Search found 28 matches
- Thu Sep 23, 2010 4:14 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 21491
Re: 3.0.4 problem again :)
My solution for my problem leave you pc off for one night and then it works lol
- Wed Sep 22, 2010 8:25 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 21491
Re: 3.0.4 problem again :)
Ok what i did now was i took the folder from the machine that has the error copied to the machine that seems to work fine an ran it. So guess what it still works?? I restarted everything machine,game,bot and still no hope. grrr why me
- Wed Sep 22, 2010 7:53 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 21491
Re: 3.0.4 problem again :)
Ok to make it clear. I freshly dl micromacro. Then i did an SVN update,then i ran it, and it works. I take the complete folder(mm & rom), no changes made, copy it to the second pc, and then it get the error. I dont use rom/update! The technique you guys tell me to do doesnt work either. I delete...
- Wed Sep 22, 2010 6:15 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 21491
Re: 3.0.4 problem again :)
But I coppied the same folder from the working machine to the other pc. no changes whatsoever and i get that lua error?!?
- Wed Sep 22, 2010 4:40 am
- Forum: Runes of Magic
- Topic: 3.0.4 problem again :)
- Replies: 74
- Views: 21491
Re: 3.0.4 problem again :)
It works on one machine and on the other it get's an lua error. -> memorytable.lua:37: attempt to compare number with nil
it is the same folder though, havent done rom/update only svn on the working machine
any idea?
it is the same folder though, havent done rom/update only svn on the working machine
any idea?
- Wed Aug 04, 2010 5:59 am
- Forum: Runes of Magic
- Topic: Pawn.lua:272 error reading memory in CPawn:update<>
- Replies: 0
- Views: 1575
Pawn.lua:272 error reading memory in CPawn:update<>
Pawn.lua:272 error reading memory in CPawn:update<>
any idea whats wrong or causing this error? I get this error quite often? I use svn and are uptodate, well the miller ranch scripts work!
Cheers
Ralf
any idea whats wrong or causing this error? I get this error quite often? I use svn and are uptodate, well the miller ranch scripts work!
Cheers
Ralf
- Fri Jul 30, 2010 5:00 am
- Forum: Runes of Magic
- Topic: Die the Waypoint Types change?
- Replies: 0
- Views: 1535
Die the Waypoint Types change?
Short question, did the waypoint types change? Because when i use waypoint files that are set to Travle or Normal, the bot window tells me that it is set to run and we will not fight back. I use SVN and have the latest rom (millers ranch script works like a charm)
cheers
ralf
cheers
ralf
- Fri Jul 23, 2010 7:16 am
- Forum: Runes of Magic
- Topic: Eggs
- Replies: 234
- Views: 55601
Re: Eggs
Downloaded this
http://code.google.com/p/rom-bot/downlo ... p&can=2&q=
and still get the nil value error, on both scripts thegg and the milk
[string "..."]:2: attempt to call 'getQuestStatus' <a nil value>
any idea on how to fix this?
cheers ralf
http://code.google.com/p/rom-bot/downlo ... p&can=2&q=
and still get the nil value error, on both scripts thegg and the milk
[string "..."]:2: attempt to call 'getQuestStatus' <a nil value>
any idea on how to fix this?
cheers ralf
- Thu Jul 01, 2010 12:43 pm
- Forum: Runes of Magic
- Topic: Make a Handstand when being feared???
- Replies: 5
- Views: 1766
Re: Make a Handstand when being feared???
Before the patch it did, i havent tested it on the new client but it does. Just create a macro and type in
/handstand
and off you go on a handstand. no running
/handstand
and off you go on a handstand. no running
- Wed Jun 30, 2010 2:34 pm
- Forum: Runes of Magic
- Topic: Make a Handstand when being feared???
- Replies: 5
- Views: 1766
Make a Handstand when being feared???
Is it possible to make a script/macro that checks if my char has been feared, and if this check is true then use /handstand??
would be awsome
cheers in advance
Ralf
would be awsome
cheers in advance
Ralf
- Tue Jun 29, 2010 3:25 am
- Forum: Runes of Magic
- Topic: How to cast Regenrate before attacking?
- Replies: 2
- Views: 981
Re: How to cast Regenrate before attacking?
This seemed to be a good solution thank you
- Mon Jun 28, 2010 11:23 am
- Forum: Runes of Magic
- Topic: How to cast Regenrate before attacking?
- Replies: 2
- Views: 981
How to cast Regenrate before attacking?
How would I accomplish this. I am harvesting in an area with multiple mobs standing together. So when pulling the mob i sometimes run into the group. No i would like to cast regenrate before entering the battle. Best would be to cast after i pulled. So to be more precise: Cast Rising Tide Cast Regen...
- Mon Jun 21, 2010 1:00 pm
- Forum: Runes of Magic
- Topic: Load Path after death?
- Replies: 1
- Views: 925
Load Path after death?
Can I specify somehow a waypoint file when i died so i wont run to the last waypoint? Like after resurrectoin, load file resur_2_repair.xml??
cheers in advance
ralf
cheers in advance
ralf
- Thu May 27, 2010 5:09 am
- Forum: Runes of Magic
- Topic: Specific Waypoint rules?
- Replies: 2
- Views: 996
Re: Specific Waypoint rules?
Thanx a bunch
- Wed May 26, 2010 4:41 am
- Forum: Runes of Magic
- Topic: Specific Waypoint rules?
- Replies: 2
- Views: 996
Specific Waypoint rules?
Is it possible to specify TYPES on single waypont locations? Like in he begining you leave it as default but on waypoint#3 you set it to "run" or"travel". Is it possible?
cheers
ralf
cheers
ralf
- Tue May 18, 2010 6:26 am
- Forum: Runes of Magic
- Topic: Attack enemy Range?
- Replies: 2
- Views: 943
Re: Attack enemy Range?
Thanx a bunch
- Mon May 17, 2010 6:09 am
- Forum: Runes of Magic
- Topic: Attack enemy Range?
- Replies: 2
- Views: 943
Attack enemy Range?
Is there a setting where i can set the range to attack? For instance when using waypoints without the travel or run flag, can i adjust the distance? Maybe all enemy in the range of <100 will be attacked, everything else just leave alone. It because the efficency of harvesting decrease a lot when fig...
- Tue Apr 27, 2010 2:34 am
- Forum: Runes of Magic
- Topic: Warrior/Priest not healing?
- Replies: 4
- Views: 1374
Re: Warrior/Priest not healing?
Now it works thank you very much so no more uberflex for me hehehe
- Mon Apr 26, 2010 3:27 am
- Forum: Runes of Magic
- Topic: Warrior/Priest not healing?
- Replies: 4
- Views: 1374
Re: Warrior/Priest not healing?
that didnt do the trick
- Fri Apr 23, 2010 5:36 am
- Forum: Runes of Magic
- Topic: Warrior/Priest not healing?
- Replies: 4
- Views: 1374
Warrior/Priest not healing?
I am trying to get the profile tuned so that the Secondary Priest will heal in combat. But somehow it doesnt work. Do i have the wrong approach? It seems that the warrior uses the skill but it seems target self isnt working?? any idea. this is what i changed in my profile: <skills_warrior> <skill na...