Search found 529 matches
- Sat Nov 30, 2013 12:40 pm
- Forum: Runes of Magic
- Topic: Help. error launching bot.
- Replies: 2
- Views: 1080
Re: Help. error launching bot.
That did it. Thanks Rock!
- Sat Nov 30, 2013 10:45 am
- Forum: Runes of Magic
- Topic: Help. error launching bot.
- Replies: 2
- Views: 1080
Help. error launching bot.
Hi guys. It's been quite a while since I've run this and now I'm having trouble getting it to run. I've got my ROM client all updated. Then I updated my micromacro to v1.03. I've right clicked my rom folder and did svn update and it seems to be all updated but I'm still getting the following when I ...
- Wed Mar 20, 2013 9:26 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Noobbotter's World Traveler Userfunction
- Replies: 96
- Views: 26373
Re: Noobbotter's World Traveler Userfunction
yes, that should have worked. Did you download the latest version? I'll update the first post of this topic with the latest version to ensure people get the latest.
- Wed Mar 20, 2013 8:43 am
- Forum: Runes of Magic
- Topic: P/S Iceblade(s)
- Replies: 8
- Views: 1999
Re: P/S Iceblade(s)
Thanks for updating that guys. Unfortunately, I probably won't be using my P/S in SW anymore. I already re-allocated all my TP over to optimize it for my M/P P/M build. That's ok... now I'll be playing as a 77/77 instead of a 77/50. And now I can show those nay-sayers that it was a little more than ...
- Fri Mar 15, 2013 5:57 am
- Forum: Runes of Magic
- Topic: need little help with this before I release it
- Replies: 13
- Views: 3704
Re: need little help with this before I release it
I was thinking about this last night too. If the bot is fighting a butterfly and then the horse or gardener show up, because they didn't start the combat, the bot won't try to run. I think I'll have to put all the code to detect and run away inside the onSkillCast. I'll mess around some more with it...
- Fri Mar 15, 2013 5:50 am
- Forum: Runes of Magic
- Topic: Window asking to change channels when joining party
- Replies: 4
- Views: 1055
Re: Window asking to change channels when joining party
Sounds good. I'll try that. Thanks to both of you.
- Fri Mar 15, 2013 5:47 am
- Forum: Runes of Magic
- Topic: QuestID when detecting ADDNEW_QUESTBOOK event
- Replies: 3
- Views: 961
Re: QuestID when detecting ADDNEW_QUESTBOOK event
so, does every event return the time, and moretocome in addition to the event returned arguments? Thanks Rock. I'll make some changes and I'm sure that will fix my issue.
- Thu Mar 14, 2013 11:29 pm
- Forum: Runes of Magic
- Topic: QuestID when detecting ADDNEW_QUESTBOOK event
- Replies: 3
- Views: 961
QuestID when detecting ADDNEW_QUESTBOOK event
I've managed to successfully monitor for when I accept a new quest using the ADDNEW_QUESTBOOK event. The quest ID is confusing me... Here's what my print function printed for the returned value: "questid is: 1363231154.125" I can successfully transmit that number to my follow bot but i can...
- Thu Mar 14, 2013 11:23 pm
- Forum: Runes of Magic
- Topic: Script to detect number keypad input
- Replies: 6
- Views: 1695
Re: Script to detect number keypad input
Yeah, I noticed that tonight when I tried it. In my onload, I have a while(true) do and all the code is inside that.
- Thu Mar 14, 2013 10:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: party chat monitoring
- Replies: 32
- Views: 13694
Re: party chat monitoring
Ok, I tried what you had and I still got nil. eventParty() repeat local msg, name = checkEventParty() yrest(100) until msg ~= nil print("Msg: "..msg) -- I added this line. eventParty("stop") i then did it without declaring msg and name as local and it worked: eventParty() repeat ...
- Thu Mar 14, 2013 9:03 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: party chat monitoring
- Replies: 32
- Views: 13694
Re: party chat monitoring
I can get it to recognize that a message was received and the monitor will stop, but I can't get it to do anything with the message that was received. Take this for example. Depending on if the message is mount, follow, getquest, or aceptquest, I have set up other functions to do. None of them are d...
- Thu Mar 14, 2013 6:18 pm
- Forum: Runes of Magic
- Topic: need little help with this before I release it
- Replies: 13
- Views: 3704
need little help with this before I release it
I made a new butterflies script that I'd like to release but I have just a couple problems with it that I want to correct first. Here's a summary of the waypoint file: <!-- NoobBotter's Butterflies Waypoint File --> <!-- version 1.0. --> <!-- --> <!-- This Xaviera Butterflies script will randomly pi...
- Thu Mar 14, 2013 5:26 pm
- Forum: Runes of Magic
- Topic: Detect Auto Accept Invitations Addon?
- Replies: 6
- Views: 1577
Re: Detect Auto Accept Invitations Addon?
I used if RoMScript("aai ~= nil") then and at first it seemed good. Returned true with it installed, but then I moved the addon out of my addons folder and ran ReloadUI() and it still returns it true. I then tried changing it up and got it working. Here's what I tested with: if RoMScript(&...
- Thu Mar 14, 2013 4:21 pm
- Forum: Runes of Magic
- Topic: Window asking to change channels when joining party
- Replies: 4
- Views: 1055
Window asking to change channels when joining party
Does anyone know how to detect and close the question window that comes up when you join a party and the leader is in another channel? I don't mean to manually click yes or no, but how to have the bot close the window? I searched through the events list on the wiki and couldn't find anything that lo...
- Thu Mar 14, 2013 2:04 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: party chat monitoring
- Replies: 32
- Views: 13694
Re: party chat monitoring
I have a quick question about how the code you posted for the eventParty() works. eventParty() repeat local msg,name = checkEventParty() yrest(1000) until msg ~= nil if msg == "ready" then --do stuff end eventParty("stop") looking at that, it almost looks like after the monitor s...
- Thu Mar 14, 2013 12:22 pm
- Forum: Runes of Magic
- Topic: Detect Auto Accept Invitations Addon?
- Replies: 6
- Views: 1577
Re: Detect Auto Accept Invitations Addon?
Exactly what I was looking for. Thanks Rock. I'll try that tonight when I get home.
- Thu Mar 14, 2013 8:16 am
- Forum: Runes of Magic
- Topic: Detect Auto Accept Invitations Addon?
- Replies: 6
- Views: 1577
Re: Detect Auto Accept Invitations Addon?
I knew that, lol. I meant, if writing a script for a dailies quest, I want to detect if the client running the script has the aai addon. If the addon is not installed then it will run a function I have to detect the invite and accept it. If the client has the addon, then it wouldn't need to run my f...
- Thu Mar 14, 2013 8:12 am
- Forum: Runes of Magic
- Topic: Script to detect number keypad input
- Replies: 6
- Views: 1695
Re: Script to detect number keypad input
Quick question, I've been curious about this but never asked. In an onload section, what exactly does having the code inside the <![CDATA[ tag do? What are the differences in the type of code you can put inside the <![CDATA[ tag versus what you can do without it? Thanks.
- Thu Mar 14, 2013 7:08 am
- Forum: Runes of Magic
- Topic: Detect Auto Accept Invitations Addon?
- Replies: 6
- Views: 1577
Detect Auto Accept Invitations Addon?
how would I detect if the client has the Auto Accept Invitations addon installed? Thanks.
- Thu Mar 14, 2013 5:38 am
- Forum: Runes of Magic
- Topic: Script to detect number keypad input
- Replies: 6
- Views: 1695
Re: Script to detect number keypad input
That's exactly what I needed to know. Thanks Lisa! I'll give it a try tonight.