Search found 122 matches
- Sun Nov 04, 2012 5:13 am
- Forum: Runes of Magic
- Topic: Help with some script
- Replies: 12
- Views: 3297
Re: Help with some script
What if like this. my bot just go from A to J and vice versa and just add a waypoint Tag to each waypoint ( each object ) to check if quest is completed. If the quest is complete it will trigger to go to the waypoint (tag) that would hand in the quest..Otherwise it will just go through A to J, J to...
- Sun Nov 04, 2012 4:18 am
- Forum: Runes of Magic
- Topic: Help with some script
- Replies: 12
- Views: 3297
Re: Help with some script
It's a very complex question as it depends on the layout for that quest. I see that you go to the Flame A waypoint, then the Flame B waypoint, then the Flame A waypoint, then back to the start waypoint. I take it then they are in a line? So I take it you are asking how to add other paths, eg. anoth...
- Sat Nov 03, 2012 9:51 pm
- Forum: Runes of Magic
- Topic: Help with some script
- Replies: 12
- Views: 3297
Help with some script
Hi everyone. i will be using this code for example, <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-21533" z="-22929" y="597" type="TRAVEL"> player:target_NPC("Diandon"); CompleteQuestByName("Extin...
- Thu Nov 01, 2012 2:30 pm
- Forum: Runes of Magic
- Topic: Tele script
- Replies: 20
- Views: 4318
Re: Tele script
hmmm if i will make a waypoint that teleports me under? how can i do that using createpath.lua?
- Thu Nov 01, 2012 12:46 pm
- Forum: Runes of Magic
- Topic: Tele script
- Replies: 20
- Views: 4318
Re: Tele script
You normally can't teleport through things. You might even have problems if there is a hill between you and your teleport destinations as it will try to teleport through the hill. You will just have to experiment with what will work. You can try smaller steps and bigger pauses at each waypoint if y...
- Thu Nov 01, 2012 12:02 pm
- Forum: Runes of Magic
- Topic: Tele script
- Replies: 20
- Views: 4318
Re: Tele script
tested it and works fine.im just encountering some rubber band effects..
how about if i will teleport downward or underground?
how about if i will teleport downward or underground?
- Wed Oct 31, 2012 11:15 pm
- Forum: Runes of Magic
- Topic: Tele script
- Replies: 20
- Views: 4318
Re: Tele script
Thanks rock! i'll try this later as soon as i get home ^_^..
- Wed Oct 31, 2012 10:47 pm
- Forum: Runes of Magic
- Topic: Tele script
- Replies: 20
- Views: 4318
Re: Tele script
actually i just wanted to test it.
how to incorporate this and where to put this
im sorry i was at work so i cannot test this right now.. i just want to get some idea.
how to incorporate this and where to put this
Code: Select all
'teleportToWP()
im sorry i was at work so i cannot test this right now.. i just want to get some idea.
- Wed Oct 31, 2012 10:30 pm
- Forum: Runes of Magic
- Topic: Tele script
- Replies: 20
- Views: 4318
Re: Tele script
Hi Rock! i'm sorry if i revived this old thread.. i wanted to learn on how to use this teleport function and make waypoints using teleport.. i already have the teleport userfunction and i have been using the cot_tele, and waypoints for the AT (million thanks to you ^_^) I dont know if there is any t...
- Sat Oct 06, 2012 8:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 36253
Re: [Daily & Public Event] Extinguish More Flames
I'm pretty tired of having this error :x We found Strange Flame Seedling and will harvest it. We found Strange Flame Seedling and will harvest it. Did not find any crashed game clients. (<--- client crashed) 4:19am - C:/micromacro/scripts/rom/functions.lua:674: bad argument #1 to 'memory ReadByte' (...
- Sat Sep 29, 2012 3:39 pm
- Forum: Runes of Magic
- Topic: The new Exp bug - need waypoint help
- Replies: 33
- Views: 8363
Re: The new Exp bug - need waypoint help
Where do i have to be located to start this waypoint? i wanted to give it a try Update: I tried this but im having this error Moving to waypoint #9, (478, -36) Moving to waypoint #10, (50, -41) Moving to waypoint #11, (35, -69) We try to find NPC 121339: Sorry, we can't find NPC 121339. No target! T...
- Fri Sep 28, 2012 2:58 am
- Forum: Runes of Magic
- Topic: Script to do a waypoint if the EOJ timer doesn't show?
- Replies: 64
- Views: 17825
Re: Script to do a waypoint if the EOJ timer doesn't show?
First you close the loop by adding this to waypoint 4. __WPL:setWaypointIndex(1) Now it will go from waypoint 4 to waypoint 1, excluding waypoint 5. It looks like it's supposed to go to 5 from 1 so at waypoint one you have to make some sort of decision whether to go to waypoint 5. I'm not sure what...
- Fri Sep 28, 2012 2:12 am
- Forum: Runes of Magic
- Topic: Script to do a waypoint if the EOJ timer doesn't show?
- Replies: 64
- Views: 17825
Re: Script to do a waypoint if the EOJ timer doesn't show?
a little off topic. <!-- # 3 --><waypoint x="4016" z="3172" tag="merchant"></waypoint> <!-- # 4 --><waypoint x="3948" z="3107" tag="Main"></waypoint> if you want to go to merchant tag then __WPL:setWaypointIndex(__WPL:findWaypointTag("...
- Thu Sep 27, 2012 10:24 pm
- Forum: Runes of Magic
- Topic: Script to do a waypoint if the EOJ timer doesn't show?
- Replies: 64
- Views: 17825
Re: Script to do a waypoint if the EOJ timer doesn't show?
That file was a bit messed up so I had to fix it a bit. EoJ_Flame.xml Now to finish it off, use createpath to create a path from the home base to the waiting spot and then back. Copy the waypoints to the end of the file above (above the <waypoints> tag obviously). Add the following code to the wait...
- Wed Sep 26, 2012 7:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 36253
Re: [Daily & Public Event] Extinguish More Flames
Excuse my ignorance xD But what is the final version to make the event as arranged? What is the daily missions bugs? Thank you very much :) Hi! i think it was on the first page.. To everyone, i'd like to ask. If im going to use this wp, how can i add a waypoint that would bring me far from this are...
- Tue Sep 25, 2012 7:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 36253
Re: [Daily & Public Event] Extinguish More Flames
Due to this, my bot just stands there as if waiting for the timer countdown? is this some kind of a bug? the timer is not showing on my screen.. The timer only appears on ch 1. On Ch1 it disappears after ~2 min of inactivity if you are waiting in the zones where the quest npc is. If you walk a bit ...
- Tue Sep 25, 2012 6:19 pm
- Forum: Runes of Magic
- Topic: Kill player after unStick and load return WP
- Replies: 11
- Views: 3536
Re: Kill player after unStick and load return WP
I have a little problem with this. It works fine but after some deahts its not functioning as it would do. What happen to my character is when kill player is applied my player died and will triger the resurrect macro. Then the loading screen will appear. After that, i'll just see my character lying ...
- Tue Sep 25, 2012 3:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 36253
Re: [Daily & Public Event] Extinguish More Flames
Hello again! i just had a weird happening on my script.. my waypoint was working very well for a few days now.i didn't change anything.but this morning i don't know but the event timer is always missing. Due to this, my bot just stands there as if waiting for the timer countdown? is this some kind o...
- Mon Sep 24, 2012 7:59 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 36253
Re: [Daily & Public Event] Extinguish More Flames
line 674 is trying to read some data from the game process...which - because the game has crashed - fails miserably! :) something else caused the game to crash, and the error you are getting results from the game crashing, not incorrect code. that line is basically waiting for the in-game macro to ...
- Mon Sep 24, 2012 6:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 36253
Re: [Daily & Public Event] Extinguish More Flames
it crashed..then comes the errorBillDoorNZ wrote:is the game still running when you get this error? or has it crashed?
what does that line (674) really mean? what does it do?