Search found 238 matches

by Cindy
Fri Sep 06, 2013 7:15 pm
Forum: Runes of Magic
Topic: How to select highest level available buff at stable?
Replies: 5
Views: 1931

Re: How to select highest level available buff at stable?

Works great, though I got 3rd last option (ie one buff lower than max) I will do more testing tomorrow.
by Cindy
Fri Sep 06, 2013 5:13 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's GotoGuild
Replies: 31
Views: 12414

Re: Rock5's GotoGuild

Is there one to exit? (I can't tell from the code what "names" are available to Goto)
by Cindy
Fri Sep 06, 2013 4:58 pm
Forum: Runes of Magic
Topic: How to select highest level available buff at stable?
Replies: 5
Views: 1931

Re: How to select highest level available buff at stable?

Oh.. I thought I asked it, but I couldn't find it so I figured I only thought about asking it. The problem with the name scheme is that I don't know what the highest level buff will be (since I don't know what level the stable is). (Well technically, I could know, but I would like to write the code ...
by Cindy
Thu Sep 05, 2013 5:34 pm
Forum: Runes of Magic
Topic: How to select highest level available buff at stable?
Replies: 5
Views: 1931

How to select highest level available buff at stable?

The generic question is, how does one pick the 2nd last option in a dialog box?

I want to go to the stable and get the highest level buff. Different guilds have different level stables, if I could just chose '2nd last' option somehow, that would be perfect.
by Cindy
Wed Sep 04, 2013 5:52 am
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

Sorry Lisa. I am trying to join siege (I got that part of the addon code down, and working). However, I wanted to leave the house prior to joining if ZoneID == 400. For that I need to bring up the Housekeeper dialog, and so far nothing is working. Rock is right, my brainstorming (re your planting) i...
by Cindy
Mon Sep 02, 2013 10:47 pm
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

Hmm, thats a challenge if there was ever one laid down! :)

Doesn't Lisa have some sort of planting addon which causes mouse clicks on the screen? Couldn't the position of player, housekeeper, and camera (and angle) be used to calculate a click on the house keeper (to bring up dialog).
by Cindy
Mon Sep 02, 2013 1:16 pm
Forum: Runes of Magic
Topic: Hack speed to make ! exist!
Replies: 8
Views: 2909

Re: Hack speed to make ! exist!

yes.

Check Lisa's signature.

Hint: it says use the f*&**# search ;)
by Cindy
Mon Sep 02, 2013 1:11 pm
Forum: Runes of Magic
Topic: Hall of Survivors HoS Mantarick 6th Boss
Replies: 6
Views: 2789

Re: Hall of Survivors HoS Mantarick 6th Boss

I've been thinking about this for quite a while, not gotten past the preliminary design phase yet.
by Cindy
Mon Sep 02, 2013 8:18 am
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

You are right (tested in game). How do i trigger the dialog on the Houskeeper?
by Cindy
Mon Sep 02, 2013 7:13 am
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

UseSkill(1,1) on the npc will open the dialog but you would still need to select the option. Normally you would do ChoiceOption(1) but I seem to remember some issue with the housekeeper so you might have to use SpeakFrame_ListDialogOption(1,1) instead. Of course you might have a problem if you can'...
by Cindy
Mon Sep 02, 2013 7:12 am
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

Manually tested /script Useskill(1,1) also /script CastSpellByName("Attack") and neither popped up the dialog screen while Housekeeper is targeted.

However, actually clicking on my attack button did bring up the dialog.
by Cindy
Mon Sep 02, 2013 7:03 am
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

By the way I am working on code to register for siege also, based off the "enter preparation phase" keyword phrase.
by Cindy
Mon Sep 02, 2013 7:00 am
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

My assumption failed. Character(s) did not leave the house...
by Cindy
Mon Sep 02, 2013 6:53 am
Forum: Runes of Magic
Topic: Guild Invite pop-up acceptance
Replies: 3
Views: 1459

Re: Guild Invite pop-up acceptance

I'm curious, how can you tell what it executes?
by Cindy
Mon Sep 02, 2013 6:39 am
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16502

Re: Auto join Guild Siege waypoint.

I am working on extending this addon. Here is a code snippet for peer review ;) if(siege_Settings[siege.playerName]["KeyWordCheck1"] and (siege_Settings[siege.playerName]["KeyWord1"] ~= nil or siege_Settings[siege.playerName]["KeyWord1"] ~= "")) then if(string...
by Cindy
Mon Sep 02, 2013 6:36 am
Forum: Runes of Magic
Topic: Empty Waypoint File
Replies: 15
Views: 3583

Re: Empty Waypoint File

The addon works like a charm for me.
by Cindy
Mon Sep 02, 2013 6:30 am
Forum: Runes of Magic
Topic: Execution of actions when a message
Replies: 13
Views: 3560

Re: Execution of actions when a message

you realize your Useskill line is commented out, right?
by Cindy
Sun Sep 01, 2013 12:22 pm
Forum: Runes of Magic
Topic: Hack speed to make ! exist!
Replies: 8
Views: 2909

Re: Hack speed to make ! exist!

?!?!
by Cindy
Sun Sep 01, 2013 11:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Guild Donation
Replies: 54
Views: 17140

Re: Guild Donation

Is there a way to do a donation for all (of the myriad of different type of essences, grains etc) except ore, wood, and herb (I want to keep these for crafting)?
by Cindy
Sat Aug 31, 2013 9:25 pm
Forum: Runes of Magic
Topic: what is the /script equivalent of player:target_NPC("X")
Replies: 4
Views: 1974

Re: what is the /script equivalent of player:target_NPC("X")

Oh, I want to target a specifc NPC by name (to bring up their quest menu) and there may be other "friends" around...