Search found 17 matches

by tomerr90
Mon Jan 25, 2010 1:07 pm
Forum: Runes of Magic
Topic: problem on auto repairing based on dura
Replies: 4
Views: 1376

Re: problem on auto repairing based on dura

yea it does.
weird it shouldnt work without the .xml
by tomerr90
Mon Jan 25, 2010 10:52 am
Forum: Runes of Magic
Topic: problem on auto repairing based on dura
Replies: 4
Views: 1376

problem on auto repairing based on dura

<!-- # 16 --><waypoint x="-18218" z="6095"> if( player.free_flag1 == true ) then player.free_flag1 = false; loadPaths("ret_k.xml"); end </waypoint> <onLeaveCombat><![CDATA[ local dura = inventory:getMainHandDurability(); printf("Durability:%s\n", dura); if( d...
by tomerr90
Sat Jan 16, 2010 5:07 pm
Forum: Runes of Magic
Topic: Problem with auto repairing fight based
Replies: 9
Views: 2540

Re: Problem with auto repairing fight based

i've also placed it above the conditional and it didnt work either
by tomerr90
Fri Jan 15, 2010 3:52 am
Forum: Runes of Magic
Topic: Problem with auto repairing fight based
Replies: 9
Views: 2540

Re: Problem with auto repairing fight based

<!-- # 30 --><waypoint x="-16961" z="-1192"> if( player.Fights-player.free_counter1 > 1400 ) then printf("fights: %d, counter: %d\n", player.Fights, player.free_counter1); player.free_counter1 = player.Fights; loadPaths("ret.xml"); end </waypoint>
by tomerr90
Thu Jan 14, 2010 11:57 am
Forum: Runes of Magic
Topic: Problem with auto repairing fight based
Replies: 9
Views: 2540

Re: Problem with auto repairing fight based

its weird i told him to use ret after 1 fight and yet it only printed the line and used the ret.xml file after 307 fights.... a problem with the waypoints? maybe it skips it for some reason? and how do i make the counter reset everytime i use the ret file? and for some reason it doesnt got back to u...
by tomerr90
Thu Jan 14, 2010 10:47 am
Forum: Runes of Magic
Topic: Problem with auto repairing fight based
Replies: 9
Views: 2540

Re: Problem with auto repairing fight based

it doesnt print anything and it still doesnt work, even with the loadPath command
by tomerr90
Sat Jan 09, 2010 5:43 pm
Forum: Runes of Magic
Topic: Problem with auto repairing fight based
Replies: 9
Views: 2540

Problem with auto repairing fight based

<!-- # 30 --><waypoint x="-16961" z="-1192"> if( player.Fights-player.free_counter1 > 1 ) then player.free_counter1 = player.Fights; load_paths("ret.xml"); end </waypoint> thats what i wrote but when it gets to waypoint #30 its just treats it as a regular waypoint and d...
by tomerr90
Mon Dec 28, 2009 5:33 pm
Forum: Runes of Magic
Topic: Auto repairing
Replies: 1
Views: 1253

Auto repairing

Lets say i dont have any addons that auto repair when i open dialog, do i just choose the NPC and press num 4 on createpath.lua ??
by tomerr90
Tue Oct 20, 2009 12:37 am
Forum: Runes of Magic
Topic: pawn.lua:198 bitend 1(null)
Replies: 1
Views: 765

pawn.lua:198 bitend 1(null)

I get this error message, somthing like that after the bot is running for some time, any ideas?
by tomerr90
Thu Oct 15, 2009 10:35 am
Forum: Runes of Magic
Topic: The bot is kind of useless isnt it??
Replies: 3
Views: 1546

The bot is kind of useless isnt it??

I mean if you compare it to questing you might as well go quest because in killing mobs it takes you about 4 times longer to level then it would have taken you by questing.... correct me if i'm wrong but i doubt i am....
by tomerr90
Sat Oct 10, 2009 4:07 pm
Forum: Runes of Magic
Topic: SVN 344: harvest options changed! harvest user should read!
Replies: 3
Views: 2221

Re: SVN 344: harvest options changed! harvest user should read!

wait i dont get it,if i harvest afk should i or shouldnt i hide the interface???
by tomerr90
Thu Oct 08, 2009 6:38 am
Forum: Runes of Magic
Topic: Another problem with the pawn file.....
Replies: 3
Views: 1042

Re: Another problem with the pawn file.....

i did what you said what it still writes only the line i said above
by tomerr90
Thu Oct 08, 2009 4:21 am
Forum: Runes of Magic
Topic: Another problem with the pawn file.....
Replies: 3
Views: 1042

Another problem with the pawn file.....

after a while using it says
.....pawn.lua:212:error reading memory in CPawn:update<>
and btw how do i do another checkout after i already did one? cuz it keeps it on SVN update and there is no checkout
by tomerr90
Wed Oct 07, 2009 10:14 pm
Forum: Runes of Magic
Topic: No looting.....
Replies: 3
Views: 1066

No looting.....

my bot just stands there opens the loot menu but doesnt take it, and i tired adding the hotkey attack but it doesnt work, its said also to do the attack botton the same as the looting botton but there is no ingame botton for looting....
by tomerr90
Wed Oct 07, 2009 5:03 pm
Forum: Runes of Magic
Topic: Hi i have a couple of questions......
Replies: 5
Views: 1537

Re: Hi i have a couple of questions......

Got'cha, thanks alot for your help!
by tomerr90
Wed Oct 07, 2009 4:44 pm
Forum: Runes of Magic
Topic: Hi i have a couple of questions......
Replies: 5
Views: 1537

Re: Hi i have a couple of questions......

there are important stuff that dont show in the deafult like potion cooldown and stuff.... and hp potion hotkey..... can someone just upload here a know to be working config file??
by tomerr90
Wed Oct 07, 2009 4:23 pm
Forum: Runes of Magic
Topic: Hi i have a couple of questions......
Replies: 5
Views: 1537

Hi i have a couple of questions......

So i got the bot and i started configuring it according to the wiki stuff and the youtube movie but then i noticed all kinds of lines that exsist in the movie but not in my acctual deafult file so what do i do??? and do i need to do the macro stuff when i activate the bot too or only for the waypoin...