Search found 283 matches

by kenzu38
Sat Jun 08, 2013 11:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

Nice to hear that. Looking forward to the new function.
by kenzu38
Sat Jun 08, 2013 11:24 am
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 71193

Re: ks farming strats

Ah yes, when I looked at the code earlier, I got them all mixed up, indeed it's the same from before. Here's part of the useGoodie code: luck = {ID = 207203, buffName = 506687, castTime = 0}, --Turn of Luck Powder Dust (tested r5) And I downloaded that in December last year and didn't modify it. So ...
by kenzu38
Sat Jun 08, 2013 8:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

To me, it looks like an overrides table is the better option. But that's just me.

Anyway, just curious, is it possible to make it like the useGoodie function that also looks for names (like zonenames and NPC names)?
by kenzu38
Sat Jun 08, 2013 8:23 am
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 71193

Re: ks farming strats

Had to check my KS script as it has been a long time since I wrote it. Indeed, I used the useGoodie() function so I didn't notice the change in the Ids.

And yep, the Ids have changed indeed, looking at the useGoodie code, the Ids there are different from what they are now.
by kenzu38
Sat Jun 08, 2013 12:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

I've done the algorithm and I've done the new table and I've started the main code. Shouldn't be much longer before I have something to test. Nice, looking forward to that. I'm wondering if I should branch off and name it something else so that noobbotter can continue his own version if he wants as...
by kenzu38
Fri Jun 07, 2013 11:33 pm
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 71193

Re: ks farming strats

Hmm, strange, I botted just after I patched to 6.0.0 and my KS farmers were still using Lucky Target.

But interesting, I'll look at it again a bit later when I bot KS.
by kenzu38
Fri Jun 07, 2013 11:30 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

BTW can anyone get the id and coordinates for the npc in Syrbal Pass? Position: (-6556, -7719, 1463) Id: 118219 "Snoop the Stubborn" Oh and check what name it is called in the Tundra npc dialog. Is it called "Syrbal Pass" or something else? Yep, it's "Syrbal Pass". And...
by kenzu38
Fri Jun 07, 2013 12:38 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

Hmm... Let's see, Dalanis -> Rorazan, Rorazan -> Dalanis were already available pre-6.0.0.
by kenzu38
Fri Jun 07, 2013 9:24 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

I just want to be sure about something, if someone can confirm it for me please. Varanas and Obsidian now links to all snoops on the continent. Same with Dalanis, it has links to all snoops on that continent. The question is, that just changed in patch 6.0.0, right? Although I seem to remember Heff...
by kenzu38
Fri Jun 07, 2013 9:22 am
Forum: Runes of Magic
Topic: problem whit dayli and cot waypoint
Replies: 8
Views: 2716

Re: problem whit dayli and cot waypoint

Seems like you're using takemeto() function?

If so, then it can't be helped, addresses have changed so that function won't work anymore until noobbotter who coded it, or someone, decides to update it.

Easiest solution is to look for NPCTeleport userfunction thread and learn how to use it.
by kenzu38
Wed Jun 05, 2013 10:23 am
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 7740

Re: Counting shells in client 6.0.0+

Nice, thanks for the info. Had a look at it and it seems the function stores two variables. When I print it, it also displays the stack limit for the currency. This is good for futureproofing your waypoints. Even if they decided to change the stack limit you wouldn't need to adjust by that time. Any...
by kenzu38
Wed Jun 05, 2013 7:26 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

rock5 wrote:Can you guys think of any more nodes?
Hmm. Dalanis?

Anyway, I'll see what I can do a bit later when I'm done with my daily quests. I'll do Dalanis if it's also a node and then Rorazan.

Wouldn't be too much work if I use trasport portals.
by kenzu38
Wed Jun 05, 2013 5:24 am
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 7740

Re: 757 Changelog

rock5 wrote:Ah so only newly obtained currencies go in there.

So you need a new way to get those currencies for all the waypoints out there that used to use itemTotalCount?
Yep, exactly.
rock5 wrote:Ok, I'll Look Into it.
Ok, thanks.
by kenzu38
Wed Jun 05, 2013 5:23 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Noobbotter's World Traveler Userfunction
Replies: 96
Views: 25879

Re: Noobbotter's World Traveler Userfunction

Hey noobbotter, if you ever get back into this forum, hope you can update this userfunction, plenty of changes were made with the new patch.
by kenzu38
Wed Jun 05, 2013 2:32 am
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 7740

Re: 757 Changelog

Hasn't it always been like that? Wouldn't have bothered posting if it was like that from the start. Like I said, they changed it with the new patch. Here is an excerpt of the official patch notes from official forum: Coin Interface Adjustments: 1. Now the last tab of the Character page has been cha...
by kenzu38
Tue Jun 04, 2013 11:44 pm
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 7740

Counting shells in client 6.0.0+

Hey rock, don't know where to put this so I just posted here. Anyway, looks like they changed how the other game currencies (shells and mems) work. They are now put directly in the new currency list tab in your character window. So I think the bot needs an update to be able to get an accurate count ...
by kenzu38
Fri May 17, 2013 11:33 pm
Forum: Runes of Magic
Topic: Event Monitoring
Replies: 2
Views: 973

Re: Event Monitoring

Add a print on what msg it catches. if msg ~= nil then print(msg.."\n") end And then make sure you got the capital letters right, as far as I remember string.find is case-sensitive. And thirdly, your gettreasurechest() function, is it also monitoring something? Might be the one conflicting...
by kenzu38
Fri May 17, 2013 10:44 am
Forum: Runes of Magic
Topic: check if player is online?
Replies: 3
Views: 1091

Re: check if player is online?

Don't know if there's a built-in function for this or if there are other simpler codes to do this but the code below is what I use for my script and it works. EventMonitorStart("CharDetect", "CHAT_MSG_SYSTEM"); RoMScript("AskPlayerInfo('put the name of the char you want to c...
by kenzu38
Thu May 16, 2013 11:50 pm
Forum: Runes of Magic
Topic: Andor training
Replies: 10
Views: 3009

Re: Andor training

Also, in that latest code you posted, you have a missing and a misplaced closing tag. Do take care where you put those </waypoint> .
by kenzu38
Wed May 08, 2013 7:45 am
Forum: Runes of Magic
Topic: Need help troubleshooting
Replies: 2
Views: 859

Re: Need help troubleshooting

Thanks for the suggestion, I'll do that the next time the char does AT. I'm also gonna create another dwarf char (on another account to make sure it's not a case of bugged account) and see what happens if I let it do AT. Good thing AT level requirement is low so it will only cost me a few exp orbs t...