Search found 45 matches
- Tue Feb 23, 2016 5:28 am
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108057
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
I tried this before, and tried it again, but this does not work anymore. I have definetely the version from december, also in task manager i can confirm this (of client.exe). But the running window has no name, and its not working. SkipVersionCheck is also set I remember it worked until the last mai...
- Mon Feb 22, 2016 6:07 am
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108057
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Any "quick and dirty" workaround i can implement by myself ? I have no idea where to search for that "variable set to nil" or the empty window
- Fri Feb 19, 2016 6:23 am
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108057
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Maybe they changed anything different now. I think yesterday was a major maintenance, but no client patch. But bot ist not working anymore. bad argument #1 findPatternInProcess ((null)) That happens when calling get Proc(() i think. In functions.lua and also in update.lua Also i don't see any "...
- Tue Feb 09, 2016 3:35 pm
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108057
Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
I have currently a problem with ingamefunctions addon to be found It seems that local igf_version = RoMScript("IGF_INSTALLED") does not work, the "RoMScript("IGF_INSTALLED")" returns a nil value in current version of Arcadia client. Is there any way i can check why this...
- Thu Dec 10, 2015 6:41 am
- Forum: Runes of Magic
- Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
- Replies: 75
- Views: 108057
Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Today Arcadia RoM went live with a new client update. - Antihack system - prevent to run 3rd party software (like micromacro, romeo). This results in "not finding any active RoM window" findWindowList() returned 0 results. Window(s) not found or other error occurred. Any idea what they did...
- Fri Jun 05, 2015 6:13 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 130621
Re: course of terror WP
you could theoretically teleport above the plates/ just walk in Malatina Survival and Malatina CoT. Sascilia Minigame is very much undoable with out it, it would be extreme complex like gobo.( I think gobo is easier) What about the decoration mini-game? Decoration is working. CoT with just teleport...
- Mon May 18, 2015 9:04 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 130621
Re: course of terror WP
I tested the Minigames and the following seem to have this "feature" activated.
Malatina Survival
Malatina CoT
Sascilia Minigame
Starting swimhack kills your character immediately.
So, are there any waypoints without swimhack, or any workaround for that "evil feature" ?
Malatina Survival
Malatina CoT
Sascilia Minigame
Starting swimhack kills your character immediately.
So, are there any waypoints without swimhack, or any workaround for that "evil feature" ?
- Tue May 12, 2015 4:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 130621
Re: course of terror WP
Possible. But i am wondering why it worked ion first day, then.
I checked again and i have an item from malatina in bag so it was no dream.
Ok, you can say they possibly implemented this "feature" right this weekend.....
Is there any way to avoid this happen ?
I checked again and i have an item from malatina in bag so it was no dream.
Ok, you can say they possibly implemented this "feature" right this weekend.....
Is there any way to avoid this happen ?
- Mon May 11, 2015 5:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 130621
Re: course of terror WP
I actually started playing on the Arcadia private server and was trying out CoT with this waypoint. But every time the bot activates swimhack the char dis immediately. There is no damage log. The bot teleports fine into the dungeon, talks to Malatina, gets started and passes the first door to start....
- Tue Oct 08, 2013 7:27 am
- Forum: RoM Bot revision notes
- Topic: 765 Changelog
- Replies: 10
- Views: 6446
Re: 765 Changelog
I have no idea if it is just my problem, or a problem with the latest (or one of the latest) revision. buy anyway. The problem occurs, as far as i tested, only with Mage characters. I updated to the latest revision today because of the Lyliya Script, so i tried with one char, and it went fine. Then ...
- Tue Oct 01, 2013 5:44 am
- Forum: Runes of Magic
- Topic: Lyliya's Magic House New mini game
- Replies: 25
- Views: 12518
Re: Lyliya's Magic House New mini game
Ok, nice. So do you have an updated script ? So far i have nobody confirming when it is possible to trade any items with her. Only thing is, you get something increased when succesfull, but no possibility to see your rank and how much is needed to make her "friendly" to finally trade with ...
- Sun Sep 29, 2013 9:00 am
- Forum: Runes of Magic
- Topic: Lyliya's Magic House New mini game
- Replies: 25
- Views: 12518
Re: Lyliya's Magic House New mini game
Not yet, but i think i requires a certain amount of runs to make her "friendly" to give you trades. As far as i understand the description on the items you have to increase some value, although i did not figure out how and where to see this actual value, and what level we need to reach to ...
- Tue Sep 17, 2013 6:12 am
- Forum: Runes of Magic
- Topic: Looting only specific mobs
- Replies: 4
- Views: 2526
Re: Looting only specific mobs
Ok, thank you i will try this.
- Mon Sep 16, 2013 4:06 pm
- Forum: Runes of Magic
- Topic: Looting only specific mobs
- Replies: 4
- Views: 2526
Re: Looting only specific mobs
Well, yes, i found this option, but the problem is not that i want to loot the mobs i killed. Perhaps i explained it bad.... Let's make an exapmple. In my profile i set mobs to kill to only to kill one kind of mob settings.profile.mobs = {100146}; -- Beetle So when killing it, it will loot and it's ...
- Mon Sep 16, 2013 2:51 pm
- Forum: Runes of Magic
- Topic: Looting only specific mobs
- Replies: 4
- Views: 2526
Looting only specific mobs
I was searching for an option to limit looting mobs to some predefined specific mobs, not all mobs that were actually killed. My problem is, i actually determine the mob to kill, that's fine as long as i get no aggro from other mobs, once killed the bot automatically loots them, too. That's normally...
- Fri Sep 13, 2013 4:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: LVL70 Eliteskillquest -- QuestID: Sys425713_name Young instr
- Replies: 1
- Views: 2986
Re: LVL70 Eliteskillquest -- QuestID: Sys425713_name Young i
Thank you for this waypoint...was just getting crazy with this quest....
- Tue Sep 10, 2013 9:40 am
- Forum: Runes of Magic
- Topic: Patch 6.0.2 Error
- Replies: 11
- Views: 5204
Patch 6.0.2 Error
Today RoM got Patch 6.0.2 Update works fine so far, the bot works, too. but in some occasions i got an error ...functions.lua:2298 attempt to perform arithmetic on local "endloc" (a nil value) error occured when -trying to start Andor Minigame -after Malatina open Boxes -during fight Resta...
- Tue Sep 10, 2013 7:05 am
- Forum: Runes of Magic
- Topic: Hall of Survivors HoS Mantarick 6th Boss
- Replies: 6
- Views: 3231
Re: Hall of Survivors HoS Mantarick 6th Boss
Hi, thank you for the IDs. I am not really sure if i can do this...but i will look into... So if i want to check if i have the buff i'll simply use the player:hasDebuff(id) (or player:hasBuff(id) if it is a buff and not debuff). So if i recognize the buff/debuff i will try to locate the correspondin...
- Mon Sep 09, 2013 12:14 pm
- Forum: Runes of Magic
- Topic: Problem/Doubts regarding table values
- Replies: 1
- Views: 1514
Problem/Doubts regarding table values
I am currently working on a function to check my fusion stones. I want to identify pre-defined patterns as well as check afterwards if i have multiple patterns in my bags. The identifying process works quite well so far, but i was trying to put the pattern which appear more than once in a table. i c...
- Mon Sep 02, 2013 12:24 pm
- Forum: Runes of Magic
- Topic: Hall of Survivors HoS Mantarick 6th Boss
- Replies: 6
- Views: 3231
Hall of Survivors HoS Mantarick 6th Boss
Is there any script to make the color event of the 6th Boss in HoS ? Normally you need 5 people to do the event, one takes aggro, and the other 4 have to complete the color event (run to the correct corners - corresponding to color buff). I wanted to know if anyone has a script to make one or more c...