 4248

Re: Bot working

Administrator wrote:Thanks. Ignore that second e-mail I just sent to you about this. It's no longer relevant.

I'll be taking another look into another possible way to recognize a pattern with these new addresses.
I'll promise i'll help you with that as soon as i finish with this asigment.
by VoidMain
Tue Sep 21, 2010 10:25 am
Forum: Runes of Magic
Topic: Bot working
Replies: 16
Views: 4248

Re: Bot working

Yes, it does solve those problems.
by VoidMain
Tue Sep 21, 2010 10:11 am
Forum: Runes of Magic
Topic: Bot working
Replies: 16
Views: 4248

Bot working

Update addresses.lua from SVN, i fixed the addresses it now works as expected.
by VoidMain
Tue Sep 21, 2010 10:10 am
Forum: Runes of Magic
Topic: 3.0.4 problem again :)
Replies: 74
Views: 21339

Re: 3.0.4 problem again :)

Spoke to soon... I fixed it now, got confused with a bad offset, its now working, update addresses.lua from SVN and should work as expected.
by VoidMain
Tue Sep 21, 2010 9:51 am
Forum: Runes of Magic
Topic: 3.0.4 problem again :)
Replies: 74
Views: 21339

Re: 3.0.4 problem again :)

I'm sorry, i have a deadline to meet in my work, so until 27 i have no time to work on this, the problem is not that i didn't try to fix it, the problem is they changed the whole format of tables in memory, they used to have that in a double linked list, a simple C double linked list, very easy to f...
by VoidMain
Thu Aug 26, 2010 12:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's catchCavy script
Replies: 115
Views: 41169

Re: Rock5's catchCavy script

I have the AT address, i can add it too...
by VoidMain
Sat Aug 21, 2010 10:05 am
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 119329

Re: Useful AddOns

In fact, Lootomatic states it very clear, it loots "up to" your setting, so if you sett to autoloot blue, it will autoloot "up to" blues (white, green and also blue)...
by VoidMain
Sat Aug 14, 2010 3:05 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222226

Re: Rock5's Millaers Ranch Scripts

no the eggs are important to get TP and talent. And that the pets got Exp while questing with the owner is needed because the pet eggs end with LVl33-35, how would you gain Exp by egg-fusion when your pet is on lvl 45? so I think nothing to worry about. tested the exp hand in with daily s and my pe...
by VoidMain
Sat Aug 14, 2010 3:04 pm
Forum: Runes of Magic
Topic: Loading item tables
Replies: 5
Views: 2375

Re: Loading item tables

Try deleting addresses.lua and updating from SVN again please.
by VoidMain
Fri Aug 13, 2010 8:25 pm
Forum: Runes of Magic
Topic: Loading item tables
Replies: 5
Views: 2375

Re: Loading item tables

Also, are you sure you updated latest addresses from SVN?
by VoidMain
Fri Aug 13, 2010 6:06 pm
Forum: Runes of Magic
Topic: Suggestion for next update
Replies: 4
Views: 1562

Re: Suggestion for next update

Please add a timeout to looting! I can't count how many times my bot has stopped because of We didn't move to the loot!? Root buff? Missing click to move option? Use MACRO: Looting target in distance 31111. It seems to happen most when I'm killing a group of mobs that all have the same name in a re...
by VoidMain
Thu Aug 12, 2010 9:53 pm
Forum: Runes of Magic
Topic: Blank macro 0
Replies: 7
Views: 2082

Re: Blank macro 0

If you have pbInfo, update it, some user reported that worked for him.