The link to the download is:
http://www.solarstrike.net/phpBB3/downl ... php?id=618
What he meant was there's already a thread about this. If something like an update is going to affect everyone make sure you check for existing threads before you make new ones.
Good luck with the update!
Search found 33 matches
- Fri Feb 05, 2010 3:20 am
- Forum: Runes of Magic
- Topic: Update problem, problem pawn.lua
- Replies: 3
- Views: 1546
- Thu Feb 04, 2010 3:29 am
- Forum: Runes of Magic
- Topic: Weird 265 error
- Replies: 12
- Views: 2725
Re: Weird 265 error
What key are you using for the blank macro?
Edit:
Are you using the default's slot 0 which should be VK_0 in the profile you made? If not then what?
Edit:
Are you using the default's slot 0 which should be VK_0 in the profile you made? If not then what?
- Thu Feb 04, 2010 1:55 am
- Forum: Runes of Magic
- Topic: Weird 265 error
- Replies: 12
- Views: 2725
Re: Weird 265 error
Please edit your post and put everything that is code in a Code tags. Then a brief description of the error and the copied error message (per the rules no pictures).
But at the same time, 265 may be a specific error code. The immediate google results say something about character conversion.
But at the same time, 265 may be a specific error code. The immediate google results say something about character conversion.
- Wed Feb 03, 2010 4:33 pm
- Forum: Runes of Magic
- Topic: Adding statement to waypoint file won't work
- Replies: 4
- Views: 1234
Re: Adding statement to waypoint file won't work
Works fine for me. The problem must be in your addon. For one thing, I don't see _tab or _slot defined anywhere. And, if they were, those are terrible variable names for global variables. Thank you, though it should have been painfully obvious to me I guess my lack of rest the last few days left me...
- Tue Feb 02, 2010 1:43 pm
- Forum: Runes of Magic
- Topic: Monster HP Modifier
- Replies: 4
- Views: 1121
Re: Monster HP Modifier
Oh yea, so you can close this I tested it thoughly counting damage and comparing hp ranges. This IS only cosmetic. The different HP's are actually idential on the server.
- Tue Feb 02, 2010 12:37 pm
- Forum: Runes of Magic
- Topic: Adding statement to waypoint file won't work
- Replies: 4
- Views: 1234
Re: Adding statement to waypoint file won't work
So what's the problem? Actually explaining what is displayed and what isn't would be an awfully good start. I'm not sure why you didn't provide a full copy of the waypoint script, either. I'm not sure why either :o but I will when I get back to that comp. It keeps giving me an error to compile. I t...
- Mon Feb 01, 2010 10:41 pm
- Forum: Runes of Magic
- Topic: Sit/Stand (Rest)
- Replies: 2
- Views: 1045
Re: Sit/Stand (Rest)
Don't bother. Sitting down really doesn't provide any benefit in this game (unless they've totally changed it since I last played). I can't recall ever seeing anyone actually sit down instead of using easy-to-get potions instead. Either way, it's a waste of time to bother adding it to the bot when ...
- Mon Feb 01, 2010 10:35 pm
- Forum: Runes of Magic
- Topic: WAYPOINTS: Farming Abbey
- Replies: 1
- Views: 1085
WAYPOINTS: Farming Abbey
I made this to farm the abbey but I can't seem to get any crystals to drop. Lemme know if you have any luck ^^. Note: You should only do this if you know you can solo everything but the second form of Hibara and if you're rogue you might want to add a sendMacro("CastSpellByName("Hide"...
- Mon Feb 01, 2010 9:58 pm
- Forum: Runes of Magic
- Topic: Adding statement to waypoint file won't work
- Replies: 4
- Views: 1234
Adding statement to waypoint file won't work
I can't figure out what part isn't working. I know it has something to do with what parts of lua work in the xml files but I can't figure out which part isn't working. It's a standard conditional statement where it checks if you have a quest weapon. I figured it could be added for chains later so I'...
- Tue Jan 26, 2010 12:44 am
- Forum: Runes of Magic
- Topic: Waypoint injection
- Replies: 8
- Views: 1762
Re: Waypoint injection
Ok, I think I've come up with a workaround but it's not going to be as pretty as my last idea :lol: . A new argument for bot.lua that would activate an atPause(); function called modwp. When prompted for a script you would type rom\bot.lua modwp. First we add the add the argument. --add the local ca...
- Mon Jan 25, 2010 10:36 pm
- Forum: Runes of Magic
- Topic: Waypoint injection
- Replies: 8
- Views: 1762
Re: Waypoint injection
After some research I've learned where in bot.lua I want the injection script added but by what I read at lua.org it probly isn't possible. coroutine.yield(); Based on what I read it's a command that is strictly controlled by micromacro.exe and can't be modified in the script. I wanted to add anothe...
- Mon Jan 25, 2010 8:24 pm
- Forum: Runes of Magic
- Topic: How can i use Skill Rotation
- Replies: 4
- Views: 1534
Re: How can i use Skill Rotation
I just set the priority on my rogue in that order and it does it perfectly, just keep those 3 skills and don't use other skills for combat (save for assassin's rage). So it's: Shadowstab - 90 Low Blow - 80 Wound Attack - 70 You can also use a macro as suggested, just only put shadowstab in the profi...
- Mon Jan 25, 2010 7:40 pm
- Forum: Runes of Magic
- Topic: problem on auto repairing based on dura
- Replies: 4
- Views: 1376
Re: problem on auto repairing based on dura
I had the same problem so I did the same thing.
And it works with and without the .xml I believe.
And it works with and without the .xml I believe.
- Sun Jan 24, 2010 11:23 pm
- Forum: Runes of Magic
- Topic: REPAIR BY!!!!
- Replies: 1
- Views: 789
Re: REPAIR BY!!!!
More errors. This time it's adding an extra _repair to the filename and I'm not sure where. I'll look into it later though just don't use them for now.
- Sun Jan 24, 2010 11:22 pm
- Forum: Runes of Magic
- Topic: Potion command
- Replies: 4
- Views: 1155
Re: Potion command
Ah, beat me to it XD
- Sun Jan 24, 2010 8:55 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 5196
- Sun Jan 24, 2010 8:45 pm
- Forum: Runes of Magic
- Topic: Finding memory addresses
- Replies: 4
- Views: 1613
Re: Finding memory addresses
After you install Cheat Engine it will prompt you to run the tutorial. If you closed it and can't find it goto the startmenu folder and open it there. It gives a detailed game-like tutorial on using it to find the addresses and offsets. If that's not enough you can use the tutorials in this forum fo...
- Sun Jan 24, 2010 8:38 pm
- Forum: Runes of Magic
- Topic: Potion command
- Replies: 4
- Views: 1155
Re: Potion command
First, I'd recommend using the default profile and modifying it to your character's needs then saving it as the name of your character. This prevent you from missing items like this. Second, in the default profile you'll see the hp options near the top: <option name="HP_LOW" value="85...
- Sun Jan 24, 2010 5:26 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 5196
Re: Warden Pet [Heavy Mod]
I forget where to download that from. Post a link?iam_clint wrote:i'm using notepad++
- Sun Jan 24, 2010 5:12 pm
- Forum: Runes of Magic
- Topic: REPAIR BY!!!!
- Replies: 1
- Views: 789
REPAIR BY!!!!
EDIT: The functions had errors in them I had to debug so I'm reposting this from the start: RepairByItem(<Item Type>, <Item Count>); RepairByDura(<Equip Slot>, <Equip Dura>); RepairByFullBag(); Add the following to the end of player.lua: -- load repair path based on item counts (healing, mana, arrow...