Search found 214 matches
- Mon Jun 23, 2014 6:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 283172
Re: Rock5's Mail Mods
The addon_Rock5s_Mail_Functions files, move the old one to a new folder called "Backup" or something, then try again. The issue you describe was definitely fixed with the latest Mail Function release, I had the exact same issue but not any more. well, i deleted it completely, and you are ...
- Mon Jun 23, 2014 8:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 283172
Re: Rock5's Mail Mods
these are my userfunctions, i don't think i have the old one here. Clipboard01.jpg didn't know this bug is so hard to track down, if you cannot reproduce it, then it must be something on my side. i am guessing the closing occurs somewhere here? repeat yrest(5000) InboxCount = taggedCount() if InboxC...
- Mon Jun 23, 2014 6:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 283172
Re: Rock5's Mail Mods
i have my old one renamed as a backup, because i have some customizations there.
the new one is loaded though, because the old one does not contain the function: UMM_DeleteEmptyMail()
my UMM is: Version: 1.6.5.1676
the new one is loaded though, because the old one does not contain the function: UMM_DeleteEmptyMail()
my UMM is: Version: 1.6.5.1676
- Mon Jun 23, 2014 5:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 283172
Re: Rock5's Mail Mods
yes i redownloaded both last night :) i 'kinda' resolved it with this: repeat local belts = inventory:itemTotalCount(228966) local fusion = inventory:itemTotalCount(202999) openMailbox() UMM_DeleteEmptyMail() UMM_TakeMail() until belts == 27 and fusion == 27 this works, but like this: it opens mailb...
- Sun Jun 22, 2014 5:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 283172
Re: Rock5's Mail Mods
hi! i think i have a problem ot don't use this how it should be used. i have this code: UMM_TakeMail(); yrest(30000); it opens the mailbox, collects very fast the first 5 items, and it closes the mailbox although i have 30 items inside. also it does not delete the resulted 5 empty mails so it will c...
- Tue Jun 17, 2014 5:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 41664
Re: Cleanbag userfunction 2.5
i think they are watching the minigames. this why i asked, because one of my chars that never botted, except minigames(andor, malatina, lyliya), was banned for 2 weeks. the dog meat. ks and tier stone bots were not affected.
sorry for the offtopic and thx for the fix
sorry for the offtopic and thx for the fix
- Sun Jun 15, 2014 6:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 41664
Re: Cleanbag userfunction 2.5
ty didn't know it is that easy
sorry for your ban. what were you doing when banned (to avoid it as high risk action)?
sorry for your ban. what were you doing when banned (to avoid it as high risk action)?
- Thu Jun 12, 2014 10:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 41664
Re: Cleanbag userfunction 2.5
i did that that worked.
is there a way to add every item shop item there as a type?
is there a way to add every item shop item there as a type?
- Wed Jun 11, 2014 4:40 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 41664
Re: Cleanbag userfunction 2.5
i think there is a problem with this function, it deleted advanced skill reset stone and experience potions from my bag. can it be modified so that it doesn't delete item shop stuff?
- Sat Jun 07, 2014 5:47 am
- Forum: Runes of Magic
- Topic: Bag dropt after kill - looting?
- Replies: 4
- Views: 2217
Re: Bag dropt after kill - looting?
how do you know from this code if it is your bag? for example in party, the bag sometimes drops, but not for you. this caused problems for me in the past.
- Fri May 30, 2014 8:54 am
- Forum: Runes of Magic
- Topic: how to make char walk backwards to a position?
- Replies: 9
- Views: 3549
Re: how to make char walk backwards to a position?
i did it finally in another way, no need to complicate myself needlessly.
i used this waypoint as starter, and set the room center as centerpoint. now i can successfully kite bosses
i used this waypoint as starter, and set the room center as centerpoint. now i can successfully kite bosses
- Fri May 30, 2014 8:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 64382
Re: Rock5's "Invaders from the Sea" - For Elite Skills
i would send a copy, but i modified it already to make it work. for me it is also impossible, i could not narrow down why it did that. but it works with the previously said changes, so i won't bother with it anymore in the near future. the script was exactly the one attached to the first post btw, b...
- Thu May 22, 2014 5:36 pm
- Forum: Runes of Magic
- Topic: how to make char walk backwards to a position?
- Replies: 9
- Views: 3549
Re: how to make char walk backwards to a position?
thanks! the problem is, that it should walk backwards to a set coordinate and kite a boss in a circle, while it should spam a dps macro. so when the boss gets into a range of 120, it should go backwards to the next waypoint coordinates. basically: 1. have a waypoint file with some waypoints, or a ta...
- Thu May 22, 2014 2:18 am
- Forum: Runes of Magic
- Topic: how to make char walk backwards to a position?
- Replies: 9
- Views: 3549
Re: how to make char walk backwards to a position?
hmm i will try
thx!
thx!
- Wed May 21, 2014 10:27 am
- Forum: Runes of Magic
- Topic: how to make char walk backwards to a position?
- Replies: 9
- Views: 3549
how to make char walk backwards to a position?
hi, i have a weird question
can i make the char to walk backwards between 2 waypoints?
if yes, how?
can i implement this into player:moveto()?
thanks!
can i make the char to walk backwards between 2 waypoints?
if yes, how?
can i implement this into player:moveto()?
thanks!
- Tue May 13, 2014 5:41 am
- Forum: Runes of Magic
- Topic: Script crashing game client
- Replies: 17
- Views: 6081
Re: Script crashing game client
thank you! i will test this also and if it works i will post it here for others to use it.
- Mon May 12, 2014 3:42 pm
- Forum: Runes of Magic
- Topic: Script crashing game client
- Replies: 17
- Views: 6081
Re: Script crashing game client
oh well, i tried more approaches, every one of them crashed the game, dunno what to do anymore. if i add a very long rest before and after skill cast, it doesn't crash every time but the turtles overwhelm me, and i still had crashes randomly.
i guess it is manual for me then.
i guess it is manual for me then.
- Mon May 12, 2014 10:27 am
- Forum: Runes of Magic
- Topic: Script crashing game client
- Replies: 17
- Views: 6081
Re: Script crashing game client
do you have any other idea how could i do this with the bot? with another method? all it has to do is: - search for one of three friendly mob in an area of a maximum of 200 units - if one is found to use extra action 1 - if not, wait 1 second and try again i cannot see what the problem would be, the...
- Mon May 12, 2014 9:40 am
- Forum: Runes of Magic
- Topic: Script crashing game client
- Replies: 17
- Views: 6081
Re: Script crashing game client
i use your script on andor game, and it works perfectly :) but it is too complicated for this event game, here the bot basically has to target 3 kinds of friendly turtles, and and use the extra action 1 on them until they don't spawn anymore. it should be one of the most simple bots, and it is, dunn...
- Mon May 12, 2014 9:26 am
- Forum: Runes of Magic
- Topic: Script crashing game client
- Replies: 17
- Views: 6081
Re: Script crashing game client
second variant, still crashes the game. it doesn't crash it from the start, but after it successfully killed some turtles, so no code errors. it simply crashes the game, and the bot does not show any error. <?xml version="1.0" encoding="utf-8"?> <waypoints> <onLoad> <![CDATA[ fun...