Search found 529 matches

by noobbotter
Wed Apr 20, 2016 7:02 am
Forum: Runes of Magic
Topic: bot attack fails if cooldown > 0
Replies: 11
Views: 4258

Re: bot attack fails if cooldown > 0

Interesting. I have that addon but wasn't having the problem, at least not consistently.
by noobbotter
Wed Apr 20, 2016 7:01 am
Forum: Runes of Magic
Topic: 6.5.6.2774 game
Replies: 2
Views: 2091

Re: 6.5.6.2774 game

Wasn't there a function in the bot when you start it that checks something in the item shop? If so, with the completely new item shop, I'm thinking that may have completely broke it. I never logged in yesterday so I don't know for sure, but willing to bet it broke for everyone.
by noobbotter
Tue Apr 19, 2016 7:35 am
Forum: Runes of Magic
Topic: bot attack fails if cooldown > 0
Replies: 11
Views: 4258

Re: bot attack fails if cooldown > 0

Not sure what's going on with your bots. My rogue still runs perfectly fine. Let me rephrase that... Every once in a while I go to start the bot and the bot will attack one or two and then stop, but I haven't seen that problem in over a week and it only happened one evening and I think it was due to...
by noobbotter
Thu Apr 14, 2016 10:35 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: ressources guild
Replies: 4
Views: 2746

Re: ressources guild

I've updated it to do all 3 of the resources you specified: <?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onLoad> function useItem() local resourceTable = { "Unknown Wood VI", "Unknown Ore VII", "Unknown Agricultural Products ...
by noobbotter
Thu Apr 14, 2016 7:36 am
Forum: Runes of Magic
Topic: Failed to cast warning
Replies: 23
Views: 6428

Re: Failed to cast warning

I think that line in the language file is called when the bot wants to call and display that particular error. I think it would be called like this:" language[82]" So you'll have to search the bot code to find where it has that. Edit: I found a couple instances of calling language[82] in t...
by noobbotter
Thu Apr 14, 2016 7:31 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: ressources guild
Replies: 4
Views: 2746

Re: ressources guild

Is that where you click the unknown resource to "use" it and it disappears the resource you get from it goes into your bag? I quickly threw this together so it might do what you need. One thing you'll need to do is make sure the line "local itemchoice = "Unknown Resource"&qu...
by noobbotter
Tue Apr 12, 2016 8:39 am
Forum: Runes of Magic
Topic: ARCANIUM
Replies: 2
Views: 2140

Re: ARCANIUM

Did you edit the pawn.lua and settings.lua files as described near the top of that thread?
by noobbotter
Sun Apr 10, 2016 6:56 am
Forum: Runes of Magic
Topic: possible to edit class function from within waypoint onLoad section? Yes it is!
Replies: 6
Views: 3066

Re: possible to edit class function from within waypoint onLoad section? Yes it is!

Using teleport opens you up for GMs catching you. I'd recommend not using teleport. That's why I did it the way I did.
by noobbotter
Fri Apr 08, 2016 7:08 am
Forum: Runes of Magic
Topic: use dyice with mm
Replies: 2
Views: 1863

Re: use dyice with mm

Not sure what you're looking for. You mean to constantly press the macro button to run DIYCE? That would be accomplished with a simple loop and inside the loop, have it press the button and then a short yrest, then repeat.
by noobbotter
Thu Apr 07, 2016 1:53 pm
Forum: Runes of Magic
Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Replies: 75
Views: 53695

Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).

But, on the lvl 95 blue items, a lot of times you have to clean off the green stats if you're trying to clean tier. But yeah, they do have better yellow stats on them.
by noobbotter
Thu Apr 07, 2016 1:48 pm
Forum: Runes of Magic
Topic: Problem change skill options with onload
Replies: 5
Views: 4525

Re: Problem change skill options with onload

I've seen weird issues like this too. I haven't tried this so I'm not sure if it will work, but try it with quotes around the option parameters, like this: loadProfile("default") changeProfileOption("COMBAT_STOP_DISTANCE", "50"); changeProfileSkill("DRUID_SUMMON_SA...
by noobbotter
Wed Apr 06, 2016 4:53 pm
Forum: Runes of Magic
Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Replies: 75
Views: 53695

Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).

Seriously? You get T7 stones off that lvl 80 gear? I expected it to give you T5 stones. Pretty sure if this is a feature that comes to regular servers, it will be T5.
by noobbotter
Wed Apr 06, 2016 7:31 am
Forum: Runes of Magic
Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Replies: 75
Views: 53695

Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).

What tier level are those lvl 80 equipment you get from doing the instant lvl 80? I saw te video of that and first thing I thought of was, you create a bunch of new characters, do the instant lvl 80 on them and use a puri on all the equipment. Wouldn't take long to get a fairly high level tier stone...
by noobbotter
Sat Apr 02, 2016 1:11 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Cenedril
Replies: 3
Views: 3271

Re: Cenedril

I haven't looked into it at all. Although, I saw on the forums that there's an addon that can do it. If you get the addon, you could probably look through it's code to find the commands related to doing that, or call those commands from the bot.
by noobbotter
Wed Mar 30, 2016 8:34 am
Forum: Runes of Magic
Topic: possible to edit class function from within waypoint onLoad section? Yes it is!
Replies: 6
Views: 3066

Re: possible to edit class function from within waypoint onLoad section? Yes it is!

Pretty much all the chests tend to be along the perimeter walls. I was thinking of getting the chests while going through and killing mobs, that way, if they patch it and create an exit near the boss, then you wouldn't have to modify the code later. I'm thinking of modifying my findChests() function...
by noobbotter
Wed Mar 30, 2016 7:09 am
Forum: Runes of Magic
Topic: possible to edit class function from within waypoint onLoad section? Yes it is!
Replies: 6
Views: 3066

Re: possible to edit class function from within waypoint onLoad section?

Last night I figured out how to do what I was wanting to do. So basically, I took that previously posted section from the waypoints.lua file, and in my onload section, I add this version of that function: function CWaypointList:advance() findChests() -- I added this function which is defined in my o...
by noobbotter
Tue Mar 29, 2016 10:29 am
Forum: Runes of Magic
Topic: possible to edit class function from within waypoint onLoad section? Yes it is!
Replies: 6
Views: 3066

possible to edit class function from within waypoint onLoad section? Yes it is!

Is it possible to change a function in a waypoint onLoad section which is normally loaded through one of the "class" lua files? For example, I'm curious if it's possible for one specific waypoint file I'm making to add something to happen after every waypoint location prior to moving to th...
by noobbotter
Thu Mar 24, 2016 7:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mana Stone Tier Production Factory Now V2.5 06/08/2014
Replies: 161
Views: 57757

Re: Mana Stone Tier Production Factory Now V2.5 06/08/2014

He had an edit in his post stating that he got it working. (he probably had QName identified in the onload section).
by noobbotter
Thu Mar 17, 2016 3:01 pm
Forum: Runes of Magic
Topic: Party Bot (questions/answers)
Replies: 307
Views: 79832

Re: Party Bot (questions/answers)

Looks like you were trying to clear and then rebuild the friends list each time you leave combat, maybe so as different people join party it will autoupdate the friends?
by noobbotter
Mon Mar 14, 2016 7:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Kashaylan fastest Daily (~13secs)
Replies: 37
Views: 18945

Re: Kashaylan fastest Daily (~13secs)

That sounds like a relatively easy thing to overcome. Generally, how far do they teleport people? Just outside the tent somewhere?