Search found 529 matches
- Thu Jan 02, 2014 6:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 107520
Re: Rock5's Ancient Treasure
What do you mean "maximize the client"? You mean like lower display options and such?
- Thu Jan 02, 2014 3:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 107520
Re: Rock5's Ancient Treasure
I was checking this to see if there were any updates or anything to it... Seems my bots fail to complete this about 25% of the time. I have yet to be watching at the time it fails. Seems each time it fails, I got there too late and all I see is the bot inside trying to run through a wall. Once, I wa...
- Thu Jan 02, 2014 12:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 330083
Re: rock5's "fastLogin Revisited"
Mine works fine. I have it running 10 characters on 3 different accounts running through dailies, minigames, buying, mailing, and several other things, but I have a question on the use of the SetCharList function. I have a couple different points where, depending on character status, inventory, etc....
- Sat Dec 28, 2013 9:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Sarlo Daily: The Human Factor
- Replies: 9
- Views: 6302
Re: Sarlo Daily: The Human Factor
Question for you on this daily script. How is the bot able to click on the quest item 5 times in a row without waiting? Playing that part manually requires me to wait for some time for it to "respawn" but the bot is able to do it 5 times in a row. Does this method work with other quests or...
- Fri Dec 20, 2013 2:14 pm
- Forum: Runes of Magic
- Topic: Running ONLY regardless of aggro?
- Replies: 50
- Views: 19857
Re: Running ONLY regardless of aggro?
The larger bugs will charge you once when you first get their aggro, but they won't charge you again (unless you die and/or restart the instance). When I go in, I generally have 68K - 80K HP. I'm not sure how much damage their charge does but I know it's less than a fourth of my HP. I'm a secondary ...
- Fri Dec 20, 2013 10:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Elven Island - All Zone Quests
- Replies: 67
- Views: 20856
Re: Elven Island - All Zone Quests
I would agree that it would be best to have all the resume files in one place, eg. /logs/resumes/charname.txt I think it would be nice if you were able to first, create a profile option like: <option name="RESUME" value="true" /> -- true or false: true will allow resumes. false w...
- Wed Dec 18, 2013 8:26 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Elven Island - All Zone Quests
- Replies: 67
- Views: 20856
Re: Elven Island - All Zone Quests
Another thing you could consider is the idea of a different logfile for each waypoint. This would allow you to stop one waypoint, go do something else, run your minigame waypoints or whatever, then resume the first waypoint. This could easily be done by using the waypoint filename in the log filenam...
- Tue Dec 17, 2013 4:56 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Elven Island - All Zone Quests
- Replies: 67
- Views: 20856
Re: Elven Island - All Zone Quests
I never do elves but I might just to check this out. By the way, I don't know if you're interested or not, But when I was writing some leveling scripts for Coast of Opportunity (only got from 30 to 33), I had created a way where it would create a log for each bot and the only thing in the log file w...
- Mon Dec 16, 2013 12:46 pm
- Forum: Runes of Magic
- Topic: Help with identifying empty bag slot
- Replies: 2
- Views: 1105
Re: Help with identifying empty bag slot
Awesome. Thanks Rock.
- Mon Dec 16, 2013 12:09 pm
- Forum: Runes of Magic
- Topic: Help with identifying empty bag slot
- Replies: 2
- Views: 1105
Help with identifying empty bag slot
I have a part of code where I log my current inventory: logInfo(player.Name, "\tSlot \t\tQuality\t\tValue\t\tItem Name",false) for slot = 61, 120 do local item = inventory.BagSlot[slot] if item then logInfo(player.Name, "\t"..slot.."\t\t"..item.Quality.."\t\t"...
- Thu Dec 12, 2013 7:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 330083
Re: rock5's "fastLogin Revisited"
Anonymous, did you completely exit the RoM client and restart it?
Did you make sure the files were put in the correct location inside the Runes of magic directory?
Did you make sure the files were put in the correct location inside the Runes of magic directory?
- Thu Dec 12, 2013 6:59 pm
- Forum: Runes of Magic
- Topic: code to switch characters.
- Replies: 29
- Views: 5484
Re: code to switch characters.
The part you had highlighted indicated that it was forced waypoint type "TRAVEL" so I'm assuming you didn't want that? in your 3.xml file: <?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onload> player:mount() </onload> <!-- # 15 --><waypoint ...
- Wed Dec 11, 2013 6:54 pm
- Forum: Runes of Magic
- Topic: Dissassemble Materials
- Replies: 23
- Views: 5923
Re: Dissassemble Materials
Probably the best bet for Draakje at this point would be to create a script similar to the "createpath" Lua file where it would bring up a menu and you could use the numpad keys to select which item you want to break down. You'd have to build out the menus to where when you select the item...
- Sat Dec 07, 2013 10:30 am
- Forum: Runes of Magic
- Topic: How to put items into arcane transmutor?
- Replies: 11
- Views: 2922
Re: How to put items into arcane transmutor?
Awesome. Thanks. That worked for me.
- Fri Dec 06, 2013 12:07 pm
- Forum: Runes of Magic
- Topic: How to put items into arcane transmutor?
- Replies: 11
- Views: 2922
Re: How to put items into arcane transmutor?
I have a related follow up question. If I have the bot put two items in the transmutor and I want to combine them, How would I do that? I got the part where it puts the two items (a stone and a piece of equipment) but how to I transmute them? I didn't see a way to do that using the fusion mod by Roc...
- Fri Dec 06, 2013 11:45 am
- Forum: Runes of Magic
- Topic: help with waiting for items to appear before clicking it
- Replies: 6
- Views: 1594
Re: help with waiting for items to appear before clicking it
Well, When I was trying the "repeat code" the bot wasn't moving to go target an item, and I found that I couldn't press "end" or Ctrl-C to stop the code. After trying several things, I decided to change my code and do it without the repeat. After I changed the code, more optimize...
- Thu Dec 05, 2013 2:26 pm
- Forum: Runes of Magic
- Topic: help with waiting for items to appear before clicking it
- Replies: 6
- Views: 1594
Re: help with waiting for items to appear before clicking it
Looking at it, it looks like it should work. I'll give it a try tonight. Thanks
- Thu Dec 05, 2013 12:56 pm
- Forum: Runes of Magic
- Topic: help with waiting for items to appear before clicking it
- Replies: 6
- Views: 1594
help with waiting for items to appear before clicking it
I was wondering if someone could tell me if there's a simpler way to do this? I have an area where I need to wait for an item to appear and then I can click on it. I need to do this several times before turning in the quest. Initially I would just have the bot run between the 2 or 3 areas where the ...
- Thu Dec 05, 2013 8:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 65932
Re: Rock5's travelTo userfunction
Well, I haven't seen it happen again yet, so it may have just been a hiccup.
- Wed Dec 04, 2013 10:10 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 65932
Re: Rock5's travelTo userfunction
Rock, I was using your new travelTo function yesterday. I was using it separately on several characters (using same script) to go from Harf Trading Post to Varanas Central. All but one of my characters worked fine. The one that didn't work, gave an error of trying to go to Obsidian Stronghold. That ...