Search found 10940 matches

by rock5
Fri Oct 23, 2015 8:06 pm
Forum: Runes of Magic
Topic: Small problem with reloading ammunition
Replies: 7
Views: 8559

Re: Small problem with reloading ammunition

Question is do we get the info for skill requirements from memory? The answer to the question is yes we do. Ammo gets added to the skill as a Consumable and the number of items it consumes are stored in ConsumableNumber. Eg. skill.Consumable = "arrow" skill.ConsumableNumber = 1 How long d...
by rock5
Thu Oct 22, 2015 9:24 pm
Forum: Runes of Magic
Topic: Small problem with reloading ammunition
Replies: 7
Views: 8559

Re: Small problem with reloading ammunition

1. Well if there are no waypoints then it wont be fighting so it doesn't need ammo. Of course you might have some custom fighting code in the onload. It looks like ammo is only checked in the main bot loop. Shouldn't ammo be checked as part of the fight sequence? If you run out of ammo in the middle...
by rock5
Tue Oct 20, 2015 4:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's Kashaylan Research Expert EoJ Script
Replies: 99
Views: 51746

Re: NoobBotter's Kashaylan Research Expert EoJ Script

If you are wondering, yes, I did crop your picture. :D Learn to crop please.
by rock5
Mon Oct 19, 2015 5:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 290884

Re: Rock5's Mail Mods

I can't see how the mail functions could make it skip waypoints. There is probably some bug in your code.
by rock5
Fri Oct 16, 2015 2:06 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 15219

Re: GetIdByName and GetQuestId userfunction

Very nice. So, do you plan to release or integrate that to the bot? Because it's not used while botting I think I wont add it to the bot. Feel free to integrate it into your userfunction. Oh and btw, speaking of skills, I was looking at addresses.lua and I saw something that could be useful for my ...
by rock5
Wed Oct 14, 2015 9:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 15219

Re: GetIdByName and GetQuestId userfunction

I got the urge to fiddle a bit so I copy and pasted some code, made a few modifications and came up with the following. local function collectKeys(text) -- local function to find start of string byt finding the null before the string local function findLastNull(address) while memoryReadByte(getProc(...
by rock5
Wed Oct 14, 2015 5:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 15219

Re: GetIdByName and GetQuestId userfunction

I looked it up now with CE, and yea I suppose this will be quick if it somehow works. Problem I see in this though is if the clusters change addresses when there's a new patch. Then the function will need some maintenance work. No, not really. It would use the same addresses that getTEXT function u...
by rock5
Mon Oct 12, 2015 7:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 15219

Re: GetIdByName and GetQuestId userfunction

Yes they'll just have to type in extra code if they're not sure how many results they will get. I wanted to make things inline with the function name so I made it like that. You want to get an id, and id you will get (if there's only one result). You could always do what we have done in the past an...
by rock5
Mon Oct 12, 2015 6:37 pm
Forum: RoM general
Topic: Change sell setting
Replies: 2
Views: 5460

Re: Change sell setting

The settings for selling can be found in the profile. They all start with INV_AUTOSELL. You can find a list of the sell options in the rombot wiki here. http://www.solarstrike.net/wiki/index.p ... rchant_NPC
by rock5
Sat Oct 10, 2015 4:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 15219

Re: GetIdByName and GetQuestId userfunction

So if a user doesn't know what range to check and checks the whole range, how long does it take ion average to run?
by rock5
Fri Oct 09, 2015 3:13 am
Forum: Runes of Magic
Topic: cant get the status of a quest
Replies: 3
Views: 4871

Re: cant get the status of a quest

You didn't have to hijack someone else's topic. You can start your own topic. You can get the quest id a number of ways. I believe if you have my TooltipIds addon it will show the quest id in the tooltip when you mouse over the quest in the log book. Or you can use my language converter program with...
by rock5
Wed Oct 07, 2015 10:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival - Server For A Day
Replies: 33
Views: 32035

Re: Juice Festival - Server For A Day

I think it more likely that that information is stored on the server.
by rock5
Tue Oct 06, 2015 5:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival - Server For A Day
Replies: 33
Views: 32035

Re: Juice Festival - Server For A Day

I thought of a good pattern to start.
Screen Shot 10-06-15 at 09.41 PM.JPG
Screen Shot 10-06-15 at 09.41 PM.JPG (15.69 KiB) Viewed 22015 times
If you hit the X's at least 1 of those groups of 6 barrels will be empty. After that I'm not sure how to proceed.
by rock5
Tue Oct 06, 2015 3:49 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival - Server For A Day
Replies: 33
Views: 32035

Re: Juice Festival - Server For A Day

If it doesn't tell you how many are in near chests then it's not like minesweeper at all. In fact it looks really difficult to come up with a really efficient pattern. It might help to know how many barrels can be checked before the time runs out. That way you can come up with a plan with that numbe...
by rock5
Tue Oct 06, 2015 2:56 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's Kashaylan Research Expert EoJ Script
Replies: 99
Views: 51746

Re: NoobBotter's Kashaylan Research Expert EoJ Script

Thanks Lisa. It was really bugging me that the commented area was causing that problem. I couldn't figure out why. If you want to be as expressive as you like without any xml special character limitations you can use the CDATA code, eg. <onload><![CDATA[ -- Any characters special to xml will be ign...
by rock5
Tue Oct 06, 2015 2:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival - Server For A Day
Replies: 33
Views: 32035

Re: Juice Festival - Server For A Day

Minesweeper anyone? :)

If you try to open a barrel with a Kobold in it it should EXPLODE! or at least the Kobold should jump out and eat you, thereby ending the game.

So how many Kobolds are there anyway? That would indicate the difficulty of the game.
by rock5
Tue Oct 06, 2015 2:35 am
Forum: Runes of Magic
Topic: Yellow Message in center screen
Replies: 7
Views: 6819

Re: Yellow Message in center screen

I think the answer to the question is, a yellow message is usually an ALERT_MESSAGE and an orange one is a WARNING_MESSAGE. Although sometimes a message will include color code information so the color can be misleading, eg. the public event message is a WARNING_MESSAGE but it comes up yellow becaus...
by rock5
Tue Oct 06, 2015 2:18 am
Forum: RoM Bot revision notes
Topic: 787 Changelog
Replies: 9
Views: 21887

Re: 787 Changelog

I remember that happening sometimes. I never did figure out what caused it. It often worked anyway, even without a restart.
by rock5
Mon Oct 05, 2015 7:03 am
Forum: RoM general
Topic: DailyNotes Not Working?
Replies: 10
Views: 9760

Re: DailyNotes Not Working?

kenzu38 wrote: I will just mail him though, instead of posting on the page.
Either way. I wouldn't be surprised if he gets an alert via email perhaps if someone posts to his addon.
by rock5
Mon Oct 05, 2015 12:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival - Server For A Day
Replies: 33
Views: 32035

Re: Juice Festival - Server For A Day

Seeing as the address doesn't change either then I'd say the object doesn't change. It doesn't create a new object for each arrow. All it does is change its appearance. I'm not sure how that works. I'm sure which arrow is showing is stored somewhere in the objects memory.