Search found 21 matches
- Mon Sep 15, 2008 2:36 pm
- Forum: MicroMacro general & support
- Topic: [REQUEST] atStop
- Replies: 11
- Views: 3490
Re: [REQUEST] atStop
Function yrest causes error inside the callback function... For example: startKey = key.VK_INSERT; stopKey = key.VK_DELETE; function pause_callback() yrest(100); printf("Pausing...\n"); end atPause( pause_callback ); function main() while(true) do printf("Running...\n"); yrest(10...
- Thu Sep 11, 2008 7:25 am
- Forum: MicroMacro general & support
- Topic: [REQUEST] atStop
- Replies: 11
- Views: 3490
Re: [REQUEST] atStop
Both files you've uploaded are the same. Not working yet.
- Wed Sep 10, 2008 7:37 am
- Forum: MicroMacro general & support
- Topic: [REQUEST] atStop
- Replies: 11
- Views: 3490
Re: [REQUEST] atStop
Didn't work. I tried: startKey = key.VK_INSERT; stopKey = key.VK_DELETE; function pause_callback() printf("Pausing...\n"); end atPause( pause_callback ); function main() while(true) do printf("Running...\n"); yrest(100); end end startMacro(main); But, I still got: "...of\Des...
- Tue Sep 09, 2008 3:33 pm
- Forum: MicroMacro general & support
- Topic: [REQUEST] atStop
- Replies: 11
- Views: 3490
Re: [REQUEST] atStop
Hi! I tried:
But I got an error:
"...of\Desktop\mutools\micromacro\scripts\mu-engnovo.lua:399: attempt to call global 'atStop' (a nil value)".
Could you give an example? Thank you.
Code: Select all
function stop_callback()
printf("Stoping...\n");
end
atStop(stop_callback);
"...of\Desktop\mutools\micromacro\scripts\mu-engnovo.lua:399: attempt to call global 'atStop' (a nil value)".
Could you give an example? Thank you.
- Tue Sep 09, 2008 2:44 pm
- Forum: MicroMacro scripts
- Topic: Global Mu Online
- Replies: 3
- Views: 2360
Re: Global Mu Online
Hi, this is an English version. I hope you understand it.
Try it and let me know if it is running slowly on your PC.
I tried it on 5 PC's, but only on 2 this bot run correctly since last GG update...
Try it and let me know if it is running slowly on your PC.
I tried it on 5 PC's, but only on 2 this bot run correctly since last GG update...
- Mon Sep 08, 2008 12:46 pm
- Forum: MicroMacro scripts
- Topic: Global Mu Online
- Replies: 3
- Views: 2360
Re: Global Mu Online
I'd like an english translation :lol: No problem, I'll work on it. Also, how do you get past gameguard? I only need to rename micromacro.exe to tablet.exe and use a minimizer like lodi's or Travis. You can get both here: http://www.mpcdownloads.com/forums/downloads/40-MU-Online-cheats-hacks/ . Good...
- Fri Sep 05, 2008 6:32 am
- Forum: MicroMacro general & support
- Topic: [REQUEST] atStop
- Replies: 11
- Views: 3490
Re: [REQUEST] atStop
Good question. i think so, because stoping a script before it exits makes sense to me. Furthermore, i think that atStop would be used for cleaning or logging purposes and it doesn't affect later events.
Just my opinion.
Just my opinion.
- Thu Sep 04, 2008 7:24 am
- Forum: MicroMacro general & support
- Topic: [REQUEST] atStop
- Replies: 11
- Views: 3490
[REQUEST] atStop
Hi!
Is it possible to add an atStop function (similar to atExit), which would be called when the script stops by pressing the stop key?
Thanks in advance.
Is it possible to add an atStop function (similar to atExit), which would be called when the script stops by pressing the stop key?
Thanks in advance.
- Thu Sep 04, 2008 6:55 am
- Forum: MicroMacro general & support
- Topic: yrest
- Replies: 3
- Views: 2040
Re: yrest
I'll rework it to allow 10ms sections if Coco is available, or fall back on 100ms sections otherwise. Just a suggestion of implementation: function yrest(msec) safeYield(); local size; if( cocoAvailable ) then size = 10; else size = 100; end if( msec < size ) then rest(msec); return; else sections ...
- Wed Sep 03, 2008 3:16 pm
- Forum: MicroMacro general & support
- Topic: yrest
- Replies: 3
- Views: 2040
Re: yrest
Forget about it.elverion wrote:Thanks for the bug report.
Actually, we (all users) thank you for spending your time developing and improving this great tool!
- Tue Sep 02, 2008 7:50 pm
- Forum: MicroMacro general & support
- Topic: yrest
- Replies: 3
- Views: 2040
yrest
function yrest(msec) safeYield(); if( msec < 10 ) then (1) rest(msec); return; else sections = math.floor(msec / 100); -- split into 10msec sections (2) ... end Taking a closer look at this code in lib.lua, I think: (1) this line should be "if( msec < 100 ) then" (2) this comment should b...
- Tue Sep 02, 2008 7:31 am
- Forum: MicroMacro general & support
- Topic: Global Mu Online
- Replies: 10
- Views: 3589
Re: Global Mu Online
elverion wrote:As long as it works, it works, I guess. I'll look into it further when I get some time.
OK, I'd aprecciate it. And I will do some tests here...
- Mon Sep 01, 2008 9:32 pm
- Forum: MicroMacro general & support
- Topic: Global Mu Online
- Replies: 10
- Views: 3589
Re: Global Mu Online
With this name, nothing happens, not even slowly...elverion wrote:Try renaming micromacro.exe to JoyToKey.exe. That sometimes works.
But, I just realized a crazy thing: I got DC (disconnect) from the game and, when I logged on again (without restarting micromacro), my bot run perfectly!
Strange, hun?
- Mon Sep 01, 2008 7:09 pm
- Forum: MicroMacro general & support
- Topic: Global Mu Online
- Replies: 10
- Views: 3589
Re: Global Mu Online
Yes, it is possible. Using setPriority() as previously stated should give you higher priority, and therefor it should run at normal speed again. But, unfortunatelly, I already did it... See: function main() attach(win); setPriority(priority.high); And it doesn't work. Anyone else use MU+Micromacro?...
- Mon Sep 01, 2008 6:24 pm
- Forum: MicroMacro general & support
- Topic: Global Mu Online
- Replies: 10
- Views: 3589
Re: Global Mu Online
First of all, thanks for all suggestions. And I'll try to explain my code... Your while loop is pretty cluttered. This could cause it to run slow if another program is consuming large amounts of the CPU. Maybe it's cluttered because that script is suitable for many kinds of MU chars. if (usa_autopar...
- Mon Sep 01, 2008 2:51 pm
- Forum: MicroMacro general & support
- Topic: Global Mu Online
- Replies: 10
- Views: 3589
Re: Global Mu Online
Hi!
Maybe I'm making another mistake...
Thanx.
I don't think so... I just uploaded here: http://solarimpact.servegame.com/phpBB3 ... ?f=3&t=123.elverion wrote:It could just be a priority issue. Try setting setPriority(priority.high) to allow MicroMacro to have first dibs on processor time.
Maybe I'm making another mistake...
Thanx.
- Mon Sep 01, 2008 2:44 pm
- Forum: MicroMacro scripts
- Topic: Global Mu Online
- Replies: 3
- Views: 2360
Global Mu Online
Hi! It's my first bot for GMO. A silly one. It's in Portuguese, but I can translate into English if anyone is interested in it. It's intended for using on slower PC's (like mine), so keys and buttons are "carefully" pressed. But, AFAIK, it also works on faster PC's. I hope it can be helpfu...
- Mon Sep 01, 2008 12:23 pm
- Forum: MicroMacro general & support
- Topic: Global Mu Online
- Replies: 10
- Views: 3589
Global Mu Online
Hi! I've been using MiniMacro and MicroMacro for writing my own simple bots (autopick, autobuff, etc.). Until now... :( But, since last GameGuard update, my bots run slowly. I mean, if Mu is running, my bots run slowly, but if I close Mu, bots run perfectly. Users of others bots, like PJ or ChaosBot...
- Mon May 19, 2008 12:41 pm
- Forum: MicroMacro general & support
- Topic: Lua beginner
- Replies: 1
- Views: 1138
Lua beginner
Hi! Following script doesn't work, because it doesn't wait for user input: startKey = key.VK_INSERT; stopKey = key.VK_DELETE; function main() io.write("Are you OK? (Y/N): "); answer = io.read(1); -- answer = io.read("*line"); print("Your choice is:", answer); end startM...
- Mon May 19, 2008 6:21 am
- Forum: MicroMacro general & support
- Topic: Global Mu Online
- Replies: 2
- Views: 1435
Re: Global Mu Online
Hi! You're better off making use of memoryRead* [See: manual ] functions as opposed to reading the color from the screen. It's much easier to implement, and is less likely to be effected by configuration changes (different resolutions, video cards, or video settings could potentially make color read...