Search found 85 matches
- Fri Oct 24, 2014 11:14 am
- Forum: RoM general
- Topic: Entrance to IDK 50
- Replies: 4
- Views: 2373
Re: Entrance to IDK 50
<?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-20407" z="-21168" y="1035" tag="start"> SlashCommand("ILG inv"); if (not player:hasBuff("506686")) then inventory:useItem(207202); end </waypoi...
- Sun Oct 19, 2014 9:05 pm
- Forum: RoM general
- Topic: Entrance to IDK 50
- Replies: 4
- Views: 2373
Entrance to IDK 50
Hi guys, long time no see.
I have a simple question I think:
I would like to make a waypoint to explore IDK 50, but I cant even pass the entrance prompt (plz see attachment).
ty
I have a simple question I think:
I would like to make a waypoint to explore IDK 50, but I cant even pass the entrance prompt (plz see attachment).
ty
- Sat Jul 19, 2014 11:11 pm
- Forum: RoM general
- Topic: farming Energy of Justice (EoJ) - strategies 2014
- Replies: 6
- Views: 3834
Re: farming Energy of Justice (EoJ) - strategies 2014
Thats a good question. There are good items now from energy shells.
In new zone there is a quest that u dont have to move and no mobs around: "The more offerings, the better", grants only 100 points but u can place up to 5 accounts there.
Regards
In new zone there is a quest that u dont have to move and no mobs around: "The more offerings, the better", grants only 100 points but u can place up to 5 accounts there.
Regards
- Sat Jul 05, 2014 1:21 pm
- Forum: Runes of Magic
- Topic: Extreme low fps 1st BOSS Grotto HM
- Replies: 14
- Views: 5088
Re: Extreme low fps 1st BOSS Grotto HM
Well I did tried both things discussed in this post, and has I see it updating the graphic motor increased a bit the fps, but what really made the difference in the first boss grotto hm was the model. 15 fps during the whole fight.
Regards
Regards
- Fri Jul 04, 2014 11:21 pm
- Forum: RoM general
- Topic: Jungle of Hortek daily quest
- Replies: 1
- Views: 4236
Jungle of Hortek daily quest
New zone, new daily quest.
According to whom I spoke too, best daily in JH is: "The more offerings, the better" npc Domodo.
Any thought on this?
Regards
According to whom I spoke too, best daily in JH is: "The more offerings, the better" npc Domodo.
Any thought on this?
Regards
- Tue Jun 10, 2014 12:31 pm
- Forum: Runes of Magic
- Topic: Extreme low fps 1st BOSS Grotto HM
- Replies: 14
- Views: 5088
Extreme low fps 1st BOSS Grotto HM
We, at least 90% of the people that I speak to, have extreme low fps on 1st boss from grotto hm. In normal mode there is not such thing, which makes me believe that it is some effect (or more) that the boss does. Anyone have a model folder with this/these effects? Anyone has the same problem? ty reg...
- Thu May 29, 2014 12:40 pm
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
Sorry, I haven't been playing daily so I couldn't have tested this before. if IsLastChar() and RoMScript("Daily_count()") == 10 then repeat yrest(1000) until IsLastChar() and (5 >= os.date("*t").hour) ChangeChar(1) -- Change to the first character in your character list else Chan...
- Sun May 11, 2014 5:17 pm
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
Didn't work. After all characters are done it goes to character screen, the problem is in the minutes: and 10 >= os.date("*t").min then I used: if IsLastChar() and 6 >= os.date("*t").hour then and it did well, it started at 6 am thou :D if IsLastChar() and 5 >= os.date("*t&q...
- Sat May 10, 2014 8:40 pm
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
if IsLastChar() and 5 >= os.date("*t").hour and >= 10 os.date("*t").min then repeat yrest(1000) until os.date("*t").hour >= 5 and os.date("*t").min>= 10 ChangeChar(1) -- Change to the first character in your character list else ChangeChar() end Something like...
- Sat May 10, 2014 4:27 pm
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
ChangeChar(1) is working now, nicely.
how can I put to start at 5:05 am? since it checks the time in windows and server time is 5 min later in my case...
ty
regards
how can I put to start at 5:05 am? since it checks the time in windows and server time is 5 min later in my case...
ty
regards
- Sun May 04, 2014 8:04 pm
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
yrest(1000) until os.date("*t").hour >= 5 ChangeChar(1,1) -- Change to the first character in your character list else now I get what is wrong rocks, the problem is that my accounts are 50/51/52/53 its 4 accounts, shall I do 4 different waypoints? and just change: ChangeChar(50,1) -- Chan...
- Sun May 04, 2014 7:45 am
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
Has a following on this post:
- It does stop in last character of the account, and waits, but when reset triggers I get the absence of server/character info in character screen. Is this a problem in the loginxml?
Regards
- It does stop in last character of the account, and waits, but when reset triggers I get the absence of server/character info in character screen. Is this a problem in the loginxml?
Regards
- Sun Apr 27, 2014 4:00 am
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
it looks perfect, I will try it today.
ty
Edit: Got that error with loginnextchar(), I changed to ChangeChar() and worked nicely, didnt checked the timer at 5 am yet ofc, but other then that is working perfect.
ty
Edit: Got that error with loginnextchar(), I changed to ChangeChar() and worked nicely, didnt checked the timer at 5 am yet ofc, but other then that is working perfect.
- Sat Apr 26, 2014 4:12 am
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
working well now after installed version 773 of bot. That's the only thing I did really. I was wondering is it possible go put a timer in this waypoint of some sorts, so I start bot at for example 2 am, it ends all accounts at 4 am, and it will stay in character screen w8ing for another order in las...
- Sun Apr 20, 2014 2:29 pm
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
The only thing I changed in the userfunction file was the "friends" variable... added 3 names, nothing else, the rest is untouched.
The profile I use and the waypoint, I uploaded in this post, and I dont think they have anything tempered in searchGMList().
Regards
The profile I use and the waypoint, I uploaded in this post, and I dont think they have anything tempered in searchGMList().
Regards
- Sun Apr 20, 2014 5:43 am
- Forum: RoM general
- Topic: Comunication error with macro ingame
- Replies: 36
- Views: 8177
Re: Comunication error with macro ingame
Well I would like to start with an apology and a "happy eastern". I should have reply this post long ago, but since I was busy with alts in the secret garden, I had no way to test this error better, since when garden over, I been trying to go to the root of the problem, and after some trie...
- Sun Apr 13, 2014 8:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Secret Garden Ideas
- Replies: 105
- Views: 31382
Re: Secret Garden Ideas
-stopped the bot
-go to character screen
-change character (same account)
and when that character logs in it teleports to the place where the crows are (event thingie)
cant be sure if the bot was still on pause, but pretty sure it was.
regards
-go to character screen
-change character (same account)
and when that character logs in it teleports to the place where the crows are (event thingie)
cant be sure if the bot was still on pause, but pretty sure it was.
regards
- Sat Apr 12, 2014 2:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Secret Garden Ideas
- Replies: 105
- Views: 31382
Re: Secret Garden Ideas
I mean outside the zone of the secret garden. I need to test it better, but happened before several times.
- Fri Apr 11, 2014 1:12 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Secret Garden Ideas
- Replies: 105
- Views: 31382
Re: Secret Garden Ideas
I tested the s4 version teleport, and if sometimes uses teleport outside the game...
regards
regards
- Wed Apr 02, 2014 8:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Secret Garden Ideas
- Replies: 105
- Views: 31382
Re: Secret Garden Ideas
Working nicely for me lisa gz.
no crashes and 49 chests its very nice
regards
no crashes and 49 chests its very nice
regards