Search found 24 matches
- Thu Dec 10, 2015 9:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Revamped Warden DoD Script! (usually a lurker so I'd thought I'd give back)
- Replies: 0
- Views: 12698
Revamped Warden DoD Script! (usually a lurker so I'd thought I'd give back)
So I revamped an old Mage DoD script from firts and "modernized it" change-log v1.5 firts revamped warden Changed class from Mage to Warden Removed unnecessary resting points Removed speed function removed the unnecessary potions removed Mage skills changed to warden spam skills removed so...
- Thu Dec 10, 2015 8:01 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
Most the strange thing I run into are timing, Try adding a wait 1000 after the boss check is true before you try to loot. I use waits up to 4000 when checking for npc. Looking at your code you should not need any playerupdate(), I would try commenting them out. The playerupdate() can cause problems...
- Thu Dec 10, 2015 4:03 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
How would I use prints to identify the looting issue?lisa wrote:If you want to know why it isn't working then add prints like I suggested in the very first reply to this topic.
I don't get any errors, my character just simply doesn't loot the boss
- Tue Dec 08, 2015 11:35 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
Anyone know why it isn't working? I don't usually ask for help but I'm stuck on this one, sorry guys hope I'm not asking to much
- Tue Dec 08, 2015 10:36 am
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
Thanks bill, and I thought of the loot addon but even with a loot addon it should atleast open up the loot interface, which its not
- Mon Dec 07, 2015 8:53 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
BlubBlab wrote:it is called player:update()
Sorry I should have posted the function
Code: Select all
function updateplayer()
player:update();
player:clearTarget();
end
- Mon Dec 07, 2015 4:57 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
Removing the CD did nothing, and I tried adding updateplayer() with no success on the elites <!-- # 5 --><waypoint x="1933" z="2834" y="433"> repeat until trash_mob() == true updateplayer() player:lootAll(); I have no issues... it must treat the boss differently <!-- # ...
- Mon Dec 07, 2015 4:18 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
Update, I got it to complete a run... now it does everything right except I will not loot the boss <waypoints type="NORMAL"> -- V 1.4 DoD Firts Boss -- -- Many thanks to Rock5, Lisa and Xmen ;) -- --Reymauro-- <onLoad><![CDATA[ function vortex() keyboardHold(settings.hotkeys.MOVE_FORWARD.k...
- Mon Dec 07, 2015 3:31 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
My confusion is with the elites, in order for them to be attacked, they are aggroed by going through them, or near them. The script was older and made for a hard solo battle so it wouldn't walk close enough to the boss to aggro it, as well as made for a magees extra range. I made a waypoint closer t...
- Mon Dec 07, 2015 3:15 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
What I get is The game client did not crash. Character: Goldenstrikés 2015-12-07 15:13:49 - ...unes Of Magic\micromacro\rom-bot\rom-bot-master\/bot.lua:1006: Failed to compile and run Lua code for waypoint #10 and I tried the print, and it didn't even print it so I'm assuming the error is before th...
- Mon Dec 07, 2015 2:05 pm
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
Re: HELP!
Okay, sorry I am new to programming, but I usually can fix something with trial and error and the wiki page, but I am unsure about this one. Could you elaborate a bit, on the no target? do I have to add a ID in
- Sun Dec 06, 2015 9:19 am
- Forum: Runes of Magic
- Topic: HELP!
- Replies: 16
- Views: 4773
HELP!
Edited see last update at bottom
- Sat Dec 05, 2015 8:47 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: DoD Firts Boss and Full runs "Mage"
- Replies: 22
- Views: 16563
Re: DoD Firts Boss and Full runs "Mage"
<waypoints type="NORMAL"> -- V 1.2 DoD Firts Boss -- -- Many thanks to Rock5, Lisa and Xmen ;) -- --Reymauro-- <onLoad> function vortex() keyboardHold(settings.hotkeys.MOVE_FORWARD.key) yrest(500); keyboardRelease(settings.hotkeys.MOVE_FORWARD.key) waitForLoadingScreen(5) end function tra...
- Sat Dec 05, 2015 2:54 pm
- Forum: Runes of Magic
- Topic: Ancient Dreamland
- Replies: 19
- Views: 10345
Re: Ancient Dreamland
Oh my god! I am so sorry! I was looking through the files again (with a coffee this time so I wasn't falling asleep O.o) and I realised what I uploaded didn't make sense at all in relation to the functions in the userfunction_dreamland file.... So I went back to my other stuff to figure out what we...
- Mon Jul 13, 2015 7:47 pm
- Forum: Runes of Magic
- Topic: Warden? DoD script HELP!
- Replies: 2
- Views: 1404
Warden? DoD script HELP!
I found a script on the forum for DoD but it is only compatable really for R/S I'm not a R/S so it crashes once it reaches the boss. how would I fix this, so it will would for a ward/S <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> <!--********************************...
- Sun Jul 12, 2015 9:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Butterfly script need a little help
- Replies: 22
- Views: 6419
Re: Butterfly script need a little help
I keep getting this error "2015-07-12 10:10:29 - [string "..."]:2: attempt to call global 'getMounted' (a n il value) It Happens on WP#2-3 Then it stops, I changed the runedisc to what Rock5 said, thanks for all the help btw <?xml version="1.0" encoding="utf-8"?><w...
- Wed Jul 08, 2015 8:20 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Butterfly script need a little help
- Replies: 22
- Views: 6419
Re: Butterfly script need a little help
Let's try to tackle this one issue at a time, starting first with the issue of running all the way to the butterflies. In your second waypoint (you have labeled as #4), you have a player:mount function there so it should be mounting after accepting the quest. Maybe it starts mounting but doesn't fi...
- Wed Jul 08, 2015 2:52 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Butterfly script need a little help
- Replies: 22
- Views: 6419
Re: Butterfly script need a little help
What waypoint code are you using? Code posted on this topic or your own? The code on this topic should only mount when the quest state is complete. Can you post your code? <?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <waypoints><!-- MountSpeedhack --...
- Wed Jul 08, 2015 2:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Butterfly script need a little help
- Replies: 22
- Views: 6419
Re: Butterfly script need a little help
I want it to only mount on the travel to the bflies and back though, it cosntantly mountin after killing a b fly and not mounting there kills alot of time
- Tue Jul 07, 2015 7:47 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Butterfly script need a little help
- Replies: 22
- Views: 6419
Re: Butterfly script need a little help
Okay So this is what i have come up with, thanks to you guys it runs much faster and smoother! <?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <waypoints><!-- MountSpeedhack --> <onLoad> RoMScript("DEFAULT_CHAT_FRAME:AddMessage('|cffffff00MountSpeed...