Search found 122 matches

by vo2male
Mon Jan 21, 2013 12:29 pm
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

this is on my onload settings.profile.friends = {"Incomplete Bloody Beast"} this is on my profile <friend name="MyOtherCharacter1" /> <friend name="MyOtherCharacter2" /> <friend name="Elite_Mob_Name1" /> <friend name="Elite_Mob_Name2" />
by vo2male
Mon Jan 21, 2013 10:44 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

nope.. none of them are my friends.
by vo2male
Mon Jan 21, 2013 9:16 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

should i do that in the commandline also? hmm Command> table.print(settings.profile.friends) table: 04CC30D8 1: asdawdq 2: MyOtherCharacter2 3: Elite_Mob_Name1 4: Elite_Mob_Name2 i have this on onload settings.profile.friends = {"Incomplete Bloody Beast"} im using my own profile..nothing e...
by vo2male
Mon Jan 21, 2013 8:53 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

Code: Select all

Command> friend = player:findNearestNameOrId("friendname")
Command> print (CPawn(friend.Address):isFriend())
false
it returned false

i put the name of my alt on "friendname"
by vo2male
Mon Jan 21, 2013 5:07 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

there's no problem with the names printing.. its printing as it should i checked the names and they were added correctly i put this function checkcrowd() if CountPlayers(600,true,true) > 0 then print("Waiting till it's less crowded") repeat yrest(3000) until 1 > CountPlayers(600,true,true)...
by vo2male
Mon Jan 21, 2013 4:57 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

well maybe i mislook my script and put it this way

Code: Select all

until 0 == CountPlayers(500,true,true) 
by vo2male
Mon Jan 21, 2013 4:26 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

hmm..strange as it was working fine a while ago.. and now it seems not to ignore friends..
by vo2male
Mon Jan 21, 2013 4:22 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

is 500 the max distance it could detect players?
by vo2male
Mon Jan 21, 2013 4:11 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

it printed only one name.since the only character there is me and my alt. ill try to change that if EDIT**** there you go! Use MACRO: Executing RoMScript "SetInstanceLevel("normal")". toonalt Waiting till it's less crowded toonalt now its working..thanks.. ill try this time with ...
by vo2male
Mon Jan 21, 2013 4:07 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

this is on my onload function checkcrowd() if CountPlayers(300,true,true) > 1 then print("Waiting till it's less crowded") repeat yrest(3000) until 0 == CountPlayers(300,true,true) end end this is on my waypoints 1 and 2 checkcrowd() it only printed names..but didn't rest
by vo2male
Mon Jan 21, 2013 3:38 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

i tried with the RC3 version but still doesnt work

i put my alt there near my bot.. their strangers..and he just keeps going
btw they are both in the same guild..

EDIT***
tried to put my another alt ( different guilds/not friends) does not also work as it should
by vo2male
Mon Jan 21, 2013 3:03 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 105836

Re: Heads up! Big update comming. Public Release RC3 ready.

hmm.. i seem not to really fly when i tested my DOD with this RC3.. or do i have to update my Swimhack userfunction? Swimhack ACTIVATED! Forced waypoint type 'TRAVEL' set by user. Moving to waypoint #6, (1889, 2880) Moving to waypoint #7, (1952, 2814) Player Teleported to X: 2019 Z: 2737 Y: 560 Movi...
by vo2male
Sun Jan 20, 2013 4:18 pm
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

i have an error

Code: Select all

0:14am - ...scripts/rom/userfunctions/userfunction_countmobs.lua:38: attempt to
call method 'isFriend' (a nil value)
one more thing, is it right that there should be no spaces b/w these?

Code: Select all

(300,true,true)
by vo2male
Sun Jan 20, 2013 11:39 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

thanks rock for this.. i got a little idea about it.. so basically what i did is this but i still have to test it. function checkcrowd() if CountPlayers(300, printnames, ignorefriends) > 1 then print("Waiting till it's less crowded") repeat yrest(5000) until 2 > CountPlayers(nil,true) end ...
by vo2male
Sun Jan 20, 2013 9:55 am
Forum: Runes of Magic
Topic: New option idea
Replies: 51
Views: 10747

Re: New option idea

Hi! Sorry for reviving an old topic but this is still pretty useful..id just like to ask if someone can update this? it works.. but when i tried my alt to get near to my other character (which are both friends with) the bot still stops.. i thought that this won't stop as long as you are friends with...
by vo2male
Sun Jan 06, 2013 4:23 am
Forum: Runes of Magic
Topic: Question on PlayerRest
Replies: 8
Views: 1835

Re: Question on PlayerRest

I think what happens is player:rest (and yrest) yields back to the main code while it's waiting so it actually continues the code while it's waiting. rest does not yield, that's why it works. The function at the waypoint works because you are waiting in the main thread, not in another thread. BTW y...
by vo2male
Sun Jan 06, 2013 2:24 am
Forum: Runes of Magic
Topic: Question on PlayerRest
Replies: 8
Views: 1835

Re: Question on PlayerRest

i wanted something like this.. http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=1615&p=13467&hilit=player%3Asleep#p13467 how bout if ill just place the function on the waypoint and call it on onload? so here is my solution. i called it on onload and put it in a safe waypoint spot s...
by vo2male
Sun Jan 06, 2013 1:55 am
Forum: Runes of Magic
Topic: Question on PlayerRest
Replies: 8
Views: 1835

Re: Question on PlayerRest

on yrest Moving to waypoint #27, (-27555, 24296) Player Teleported to X: -27522 Z: 24360 Moving to waypoint #28, (-27522, 24360) Followed by ***** Moving to waypoint #1, (-27521, 24357) still proceed to waypoint and didn't pause rest seems to work.. is 60000 = seconds? EDIT*** on the rest part Playe...
by vo2male
Sun Jan 06, 2013 1:44 am
Forum: Runes of Magic
Topic: Question on PlayerRest
Replies: 8
Views: 1835

Re: Question on PlayerRest

on player:yrest(60000) Moving to waypoint #23, (-27915, 23955) Followed by ***** Did not find any crashed game clients. 9:43am - [string "..."]:39: attempt to call method 'yrest' (a nil value) this crashed my MM not the game client on player:rest(60000) Moving to waypoint #6, (-27746, 2410...