Search found 33 matches

by InadequateCoder
Fri Feb 05, 2010 3:20 am
Forum: Runes of Magic
Topic: Update problem, problem pawn.lua
Replies: 3
Views: 1546

Re: Update problem, problem pawn.lua

The link to the download is:
http://www.solarstrike.net/phpBB3/downl ... php?id=618

What he meant was there's already a thread about this. If something like an update is going to affect everyone make sure you check for existing threads before you make new ones.

Good luck with the update!
by InadequateCoder
Thu Feb 04, 2010 3:29 am
Forum: Runes of Magic
Topic: Weird 265 error
Replies: 12
Views: 2725

Re: Weird 265 error

What key are you using for the blank macro?

Edit:
Are you using the default's slot 0 which should be VK_0 in the profile you made? If not then what?
by InadequateCoder
Thu Feb 04, 2010 1:55 am
Forum: Runes of Magic
Topic: Weird 265 error
Replies: 12
Views: 2725

Re: Weird 265 error

Please edit your post and put everything that is code in a Code tags. Then a brief description of the error and the copied error message (per the rules no pictures).

But at the same time, 265 may be a specific error code. The immediate google results say something about character conversion.
by InadequateCoder
Wed Feb 03, 2010 4:33 pm
Forum: Runes of Magic
Topic: Adding statement to waypoint file won't work
Replies: 4
Views: 1234

Re: Adding statement to waypoint file won't work

Works fine for me. The problem must be in your addon. For one thing, I don't see _tab or _slot defined anywhere. And, if they were, those are terrible variable names for global variables. Thank you, though it should have been painfully obvious to me I guess my lack of rest the last few days left me...
by InadequateCoder
Tue Feb 02, 2010 1:43 pm
Forum: Runes of Magic
Topic: Monster HP Modifier
Replies: 4
Views: 1121

Re: Monster HP Modifier

Oh yea, so you can close this I tested it thoughly counting damage and comparing hp ranges. This IS only cosmetic. The different HP's are actually idential on the server.
by InadequateCoder
Tue Feb 02, 2010 12:37 pm
Forum: Runes of Magic
Topic: Adding statement to waypoint file won't work
Replies: 4
Views: 1234

Re: Adding statement to waypoint file won't work

So what's the problem? Actually explaining what is displayed and what isn't would be an awfully good start. I'm not sure why you didn't provide a full copy of the waypoint script, either. I'm not sure why either :o but I will when I get back to that comp. It keeps giving me an error to compile. I t...
by InadequateCoder
Mon Feb 01, 2010 10:41 pm
Forum: Runes of Magic
Topic: Sit/Stand (Rest)
Replies: 2
Views: 1045

Re: Sit/Stand (Rest)

Don't bother. Sitting down really doesn't provide any benefit in this game (unless they've totally changed it since I last played). I can't recall ever seeing anyone actually sit down instead of using easy-to-get potions instead. Either way, it's a waste of time to bother adding it to the bot when ...
by InadequateCoder
Mon Feb 01, 2010 10:35 pm
Forum: Runes of Magic
Topic: WAYPOINTS: Farming Abbey
Replies: 1
Views: 1085

WAYPOINTS: Farming Abbey

I made this to farm the abbey but I can't seem to get any crystals to drop. Lemme know if you have any luck ^^. Note: You should only do this if you know you can solo everything but the second form of Hibara and if you're rogue you might want to add a sendMacro("CastSpellByName("Hide"...
by InadequateCoder
Mon Feb 01, 2010 9:58 pm
Forum: Runes of Magic
Topic: Adding statement to waypoint file won't work
Replies: 4
Views: 1234

Adding statement to waypoint file won't work

I can't figure out what part isn't working. I know it has something to do with what parts of lua work in the xml files but I can't figure out which part isn't working. It's a standard conditional statement where it checks if you have a quest weapon. I figured it could be added for chains later so I'...
by InadequateCoder
Tue Jan 26, 2010 12:44 am
Forum: Runes of Magic
Topic: Waypoint injection
Replies: 8
Views: 1762

Re: Waypoint injection

Ok, I think I've come up with a workaround but it's not going to be as pretty as my last idea :lol: . A new argument for bot.lua that would activate an atPause(); function called modwp. When prompted for a script you would type rom\bot.lua modwp. First we add the add the argument. --add the local ca...
by InadequateCoder
Mon Jan 25, 2010 10:36 pm
Forum: Runes of Magic
Topic: Waypoint injection
Replies: 8
Views: 1762

Re: Waypoint injection

After some research I've learned where in bot.lua I want the injection script added but by what I read at lua.org it probly isn't possible. coroutine.yield(); Based on what I read it's a command that is strictly controlled by micromacro.exe and can't be modified in the script. I wanted to add anothe...
by InadequateCoder
Mon Jan 25, 2010 8:24 pm
Forum: Runes of Magic
Topic: How can i use Skill Rotation
Replies: 4
Views: 1534

Re: How can i use Skill Rotation

I just set the priority on my rogue in that order and it does it perfectly, just keep those 3 skills and don't use other skills for combat (save for assassin's rage). So it's: Shadowstab - 90 Low Blow - 80 Wound Attack - 70 You can also use a macro as suggested, just only put shadowstab in the profi...
by InadequateCoder
Mon Jan 25, 2010 7:40 pm
Forum: Runes of Magic
Topic: problem on auto repairing based on dura
Replies: 4
Views: 1376

Re: problem on auto repairing based on dura

I had the same problem so I did the same thing. ;)

And it works with and without the .xml I believe.
by InadequateCoder
Sun Jan 24, 2010 11:23 pm
Forum: Runes of Magic
Topic: REPAIR BY!!!!
Replies: 1
Views: 789

Re: REPAIR BY!!!!

More errors. This time it's adding an extra _repair to the filename and I'm not sure where. I'll look into it later though just don't use them for now. :(
by InadequateCoder
Sun Jan 24, 2010 11:22 pm
Forum: Runes of Magic
Topic: Potion command
Replies: 4
Views: 1155

Re: Potion command

Ah, beat me to it XD
by InadequateCoder
Sun Jan 24, 2010 8:55 pm
Forum: Runes of Magic
Topic: Warden Pet [Heavy Mod]
Replies: 16
Views: 5196

Re: Warden Pet [Heavy Mod]

Tyvm :D
by InadequateCoder
Sun Jan 24, 2010 8:45 pm
Forum: Runes of Magic
Topic: Finding memory addresses
Replies: 4
Views: 1613

Re: Finding memory addresses

After you install Cheat Engine it will prompt you to run the tutorial. If you closed it and can't find it goto the startmenu folder and open it there. It gives a detailed game-like tutorial on using it to find the addresses and offsets. If that's not enough you can use the tutorials in this forum fo...
by InadequateCoder
Sun Jan 24, 2010 8:38 pm
Forum: Runes of Magic
Topic: Potion command
Replies: 4
Views: 1155

Re: Potion command

First, I'd recommend using the default profile and modifying it to your character's needs then saving it as the name of your character. This prevent you from missing items like this. Second, in the default profile you'll see the hp options near the top: <option name="HP_LOW" value="85...
by InadequateCoder
Sun Jan 24, 2010 5:26 pm
Forum: Runes of Magic
Topic: Warden Pet [Heavy Mod]
Replies: 16
Views: 5196

Re: Warden Pet [Heavy Mod]

iam_clint wrote:i'm using notepad++
I forget where to download that from. Post a link?
by InadequateCoder
Sun Jan 24, 2010 5:12 pm
Forum: Runes of Magic
Topic: REPAIR BY!!!!
Replies: 1
Views: 789

REPAIR BY!!!!

EDIT: The functions had errors in them I had to debug so I'm reposting this from the start: RepairByItem(<Item Type>, <Item Count>); RepairByDura(<Equip Slot>, <Equip Dura>); RepairByFullBag(); Add the following to the end of player.lua: -- load repair path based on item counts (healing, mana, arrow...